Hacking Any help? My wii is running slow after modifying it

qqq1

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Ok not sure what is going on then. The only reason I asked was the Wii can only read burnt discs at half the speed of bought games and that can cause some issue's.

Are you sure? For a long time I played burned games and never had an issue of slow loading. I used to do a lot with Wii modding and have never heard that before.
 

The Real Jdbye

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the fan still works, I'd say that its not alarmingly hot, right now its warm its been on for about a hour and a half
The Wii is not a very hot running console to begin with, that is actually a big reason why they managed to make it so small, and and they probably chose that specific hardware with small size in mind (Iwata or whoever it was said he wanted the Wii to be about the size of 3 DVD cases)

A more powerful CPU/GPU wouldn't be much bigger if at all, but it would require much better cooling, and heatsinks take up space.in fact in standby mode it runs WC24 tasks without ever running the fan, so it might never get worryingly hot to the touch, even if it's clogged up with dust. But that doesn't mean it's good for the system though, as some people who had standby enabled and WC24 on started experiencing artifacts (black dots) on the screen, signifying a failing GPU likely caused by standby mode.
In standby mode with WC24 I would say it gets warm to the touch, not hot, but it's warm like that all the time, WC24 is always running tasks in standby mode, it's not occasional like the standby mode on the Wii U where it sends notifications to your gamepad. I would even say it gets warmer in standby mode than when actually playing games. Which does make sense, otherwise people who never used WC24 but just played games all day would also be experiencing said artifacts.
If it is the optical drive, sooner or later it's just going to stop reading games. Dual layer games will be first to go. But from what you've said, I think that's less likely than it just being clogged with dust.
 
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boringbrandon

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The Wii is not a very hot running console to begin with, that is actually a big reason why they managed to make it so small, and and they probably chose that specific hardware with small size in mind (Iwata or whoever it was said he wanted the Wii to be about the size of 3 DVD cases)

A more powerful CPU/GPU wouldn't be much bigger if at all, but it would require much better cooling, and heatsinks take up space.in fact in standby mode it runs WC24 tasks without ever running the fan, so it might never get worryingly hot to the touch, even if it's clogged up with dust. But that doesn't mean it's good for the system though, as some people who had standby enabled and WC24 on started experiencing artifacts (black dots) on the screen, signifying a failing GPU likely caused by standby mode.
In standby mode with WC24 I would say it gets warm to the touch, not hot, but it's warm like that all the time, WC24 is always running tasks in standby mode, it's not occasional like the standby mode on the Wii U where it sends notifications to your gamepad. I would even say it gets warmer in standby mode than when actually playing games. Which does make sense, otherwise people who never used WC24 but just played games all day would also be experiencing said artifacts.
If it is the optical drive, sooner or later it's just going to stop reading games. Dual layer games will be first to go. But from what you've said, I think that's less likely than it just being clogged with dust.
I think you were right about there being an issue with the optical drive, I'm currently running a large game on the Gamecube emulator and it works fine. I'll take my console to a repair shop and see what they'll say about it. Thanks!
 

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KleinesSinchen

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Are you sure? For a long time I played burned games and never had an issue of slow loading. I used to do a lot with Wii modding and have never heard that before.
Some modchips allow "unlocking" the full 6x speed. With pure softmodding is very noticeable.



USB loaders run at 8x speed (not that much faster than the 6x of the disc drive but I suppose cutting down load times by a third is noticeable) and that seems to be the hard limit, ODEs that load from SD/USB are also limited to 8x. Not sure what the limiting factor there is - you would think having a cIOS we could make it go as fast as the system is able to read the hard drive since the IOS is what handles all the hardware access anyway.
That does not sound like a lot of difference. But there is virtually no seek time compared to an optical drive. On some games the drive makes permanent seeking noises. USB loading can feel/be a lot faster (depending on the game) and not only one third. Again: I really enjoyed "Metroid: Other M" from USB but could not play it from legit disc with permanent micro-loading times. (Seems USB loading completely spoiled me.)


@boringbrandon Can you compare the behavior of your Wii with another console? Would be interesting to do a direct comparison. An emulator is not suitable for that.
 
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The Real Jdbye

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Are you sure? For a long time I played burned games and never had an issue of slow loading. I used to do a lot with Wii modding and have never heard that before.
Yes I am sure
genuine disks load at 6x speed and backups at 3x.

See the reply by Fast for instance in this thread

https://gbatemp.net/threads/x-speed-of-wii-disc.360758/
Only with flatmod type chips (solderless) or softmods. A chip soldered inside the drive just tells the drive the disc is genuine. Doesn't change how it's read (it still uses the game read commands which are 6x, and not the DVD read commands which are 3x) like the flatmod type chips do, which simply convert the game read commands from the Wii into DVD read commands.

--------------------- MERGED ---------------------------

I think you were right about there being an issue with the optical drive, I'm currently running a large game on the Gamecube emulator and it works fine. I'll take my console to a repair shop and see what they'll say about it. Thanks!
Now that I think about it, if it was an overheating issue, you'd be noticing it in games loaded from USB too, not just disc games. Not necessarily in GC games though as they are made for a slower CPU anyways. So we're back to the optical drive being the most likely culprit. Are Wii games loaded from USB running fine?
Some modchips allow "unlocking" the full 6x speed. With pure softmodding is very noticeable.




That does not sound like a lot of difference. But there is virtually no seek time compared to an optical drive. On some games the drive makes permanent seeking noises. USB loading can feel/be a lot faster (depending on the game) and not only one third. Again: I really enjoyed "Metroid: Other M" from USB but could not play it from legit disc with permanent micro-loading times. (Seems USB loading completely spoiled me.)


@boringbrandon Can you compare the behavior of your Wii with another console? Would be interesting to do a direct comparison. An emulator is not suitable for that.
That is true, I didn't consider that. Seek times are indeed pretty bad. Probably takes something like 100ms to seek (just an estimation, based on the sound it makes)
And when loading a lot of data, that data is often scattered all over the disk. Audio in one folder, level data in another, graphics in a third, and not at all organized in the order they would be accessed by the game (which would certainly simplify things)
One interesting thing, you'd think that when running games in Dolphin it would not have this 8x speed limitation, and games would load super fast. But instead, they seem to load slower, and actually slow down the game as stuff is loading causing audio stuttering. I wonder why the emulator stutters during loading but real consoles don't.
 
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boringbrandon

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Only with flatmod type chips (solderless) or softmods. A chip soldered inside the drive just tells the drive the disc is genuine. Doesn't change how it's read (it still uses the game read commands which are 6x, and not the DVD read commands which are 3x) like the flatmod type chips do, which simply convert the game read commands from the Wii into DVD read commands.

--------------------- MERGED ---------------------------


Now that I think about it, if it was an overheating issue, you'd be noticing it in games loaded from USB too, not just disc games. Not necessarily in GC games though as they are made for a slower CPU anyways. So we're back to the optical drive being the most likely culprit. Are Wii games loaded from USB running fine?

That is true, I didn't consider that. Seek times are indeed pretty bad. Probably takes something like 100ms to seek (just an estimation, based on the sound it makes)
And when loading a lot of data, that data is often scattered all over the disk. Audio in one folder, level data in another, graphics in a third, and not at all organized in the order they would be accessed by the game (which would certainly simplify things)
One interesting thing, you'd think that when running games in Dolphin it would not have this 8x speed limitation, and games would load super fast. But instead, they seem to load slower, and actually slow down the game as stuff is loading causing audio stuttering. I wonder why the emulator stutters during loading but real consoles don't.
Yeah I just ran a wii game from the USB and it worked fine, you people are smart holy crap
 

qqq1

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Yes I am sure
genuine disks load at 6x speed and backups at 3x.

See the reply by Fast for instance in this thread

https://gbatemp.net/threads/x-speed-of-wii-disc.360758/

Some modchips allow "unlocking" the full 6x speed. With pure softmodding is very noticeable.

Only with flatmod type chips (solderless) or softmods. A chip soldered inside the drive just tells the drive the disc is genuine. Doesn't change how it's read (it still uses the game read commands which are 6x, and not the DVD read commands which are 3x) like the flatmod type chips do, which simply convert the game read commands from the Wii into DVD read commands.

Interesting. Thanks. I had a Wiinja chip if I recall so I guess I always had full speeds. I'd really never heard of discs running slower.
 
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