Gaming Do the HORI Split Pad Pro Joy-Cons suffer from Tokyo Drift?

Silent_Gunner

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Title. I'm considering replacing the Joy-Cons with the new HORI re-runs to see if they might make playing portably better IMO, but I'm wondering more about the long term viability of these compared to what Nintendo puts out.
 

fvig2001

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Haven't experienced drift on my 2 units yet although I kind of want those Chinese ones that have more or less the similar features but with a battery, gyro and wireless
 
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mesmeriize

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Haven't experienced drift on my 2 units yet although I kind of want those Chinese ones that have more or less the similar features but with a battery, gyro and wireless
I have the dobe. After about 2 weeks, it developed deadzones right in the middle of both sticks. I heard the hori split pad pro also has deadzones in the middle.

What's your experience with that? For me, if I move it ever so gently to the right, no input on screen and if I move it past that then it starts to show. It's not terrible but I would have preferred no dead zones in the middle.
 

fvig2001

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I haven't really noticed dead zones but I don't really play many games that use low analog values (no need to sneak). I haven't really played much with the original Dobe TNS one since I kind of hate it.
 

TheCasualties

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I've noticed a little deadzone, but it seems the same as regular joycons. This would make sense, they are read as regular joycons by the switch. It's probably more noticeable due to the increased range of motion on the split-cons. My guess is it's an OS set deadzone, but I've not used other controllers with my switch so can't confirm. Anyways, it's barely noticeable.
___________________

As for the original question, the sticks are built more like traditional analogue sticks. So they will probably be as likely to drift as a 360/ps3 controller, or any other normal joystick.

Can't find a teardown video so I just now took the back off of my split-con, but I can't actually see the mechanism. I'd have to remove the shoulder buttons and I don't feel like doing that just to look. But I'm pretty confident it would look something like this:

2-pcs-3D-Analog-Joystick-Stick-Sensor.jpg
Which would explain the thickness of the controllers.

Just remember there's no gyro :( but you can always use 1 regular joycon and 1 split-con :wink:
 
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mesmeriize

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I've noticed a little deadzone, but it seems the same as regular joycons. This would make sense, they are read as regular joycons by the switch. It's probably more noticeable due to the increased range of motion on the split-cons. My guess is it's an OS set deadzone, but I've not used other controllers with my switch so can't confirm. Anyways, it's barely noticeable.
___________________

As for the original question, the sticks are built more like traditional analogue sticks. So they will probably be as likely to drift as a 360/ps3 controller, or any other normal joystick.

Can't find a teardown video so I just now took the back off of my split-con, but I can't actually see the mechanism. I'd have to remove the shoulder buttons and I don't feel like doing that just to look. But I'm pretty confident it would look something like this:

View attachment 222964
Which would explain the thickness of the controllers.

Just remember there's no gyro :( but you can always use 1 regular joycon and 1 split-con :wink:

I have these
https://www.amazon.com/Controller-E...NFWR9MET4DF&psc=1&refRID=4TQWS9BN8FJ0DCMYA6J2

But they a little bit of a deadzone in the middle. Comes with rumble and sixaxis on these but would prefer controllers with no deadzones or very minimum. My switch pro controllers have no noticeable deadzones when I go to calibration.

Would it be possible to send a short video of calibration on right stick and how far you have to push stick to see an input?

I love the dobe ones I have but the small deadzone is annoying.
 

Rahkeesh

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Look through the low-star Amazon ratings on the Horis and its mostly complaints about either stick drift or one of the buttons quitting. They feel so good but I'm not too confident on their longevity.
 

Jayro

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Just remember there's no gyro :( but you can always use 1 regular joycon and 1 split-con :wink:
Yeah, as a Splatoon 2 player that plays with the gyro and sticks... That sounds like my personal hell.
 

TheCasualties

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Yeah, as a Splatoon 2 player that plays with the gyro and sticks... That sounds like my personal hell.
I can't handle playing Splatoon 2 in handheld mode anyways, lol. I like split wireless @ 10 sensitivity ^_^
It's manageable in single player games though, like Ion Fury. The extra travel distance can help when most aiming is done with a stick.

@mesmeriize, I might be able to do a video later, but it's probably not worth it. Most likely the same as what you are using now. It's like 1-3 mm before the dot moves. I think Joycon Toolkit can edit deadzones, but that only works for bluetooth joycons.
 

mesmeriize

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I can't handle playing Splatoon 2 in handheld mode anyways, lol. I like split wireless @ 10 sensitivity ^_^
It's manageable in single player games though, like Ion Fury. The extra travel distance can help when most aiming is done with a stick.

@mesmeriize, I might be able to do a video later, but it's probably not worth it. Most likely the same as what you are using now. It's like 1-3 mm before the dot moves. I think Joycon Toolkit can edit deadzones, but that only works for bluetooth joycons.

I superglued my joystick to the thumbstick so I have around 4mm of deadzone only if I move it to the right. If I move it in any other direction, it's fine.

Thanks for the info though. I'll just stick with my dobe because of the rumble and sixaxis until something better comes out.

Also, the only way to check if the controllers have deadzones are through the calibration tool. Some games that I play have dead zones set in default settings so if you notice deadzones in game but not in calibration settings, then the controllers themselves don't have deadzones.
 
Last edited by mesmeriize,

Rahkeesh

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A bunch of companies have dropshipped these kind of joy-cons with large analogs and a slight grip. They support gyro making them probably the ideal thing for handheld FPS. I've heard mixed things on the button/d-pads so not as good for retro style games, which I actually appreciate the large, soft buttons on the hori split pad for.

These do support wireless but they are not comfortable for split play and pretty much a non-starter for sideways play, so its kind of pointless ir you can't find the central bar grip that some versions come with. It does suggest why Nintendo ended up with the flat design, it is just more versatile despite not being the best handheld experience.
 

mesmeriize

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Last edited by mesmeriize,

mesmeriize

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This is exact;y what I see with my split-cons. I'd be interested in what you think between the two.
I'll update here how I feel about them when they come in on Tuesday.

I bought them because I already have a pro controller and 3 sets of joycons as well as a satisfye grip. After really thinking about it, the dobe tns-19252 were really good but I prefer how the hori is without deadzones. Reason being is i mostly play on pro controller and with a ps4 controller on ps4 and don't want to adjust to anything with more deadzones than those. If I want to play with motion and rumble, I'll just play with my satisfye grip.

I could have kept the dobe controller and gotten used to motion aiming for precision but it would be hard to switch between the Nintendo and ps4/ ps5 when it comes out. It's just my personal preference. The dobe controller is extremely well built and feels good but the deadzones are not for the competitive side in me.

I'll wait until I get them on Tuesday. If the deadzones are anything like the dobe on the ones I get, I'll be returning them and sticking with the dobe

Also, the reason why people are getting drift on these are because of the 0-low deadzones. That's an easy fix for me if it does happen. The rubber joystick just needs to taken out, cleaned and put back in.
 
Last edited by mesmeriize,

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