Sony releases official PS5 teardown video

ps5 teardown.JPG

While Microsoft has provided some select outlets with the actual Xbox Series X hardware, Sony's PlayStation 5 has yet to be seen up close by the public. The console maker changed this narrative today by releasing an official teardown video of its next-gen console, giving us the closest (and deepest) look at the hardware so far.

The 7-minute video is in Japanese but is without English subtitles at the time of writing. However, it does feature English annotations of some parts of the console as the teardown proceeds such as an elaborate cooling system and an SSD expansion bay. You can watch the video showcasing the PS5's internals below:



Sony also published an accompanying blog post explaining how the PS5's internal structure was designed to look "neat and tidy" and did not include any unnecessary components. The post also mentions how the PS5 was conceptualized back in 2015 and spent the next 5 years designing and developing the console.

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Tom Bombadildo

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Definitely will be running mine flat with that liquid metal. I can’t imagine that Sony literally sat one vertical for years with liquid metal to see if any leaked out. Even if they did, manufacturing tolerances would need to be tight enough to prevent this on millions of systems or else some may leak out. Hopefully Sony also made sure the heat sink does not absorb the liquid metal over time requiring a reapplication in the future.
Liquid metal definitely isn't going to "leak out" from between the CPU and the heatsink, once it's applied to the CPU die it's not going anywhere, heatsink on it or not. Keep in mind liquid metal application is supposed to be an extremely thin coating, enough to cover the die and nothing else.

As to degradation, if I had to guess I'd bet Sony nickel plated the contact point between the die and the contact point on the heatsink, that would give it a much longer life span than just running it directly on copper. Unfortunately you can't really tell, since the contact point when they lift the heatsink off still has a coating of liquid metal on it, but given that they supposedly spent "2 years" working on the liquid metal solution they definitely must have found a long term solution they're happy with.
 

SundayWarrior

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So huge and so powerless. No backward compatibility (ps3/2/1), old vision about services.
Ssd5 not for me at this moment. If sales be on low level maybe this get the sony right thngs
 

subcon959

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Definitely will be running mine flat with that liquid metal. I can’t imagine that Sony literally sat one vertical for years with liquid metal to see if any leaked out. Even if they did, manufacturing tolerances would need to be tight enough to prevent this on millions of systems or else some may leak out. Hopefully Sony also made sure the heat sink does not absorb the liquid metal over time requiring a reapplication in the future.
Plenty of PC people use liquid metal and the motherboard is pretty much always vertical. I wouldn't worry about it.
 
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Der_Blockbuster

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It's not a hoax at all. It's a consequence of physics and materials engineering. A NAND chip fresh off the factory floor will display read and write errors. It comes with the territory. Every read and write cycle causes degradation of the NAND chips. Also, NAND chips degrade over time even if not in use, same as what happens to lithium ion batteries.

That's why NAND controllers have built in wear leveling and sometimes error correction.

If you look at the spec sheet for a Samsung 1 TB 970 EVO m.2 SSD, you will see that it's using MLC NAND rated at 5 years or 600 TBW. There are four types of NAND chips in use at this time: SLC, MLC, TLC, QLC. We still don't know which NAND type Sony decided to use. With TLC and QLC, more of the NAND needs to be reserved for wear leveling to reach the reliability of SLC and MLC.

As for why 3DS systems have not failed due to bad NAND chips, that's easy to explain. Internal NAND on 3DS is reserved for the OS and a partition for DSi games. The chips vary from 1 GB to 4 GB in size. These are high quality MLC chips. Seeing as there is minimal use of the internal NAND on 3DS and newer 3DS systems have 2 GB or 4 GB NAND chips with plenty of extra space for wear leveling many systems are not close to NAND death yet. On 3DS, microSD cards take the brunt of the abuse.

That about covers it.
I get your point about Nand getting bad. Just in my opinion, saying that these consoles will die after 3-5 years is not realistic.
 

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Worst case QLC has a 5 year endurance of 0.5 data writes per day.
So for your PS5 if your write 400gb per day your drive will last 5 years.

Even with frequent game installs, quick resume, recording cache, and asset decompression, it's unlikely you'll come close to 0.5 dwpd.

Most users will be one tenth that, meaning 40g per day and 50 year write endurance.

With how much Sony praises the SSD as better than the best PC drives, it may use TLC which has 2 times the write endurance or MLC which has 3 times the endurance. If the drive has a SLC or RAM cache the endurance is even higher.


You are much more likely to suffer another issue sooner. Like with the cooling fan bearings, or with the conductive thermal paste.
 
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Foxi4

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bigger than a laptop but lower in performance :nayps3::rofl2:
8 cores and 16 threads Zen 2 @ 3.5GHz is just shy of a Ryzen 7 3700x, sans boost. The GPU is pushing 10.28 TFLOPS, equivalent to RTX 2080 Super (9.8 TFLOPS FP32), with Raytracing performance equivalent to a 2060 Super due to architectural differences between RDNA2 and Turing. If you're rocking that kind of laptop, you're a lucky guy - the PS5 trades blows with mid-to-high end PC's as of right now, since getting a 3000-series RTX card is nigh impossible and Zen 3 CPU's aren't even out yet.
 
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PROTOBOY

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8 cores and 16 threads Zen 2 @ 3.5GHz is just shy of a Ryzen 7 3700x, sans boost. The GPU is pushing 10.28 TFLOPS, equivalent to RTX 2080 Super (9.8 TFLOPS FP32), with Raytracing performance equivalent to a 2060 Super due to architectural differences between RDNA2 and Turing. If you're rocking that kind of laptop, you're a lucky guy - the PS5 trades blows with mid-to-high end PC's as of right now, since getting a 3000-series RTX card is nigh impossible and Zen 3 CPU's aren't even out yet.

still can't run a game with ray tracing at 4k 60 fps, by running it only at 1440p with ray tracing enable on 30fps mode, while running the same unreal 5 demo on a laptop with ray tracing enable by running at true 4k over 60 fps :rofl2:
 

Foxi4

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still can't run a game with ray tracing at 4k 60 fps, by running it only at 1440p with ray tracing enable on 30fps mode, while running the same unreal 5 demo on a laptop with ray tracing enable by running at true 4k over 60 fps :rofl2:
...which is a completely normal thing to do given how raytracing budgets are allocated.



Just you wait till you find out about draw distance, you might get a heart attack.
 
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PROTOBOY

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...which is a completely normal thing to do given how raytracing budgets are allocated.



Just you wait till you find out about draw distance, you might get a heart attack.

I watched this video aswell, I heard devil my cry on ps5 only will have ray tracing at 1080p, while on the Series X will have in 4k. I wonder if PS5 is will less powerful than series S in some aspects...:glare::wacko:
 

Foxi4

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I watched this video aswell, I heard devil my cry on ps5 only will have ray tracing at 1080p, while on the Series X will have in 4k. I wonder if PS5 is will less powerful than series S in some aspects...:glare::wacko:
Where did you get that information from? As far as I understand it, the game will work in either High Framerate Mode (120 FPS variable) or one of two RT Modes (4K@30 or 1080p@60) on both platforms. The Series X is definitely "stronger" than the PS5, by about 20%, but we've known that for a while.
 

PROTOBOY

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Where did you get that information from? As far as I understand it, the game will work in either High Framerate Mode (120 FPS variable) or one of two RT Modes (4K@30 or 1080p@60) on both platforms. The Series X is definitely "stronger" than the PS5, by about 20%, but we've known that for a while.
I think I saw of a video from Capcom, as far as I remember he mentioned the game will have a 1080p ray tracing mode on ps5. He didn't mention the Series X, but Series X just as Series S will be able to have ray tracing with no problem.
 

Foxi4

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I think I saw of a video from Capcom, as far as I remember he mentioned the game will have a 1080p ray tracing mode on ps5. He didn't mention the Series X, but Series X just as Series S will be able to have ray tracing with no problem.
The presenter did say that, but it's not what he meant. Special Edition on PS5 will have RT enabled on launch day whereas Xbox players will have to wait a bit, possibly because of DX12. PC players aren't getting RT at all. Other than that, the game will have those three modes on both consoles - 4K RT, 1080p RT or high framerate with no RT.
 

PROTOBOY

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The presenter did say that, but it's not what he meant. Special Edition on PS5 will have RT enabled on launch day whereas Xbox players will have to wait a bit, possibly because of DX12. PC players aren't getting RT at all. Other than that, the game will have those three modes on both consoles - 4K RT, 1080p RT or high framerate with no RT.

I hope so, because digital foundry mentioned that ray tracing of spider-man will have limited framerates.

I am not criticizing I am just pointing out.

If you are buying both consoles so you will be alright, but if you are buying just 1 like myself, I would advise you research more before making any final decision.

PS3 was slight inferior on numbers compared to 360, but still 360 games ran with smoother framerates and better graphics, while Xbox Series X will have a higher difference over PS5. So if 360 was noticeable better than PS3 imagine how big will be the jump from Series X over PS5???

If I would buy both consoles like a friend is going to, I would not mind about it, but since I will have the money to buy only 1, I will get the Series X!!!
 

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I hope so, because digital foundry mentioned that ray tracing of spider-man will have limited framerates.

I am not criticizing I am just pointing out.

If you are buying both consoles so you will be alright, but if you are buying just 1 like myself, I would advise you research more before making any final decision.

PS3 was slight inferior on numbers compared to 360, but still 360 games ran with smoother framerates and better graphics, while Xbox Series X will have a higher difference over PS5. So if 360 was noticeable better than PS3 imagine how big will be the jump from Series X over PS5???

If I would buy both consoles like a friend is going to, I would not mind about it, but since I will have the money to buy only 1, I will get the Series X!!!
To be honest I'm going back to PC this generation. I'll still likely pick up both for collectible purposes and for exclusives, but it's been a while since I've built a rig and this generation seems to be a great time to get back into the game with the RTX 3000 series and Zen 3 CPU's being both affordable and record-breaking. Even a wee little RTX 3080 runs circles around last gen's 2080 Ti, and the new Ryzen 5800x seems to beat Intel's top horses both in single and multithreaded IPC. It's a good year for gaming - we have two beastly consoles coming up and some really good PC hardware already on the shelves.
 
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PROTOBOY

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To be honest I'm going back to PC this generation. I'll still likely pick up both for collectible purposes and for exclusives, but it's been a while since I've built a rig and this generation seems to be a great time to get back into the game with the RTX 3000 series and Zen 3 CPU's being both affordable and record-breaking. Even a wee little RTX 3080 runs circles around last gen's 2080 Ti, and the new Ryzen 5800x seems to beat Intel's top horses both in single and multithreaded IPC. It's a good year for gaming - we have two beastly consoles coming up and some really good PC hardware already on the shelves.

That's really awesome!:):hrth:

I would do the same, but I will wait a few more months before building a new rig.,
 
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Foxi4

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That's really awesome!:):hrth:

I would do the same, but I will wait a few more months before building a new rig.,
Well, so will I, considering the fact that it's easier to find water on Mars than it is to find a GPU in a store as of right now. I'll patiently wait until stock levels normalise and NVidia figures out the kinks, then I can drop fat stacks on a machine that will likely serve me for the next 10+ years, both in gaming and in productivity.
 
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