What are some of your controversial gaming opinions

Wolvenreign

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Snipers don't belong in pure-PVP FPS unless it's all snipers. Killing someone from a mile away while they couldn't have done anything about it, regardless of how much skill one person took to do it, *and* regardless of whether that class/weapon is weak in close range is a concept that fundamentally destroys the idea of multiplayer. Those two players no longer have a co-equal relationship of risk and reward, it's just one derp looking at you from a million miles away and left clicking, even if you're dealing with enemies in the foreground.

Also, they're fundamentally guarded by their own team. This is especially awful in TF2 pubs.
 

FAST6191

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Snipers don't belong in pure-PVP FPS unless it's all snipers. Killing someone from a mile away while they couldn't have done anything about it, regardless of how much skill one person took to do it, *and* regardless of whether that class/weapon is weak in close range is a concept that fundamentally destroys the idea of multiplayer. Those two players no longer have a co-equal relationship of risk and reward, it's just one derp looking at you from a million miles away and left clicking, even if you're dealing with enemies in the foreground.

Also, they're fundamentally guarded by their own team. This is especially awful in TF2 pubs.

That sounds more like a game balance issue, or maybe a team balance issue (mortars, DMR, tank, helicopter, flanking, machine gun suppression, counter sniper, to say nothing of in turn staying away from open spaces or using smoke but no everybody turns up as a door kicker and lacks the option for range engagement) than a fundamental concept issue.

While the future looks somewhat bleak for snipers as well (proliferation of thermal optics, solider mounted computer systems able to triangulate you near instantly) such things will be part of a simulation of warfare for a while as well, and historically goes back way far (if in the US the whitworth rifles of the civil war, the Boer war did pretty well for people acting at a distance if doing the Colonial thing, Dreyse needle gun for the Prussians maybe or at least showed what accuracy could do -- nobody expected Prussia to win much but they did, and while distance rifles were considered delicate things they were recognised long before that, and by world war 1 it was standard doctrine or very quickly drawn up).

To that end it will likely be quite a sterile game you produce if you forgo such things.
 

Wolvenreign

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That sounds more like a game balance issue, or maybe a team balance issue (mortars, DMR, tank, helicopter, flanking, machine gun suppression, counter sniper, to say nothing of in turn staying away from open spaces or using smoke but no everybody turns up as a door kicker and lacks the option for range engagement) than a fundamental concept issue.

While the future looks somewhat bleak for snipers as well (proliferation of thermal optics, solider mounted computer systems able to triangulate you near instantly) such things will be part of a simulation of warfare for a while as well, and historically goes back way far (if in the US the whitworth rifles of the civil war, the Boer war did pretty well for people acting at a distance if doing the Colonial thing, Dreyse needle gun for the Prussians maybe or at least showed what accuracy could do -- nobody expected Prussia to win much but they did, and while distance rifles were considered delicate things they were recognised long before that, and by world war 1 it was standard doctrine or very quickly drawn up).

To that end it will likely be quite a sterile game you produce if you forgo such things.

Sensei Fast! It's been so long! You probably don't remember me that much though. But that's okay, you'll always be the Sensei of my heart. ^_^

I guess saying they have NO place in competitive PVP is a bit much...It just seems that in many, many games they exist "because it's an FPS" rather than "it has a place in the game that is balanced and co-equal with other roles". Especially in TF2.
 

kineticUk

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The official N64 controller was good.
It was comfortable, d-pad was nice, excellent alt. 6 button + L/R grip for fighting games etc and the Z button trigger didn’t bother me either.

Everyone else strongly disagrees :)
 
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FAST6191

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Sensei Fast! It's been so long! You probably don't remember me that much though. But that's okay, you'll always be the Sensei of my heart. ^_^

I guess saying they have NO place in competitive PVP is a bit much...It just seems that in many, many games they exist "because it's an FPS" rather than "it has a place in the game that is balanced and co-equal with other roles". Especially in TF2.
Has it been that long? But yeah I certainly remember you and our previous conversations.

That said I am not sure how much I am inclined to chase balance. If we are playing guns in the real world then it soon becomes all about differences (are bolt actions obsolete, optics vs not or what type of optics, unit composition, unit ability to decide their own objectives...).
I get why games are inclined to and can well see many fairly normal/conventional game setups wherein a sniper rifle (especially a nice high damage, high round count, semi auto one) obliterates the Pareto frontier but I am still going with that is a game design problem, not rock, paper, nuclear bomb.

The official N64 controller was good.
It was comfortable, d-pad was nice, excellent alt. 6 button + L/R grip for fighting games etc and the Z button trigger didn’t bother me either.

Everyone else strongly disagrees :)
The thread said controversial, not heretical.
That or are you secretly a spider?
 

Haymose

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BOTW is a tech demo.

Open world games are boring.

Skill Trees are chore lists.

Games are too long.

Online multiplayer is not fun.
 
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FAST6191

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BOTW is a tech demo.

Open world games are boring.

Skill Trees are chore lists.

Games are too long.

Online multiplayer is not fun.

You had me with 4 out of those 5. If games are too long it is because you picked based around weak implementations of the other things on that list.

Or are you telling us you would not be about a 500 hours total game you could dip in and out of for anything from half an hour to 12 hours at a time?
 
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HarveyHouston

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I've been known to make plenty of controversial statements about my dislike of the Switch here on GBAtemp. If any of you have ever read my blog, you'd understand.

So, I dislike what Nintendo has done with the Switch. Primary Console restrictions are crap, paying for Nintendo Switch Online is crap, Breath of the Wild is crap, and there's too many games with in-app purchases. I am very sorry I ever got a Switch and participated in Nintendo services; I will not make the same mistake again.

Did I just hear a collective gasp from other Tempers? :P
 

Haymose

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You had me with 4 out of those 5. If games are too long it is because you picked based around weak implementations of the other things on that list.

Or are you telling us you would not be about a 500 hours total game you could dip in and out of for anything from half an hour to 12 hours at a time?

Fair enough. I suppose I should reiterate to something like "A games total playtime does not reflect overall value" or something along those lines. Clearly I was just shitting over current game trends of adding rpg elements to everything.

The idea of a 500 hour game does seem a bit overwhelming to me and I couldn't see myself playing it but I'm not against these games existing. Maybe I just haven't found the right one yet.
 
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MothCult

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Dark Souls 2 is better than Dark Souls 3.
Even more controversial opinion : Dark Souls 2 is not only better and funner than Dark Souls 3, but has some of the most beautiful landscapes and amazing enemy designs I have seen in most games in general!
 
D

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Need for Speed ProStreet was an awesome simcade, problem is back then gamers wanted a street racer and they got a simcade instead.
 

FAST6191

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SSX was better than the Tony Hawk games
That could be fighting words, not from me (it is a bold choice that I will ponder further but not fighting words) but from plenty.
I loved the first number of efforts in the Tony Hawk franchise, and even a few of the later ones had something in there somewhere (usually classic mode). Today the Skate series rendered them almost unplayable for me (tried 4 on the gamecube a year or so back, playable but nothing I wanted).
To that end their place in gaming history, and the history of extreme sports, means I will have to go with Tony Hawk.
On the other hand load up SSX 3 and load up Tony Hawk 2,3 or 4 and I am there for SSX 3 any time and with an ear to ear grin. A while back I had a go on that PS4 snowboarding game that went free to play... mechanically it was fine(other than being full bore microtransaction) but all the time I was playing it I was wishing I was playing SSX 3.

Need for Speed ProStreet was an awesome simcade, problem is back then gamers wanted a street racer and they got a simcade instead.
Did they get a simcade or did some marketing department somewhere pull a fast one?
I liked it well enough but if you had just come from Underground through Carbon (and even the originals if you were an old man at the time) then it was something of a shock to the system.
 

Redhorse

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not sure if I posted here yet so here goes..
I felt... or.. for ME...(and I've replayed F.E. 6-7 dozens of times on various levels w/ various
fan changes..)

Fire Emblem 3 houses Totally sucked They made a dating sim to of a strategy game.

In other news Gears of war now awards strength points for wearing the right high heels in battle fatigues.
 

AnimeIsDead

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1. Banjo-Kazooie is better than Mario 64
2. Diddy Kong Racing is better than Mario Kart
3. Conker Twelve Tales should have been released not Conkers Bad Fur Day
4. Dinosaur Planet 64 would have been better than OOT 64
5. Animal Crossing New Leaf is better than New Horizons
6. LOZ Twilight Princess is Overrated
7. New Smash Bros stages suck (they're just three flat platforms and a moving background)
 

FAST6191

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I thought these were supposed to be controversial opinions.

1. A given
2. Obviously.
3. That could stand to be debated but I would agree to a statement of Bad Fur Day was not a mechanically satisfying game and instead its only draw was being edgy.
4. Without anything like a final build to look at then debatable (these sorts of things are the sum of their parts). That said if it took the formula and ran with it where Ocarina of Time was essentially a prototype spun out a bit (like most other N64 games) then OK.
5. Is that controversial?
6. Aren't they all. But more seriously did I miss the waves of Twilight Princess evangelists? 9 times of 10 these days I only hear about it when people reference the old exploit using it. Nobody seems to be clamouring for a remake, nobody seems to be hacking it 6 ways from Sunday and even the prices are not exactly high.
7. I would extend my "no items final destination = I am a boring cunt" line of thinking to such a thing.
 

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