Homebrew Super Mario 64 Port - Wii U

CORE

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Try have just sm64ex_res folder with base. zip in it nothing else.

copy that folder to root of SDCard.

Load up game give it up to a minute, for me it takes about 30 seconds.

If game loads up then you can proceed to add gfx folder to external folder.

Now as I mentioned before once you start adding stuff expect load times to increase.

So put gfx folder into sm64ex_res folder.
Put Textures etc into gfx folder.

The base.zip you can use as a reference to see the way the folders are layed out.

You could extract the base.zip I guess and then delete but keep a backup.

But 1st leave as is so just copy the sm64ex_res to root of sdcard nothing else no mods.

30 Seconds Later game should load for me atleast.

Also make sure SDCard is FAT32 64k Cluster Size.

I have tested several Texture Pack Configurations and Load Times Vary as well as performance in game slowdowns etc.

2-6 Minutes and abouts with mods.

Dont forget im guessing everything gets preloaded into RAM before Game Loads and WiiU has 1GB of useable RAM for Games/Apps and 1GB System Reserved.

1GB Texture Pack will fill RAM im guessing that how it works.
 
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godreborn

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I got the wii u save to work on project 64. just as easy as before, so the update should be compatible with the official mario 64 as well. no trimming with n64, just paste-write in hex or rename file. I chose the former, and it worked no issue.

--------------------- MERGED ---------------------------

I can confirm. this save is compatible with wii u's mario 64 as well. exactly the same length.
 

AboodXD

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I got the wii u save to work on project 64. just as easy as before, so the update should be compatible with the official mario 64 as well. no trimming with n64, just paste-write in hex or rename file. I chose the former, and it worked no issue.

--------------------- MERGED ---------------------------

I can confirm. this save is compatible with wii u's mario 64 as well. exactly the same length.
Well, yeah, it's a port... :P
 

AboodXD

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Sonic Angel Knight

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Is this normal? :blink:
Code:
$ ./tools/apply_patch.sh enhancements/60fps.patch
Do you wish to apply the patch 'enhancements/60fps.patch'? [Y/N] y
./tools/apply_patch.sh: line 16: patch: command not found
 

V10lator

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Is this normal? :blink:
Code:
$ ./tools/apply_patch.sh enhancements/60fps.patch
Do you wish to apply the patch 'enhancements/60fps.patch'? [Y/N] y
./tools/apply_patch.sh: line 16: patch: command not found
Code:
patch: command not found
You need that tool. Should be available on each Linux distro (package name patch or diff).
Also no need for that shell script, Linux CLI command:
Code:
patch -p1 < enhancements/60fps.patch
No idea why they decided to add more complexity.

Oh, wait, try:
Code:
git apply enhancements/60fps.patch
Not sure if it works without patch but worth a try. :)
 

MikaDubbz

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Nah, been busy with other stuff, such as rewriting a tool that probably no one will ever use: (Look at me taking good care of my priorities :C)
https://gbatemp.net/threads/release-gtx-extractor.436270/
I've actually been trying to use this tool to extract and alter the images in the Hyrule Hystoria Wii U title, but it's been yielding issues for me and i can't extract the .gtx files it has. So I actually am interested in updates in that tool :) My hope is to create different ebooks that can be booted and read on the Wii U beyond Hyrule Hystoria.
 

AboodXD

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So does this mean we can swap out textures? With that tool or slightly enhance them ?
The tool is somewhat unrelated to the port as of now, but it can definitely help in the future if we want to make Wii-U-specific texture hacks as the tool can actually generate textures in a format very optimized for the Wii U.
I've actually been trying to use this tool to extract and alter the images in the Hyrule Hystoria Wii U title, but it's been yielding issues for me and i can't extract the .gtx files it has. So I actually am interested in updates in that tool :) My hope is to create different ebooks that can be booted and read on the Wii U beyond Hyrule Hystoria.
Oh? If you do have any files you are having issues with, feel free to PM them.

I will be posting more progressing about the tool in the dedicated GBATemp thread.
 

niuus

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Is input remapping a thing with this port? That's the only thing i am missing, since jumping with A instead of B and punching with B instead of Y is awkward due to the slanted position of all modern controllers, even the original N64 one. Great work on the port!
 

Deleted member 323844

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Is input remapping a thing with this port? That's the only thing i am missing, since jumping with A instead of B and punching with B instead of Y is awkward due to the slanted position of all modern controllers, even the original N64 one. Great work on the port!
I haven't tested it but EX version should have an in-game menu (START > R) with controls remapping, among many other options.
 

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