Pokémon 7th/8th gens & Wii service discs leaked (The Gigaleak 6)

Ryccardo

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Keeping with the usual format, nondescriptive links have been posted on 4chan's /vp/ board today. However, despite being three archives, they are in fact five files, as one of them is split into three parts, a first for these leaks.

The description of the contents, as usual, is a non-exhaustive summary.

Name: wiidump.7z - 2.853.553.005 bytes - SHA1: E62FBB932209C753AC04729B5C1E41A718B54FB0
  • The infamous Pre-repair Check Disk, used to detect IOSes with an unofficial titleID or an excessively high version, the Twilight Hack saves, as well as evidence of discs that failed BCA verification; it also deletes personal information such as the delivery address for photos ordered via the Digicam Print Channel. It runs on IOS55, solving another long-standing question of what IOS newer service discs use after the IOS16 scandal.
  • The Vwii version of the Wii Backup Disc, as above, using IOS55.
  • Drivers for the NDEV systems including the Barnacle2 EXI to USB interface.
  • Full datasheet for the Broadway processor.
  • SDBoot images for use with the appropriate boot2 uncovered in previous leaks.

git_program170525momiji.zip - 752.870.668 bytes - SHA1: E6BBA57133C8F90C019429D3F88EF68087AA74F5
  • Partial source code for Pokémon UltraSun/UltraMoon (with git history, but not including artwork, music, or strings)
  • Zorro library for extra signing on 3DS of (eg) save files

ios-releases.tar.7z.001 - 4.294.967.296 bytes - SHA1: FE9A48420E9A720DF59A7CD9CE4B19DD532519B9
ios-releases.tar.7z.002 - 4.294.967.296 bytes - SHA1: B612B4C9E717ADA42D4B93281DF287A3462DDD07
ios-releases.tar.7z.003 - 3.436.014.938 bytes - SHA1: 678845F8AC3EEEEEE3A3B2B201045565769A66BF
  • Fairly comprehensive history of Wii IOS (source and binaries) and, to a significantly lesser extent, of other core system software.




Update! As of 2020-10-22, two new archives have been posted:

develop_Develop_264_20180326134219_Sword.zip - 3.157.719.053 bytes - SHA1: 9F4DBCB29D60E2822E8435E16D236FBB510D7500
Password: JF9034jf
  • Early version of Pokémon Sword with debug features and a seemingly complete National Dex in developer encrypted NSP format.

develop_Develop_30_20171222164419.zip - 4.106.379.559 byte - SHA1: CDC04AA860E5102BE6EC6A33E8C358B39D04FB40
Password: ejfid934
  • An earlier prerelease developer version of Pokémon Sword, despite the name of the contents ("beluga") suggesting it would be Let's Go.




And, barely a day later, yet another Sword build:
develop_Develop_562_20180525204848_Sword.zip.001 - 4.294.967.296 bytes - SHA1: F10E3617AB28777520B415F62C2B1EA6EB46B9A2
develop_Develop_562_20180525204848_Sword.zip.002 - 1.803.361.276 - SHA1: A6AF237718AF074774D4429AD330E5FD9B4027C0
Password: f9fdja9



[PLATFORM=/platform/wii]Wii[/PLATFORM] [GAME=/game/pok-mon-ultra-moon.36793]Pokémon UltraSun & UltraMoon[/GAME] [GAME=/game/pok-mon-sword.37382]Pokémon Sword[/GAME]
 
Last edited by Ryccardo,

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Silent_Gunner

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All these gigaleaks, and still the info I'm most interested in remains elusive (that is the parts of the source codes of the 3DS and/or Wii U that have 300 title limit in place).

Honestly? The most interesting things that could come from these leaks (since it seems like the content of these leaks are being dripfed) would be unreleased stuff. I'm talking Zelda 64, URA Zelda, Earthbound 64, Metroid Dread (if there was anything of substance to begin with), etc..

Kind of like the last thing one could want from RE1.5 would be for the final build to surface online for the sake of closure on the final form that RE2's prototype took.
 

raxadian

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Well, any news about Wii hacking besides hacking the Wii mini?

Sun and Moon... well the 3DS Pokemon trading is over and ai dunno if you can transfer your Sun and Moon Pokemon to the Switch...
 

Ryccardo

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OP updated :)

also i wonder if the original leaker's getting into more trouble with each leak comming out
No, Wack0 was already convicted to (loosely) house arrest with no computers for 5 years

Damn, Sun and Moon source codes are the thing I expected the least... though, those were also the Pokémon games I played the least.
There are multiple reasonable definitions of "game" but the one I would stand behind is "an activity performed for fun", which clearly disqualifies these over 30 minute forced tutorials :D

I guess the question is what use of this information is for us? I remember not too long older pokemon games was leaked and nothing was done with them
If you want to figure out how the game works or write mods for them, the unofficial disassemblies (to the extent they are done, which for red/blue is "pretty much fully") do a superior job since the comments and function/variable names are in decent English and come with a detailed list of dependencies; assuming those exist and are fairly advanced (which is as of today is mostly true for the GBA series and earlier) the official source is pretty much only better for seeing what nearly missed the cut, such as conditionally compiled debug features or demos

Well, any news about Wii hacking besides hacking the Wii mini?
sdboot, which came in a much earlier leak (the files mentioned here are just the ones officially intended to be used with it) may allow any Wii to run a custom boot2 (after very invasive mods which currently don't have public software to automate them), but indeed still nothing for the public yet

Tell me more, what happened back then? :creep:
Read the "wad manager (ios16)" section: https://gbatemp.net/threads/part-of-the-wii-hacking-history-summer-2008-to-2009.521275/

Since the current public IOS16 is a stub, they could be installing an higher non-stub version somehow before using the Wii Backup Disc, but the version leaked today just shows they switched to another regular one
 

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