Black screen for me with external resources as well.with external resources enabled?
Black screen for me with external resources as well.with external resources enabled?
thanks for confirming thatBlack screen for me with external resources as well.
with external resources enabled?
I haven't actually tried external resources yet.Black screen for me with external resources as well.
SGI on Wii U soon?
If you are on Windows and using msys2, don't bother. For some reason, devkitPro is a true pain to use in Windows. I recommend that you set up WSL if you are on Windows 10, it's actually quite easy to do and that's how I was able to complie the port. If WSL is not an option, then the next best thing is a Virtual Machine.You guys are already compiling the port? i'm stuck on the damn fling signing key step.
Unfortunately, this is not a situation where you just download the file. You need to make that file for yourself. And even if it was that simple, sharing that .rpx would be no different than sharing a game rom. And that is against the forum rules. You'll just have to learn how to compile the .rpx file.i dont understand how can I download the lasted .rpx to test it
Unfortunately, this is not a situation where you just download the file. You need to make that file for yourself. And even if it was that simple, sharing that .rpx would be no different than sharing a game rom. And that is against the forum rules. You'll just have to learn how to compile the .rpx file.
For Ubuntu, the code you need to use is this: "dkp-pacman -S git make python3 wiiu-sdl2" Pacman is basically just what is used to download tools, don't know why that particular name though..hmmm thanks but... trying follow the git instructions on ubuntu
Install git, make, python3 ok, done but
SDL2 using pacman: (dkp-)pacman -S git make python3 wiiu-sdl2.
what it means? if i try install pacman,,, it really install a pacman game xD
For Ubuntu, the code you need to use is this: "dkp-pacman -S git make python3 wiiu-sdl2" Pacman is basically just what is used to download tools, don't know why that particular name though..
The better texture mods is something that is still being worked for this port. But this port renders in 1080p natively, so you don't have to do anything to achieve that (apart from setting the Wii U video to 1080p)thanks guy it work fine, i just need to export manually every time
export DEVKITPRO=/opt/devkitpro/
export DEVKITPPC=/opt/devkitpro/devkitPPC/
but it works... now xD i will try to understand how to use better textures, 1080p and other things
it works fine at .rpx and ubuntu native
I made a written tutorial on compiling with msys2 on the official port discord server (once you join, there is a dedicated channel for the Wii U port). It is probably as direct as it can get. NothingYou guys are already compiling the port? i'm stuck on the damn fling signing key step.
I don't know anything about how to compile, program and etc ... so I didn't even try, I was lucky that with the port for 3DS I managed to find the .cia already compiled in videos on youtube and even a blog for companies, until I managed to find with different resolutions and with Luigi, but I was not so lucky with the port for the Wii U, I think I'll wait until someone has the good will to do this xDi dont understand how can I download the lasted .rpx to test it
I actually found it to be easier with your msys2 guide than trying to use WSL, once i saw that guide on discord everything pretty much clicked and had the port compiled right away.I made a written tutorial on compiling with msys2 on the official port discord server (once you join, there is a dedicated channel for the Wii U port). It is probably as direct as it can get. Nothingtoovague.
I never tried WSL before, but since people say it is easier to use, maybe you should give it a try. If that ever failed, my msys2 tutorial exists.
Yes, the 60 FPS patch works on both port versions (sm64-port and sm64ex nightly). You apply it by running the following line in the terminal:60 fps ?
./tools/apply_patch.sh enhancements/60fps.patch
So does anyone have a tutorial for making a installation for homebrew so we don't need homebrew launcher for it?
java -jar NUSPacker.jar -in sm64dir -out "output\Super Mario 64 Wii U Port [SMWU01]" -encryptKeyWith 00000000000000000000000000000000
is the game more responsive to controller input with 60 fpsYes, the 60 FPS patch works on both port versions (sm64-port and sm64ex nightly). You apply it by running the following line in the terminal:
The patch has a slightly different name in the EX port, if you just start typing the filename and press tab the shell will finish it for you.Code:./tools/apply_patch.sh enhancements/60fps.patch