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smacks

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The only thing I can think of right now is that Sonic the Hedgehog is lame. Quite possibly one of lamest characters ever created, if I'm being honest. It should've never left the drawing board.

Oh, and that the world would've been a better place without Fortnite.

Yeah.

I think KHII was fine story wise. Birth By Sleep is where it started to get super convoluted.

I agree. I think everything could've ended with the second game, after that, as you said, things just got messy. Don't get me wrong, I liked some of the games after II. Can't say the same about III, though.
 
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Robert Newbie

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Secret of Mana is a bad game with cluncy action battle mechanics and a suicidal AI.
I was perusing the thread, and I wanted to lean into this one more. I am a huge fan of Secret of Mana. I was young when 1993 hit, and I was really taken aback by the superb graphics, music, and story. I never got over the mechanics themselves, though.

I agree that it's clunky, and I absolutely abhor the power-up mechanic in particular -- Nothing is worse than waiting through the power up process only to have the enemy dodge/block the attack. Not to mention the AI getting stuck on level objects.

I tend to think of the game like Terraria: It's meant to be played with other people, and doing so without is a more difficult experience. (Hell, some of Terraria's bosses are impossible without other people there to keep the boss from fleeing.)

Regardless, I still think Secret of Mana is a must-play, and it's nice that the remakes made the series relevant again.
 
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I got nothing else than unpopular opinions about games. Basically I'm Stan from South Park with his cynical asshole diagnosis when it comes to games.

- I dislike most of the game stories, because I can't get into the characters or into the stories. I simply don't care. And if the game has emphasis on story, I rarely like it. I rather watch a movie or read a book for story
- Open worlds and big worlds are waste of time -> less is more
- rpg elements and rpg progression slapped on top of games is bad design, and numbers going up on character sheets is not compelling gameplay
- Grinding is very rarely fun, and if someone says "you have to play 10 hours to enjoy it" or "it gets good on the second playthrough" or "the game only starts in the end-game", the game was never good
- "The story is really good" does not justify otherwise average experience
- ...all the above combined, 95% of JRPGs are not good
- Dark Souls would have been better as a pure action title without RPG elements
- Achievements or trophies are not a good motivator or prizes for doing something dull
- There have been only handful of dlcs/expansions worth your time and money
- Paid cosmetics are trash and can spoil a game as well as pay-to-win stuff. I don't care to see people flexing with all the waterguns, hats and silly panda costumes
- That said, complicated menus which reserve huge space for advertisements, social links and in-game stores are instant turnoff
- Most new games from big companies are watered down and driven forward by the marketing teams...
- Even if I like RE1/RE2 remakes, I want to see less sequels, remakes and reboots
- The gaming experience was better with splitscreen than over the net, and talking and passing controller between friends was better than streaming
- Halo 2 is the worst Bungie halo game

...but I don't think any less of you if you disagree with all of these.
 
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Kioku

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Xbox Live Gold and PSN subscriptions are a huge waste of money. You're paying for MS and Sony to maintain their servers and add new features, but they're just as easily some of the worst in the history of gaming. I'd rather they install XFire as their chat service instead of their awful party and text chats.

Note, I didn't include Nintendo because everyone knows and agrees that their servers are nothing but a meme at this point.

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In controllers replaceable AA>built in lithium battery. At least Microsoft are still holding out (at least on the standard controller).
I don't understand why people actually want a built in, rechargeable battery. At the very least, give us the option of AAs.
 
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i've returned to this thread because i didn't know this was an unpopular opinion: gta needs to be played with mouse and keyboard, even with aim assist the gunplay is much worse than aiming with a mouse
 

Stealphie

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i've returned to this thread because i didn't know this was an unpopular opinion: gta needs to be played with mouse and keyboard, even with aim assist the gunplay is much worse than aiming with a mouse
also we NEED MORE 2D GTA LOVE
PEOPLE SEEM TO FUCKING IGNORE THEIR EXISTANCE AND IT PISSES ME OFF
 
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Jayro

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also we NEED MORE 2D GTA LOVE
PEOPLE SEEM TO FUCKING IGNORE THEIR EXISTANCE AND IT PISSES ME OFF
That's because the 2D gameplay was very limiting, and was only really done because the PS1 hardware sucked ass.
 
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That's because the 2D gameplay was very limiting, and was only really done because the PS1 hardware sucked ass.
its not in the 2d universe, but i've heard good things from gta advance, chinatown wars was 2.5d as well
also we NEED MORE 2D GTA LOVE
PEOPLE SEEM TO FUCKING IGNORE THEIR EXISTANCE AND IT PISSES ME OFF
i like the gameplay of 2d gta games, but people expect too much from the name gta and seeing a 2d gta would piss off the kids that only played 5

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In controllers replaceable AA>built in lithium battery. At least Microsoft are still holding out (at least on the standard controller).
the dualshock 4's aproach isnt really that bad, sure, changing the battery is not as easy as pop off lid, pop off old battery, pop in new one, pop on lid, but it's fairly easy to replace, and you dont do it often, i still however preffer my xbox controller if i bring my laptop with me, because buying new batteries is easier than buying a new microb cable, should i forget any of the two
 

Jayro

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Azerus_Kun said:
i like the gameplay of 2d gta games, but people expect too much from the name gta and seeing a 2d gta would piss off the kids that only played 5
True, but I started with III on PC, and then San Andreas on PS2, then Vice City on Xbox. Then 4 on 360, and 5 on PS3. So all I've ever known was 3D GTA games, and I like them. 4 had really shitty shadows though, it gave me a headache, same with the bloom that was popular at the time.
 
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i like the gameplay of 2d gta games

GTA2 multiplayer was really fun, though unbalanced and had only a single good map (Tiny Town). The 2d allowed fun gameplay with guns and cars, since you could avoid cars by jumping, but cars could also get almost everywhere and you could install land mines and machine guns to them for dealing with people. And the police usually chased the leading player, and if I remember correctly, being beaten by cops reduced score by one as a catchup mechanic.

...then came GTA4 in which multiplayer was borefest, people just ducking behind chest high walls, sniping single bullet headshots to anyone daring to drive a car, cars could not get anywhere and the hit detection was so poor that you could never splatter anyone.

--

Another unpopular opinion:
- First person melee gameplay is horrible. Swinging weapons is unreliable, shaking the camera is nauseating and the hits lack umpf. The only exception I can think of is the Halo's energy sword.*

Dunno why every 1st person game wants to have way too many melee weapons and put a lot of focus on them.


* Can't say anything about melee combat in VR as I have no experience.
 
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pokemon should never have introduced the running shoes. just give us the bike earlier
the running shoes are great because they give you the option of having one assigned item instead of the bike while still increasing your speed(a lot of the time my assigned item was a fishing rod so this was a life saver), what they shouldnt have done is not having them from the start and not letting you use them on interiors
GTA2 multiplayer was really fun, though unbalanced and had only a single good map (Tiny Town). The 2d allowed fun gameplay with guns and cars, since you could avoid cars by jumping, but cars could also get almost everywhere and you could install land mines and machine guns to them for dealing with people. And the police usually chased the leading player, and if I remember correctly, being beaten by cops reduced score by one as a catchup mechanic.

...then came GTA4 in which multiplayer was borefest, people just ducking behind chest high walls, sniping single bullet headshots to anyone daring to drive a car, cars could not get anywhere and the hit detection was so poor that you could never splatter anyone.

--

Another unpopular opinion:
- First person melee gameplay is horrible. Swinging weapons is unreliable, shaking the camera is nauseating and the hits lack umpf. The only exception I can think of is the Halo's energy sword.*

Dunno why every 1st person game wants to have way too many melee weapons and put a lot of focus on them.


* Can't say anything about melee combat in VR as I have no experience.
might give it a try as i never had anyone to try multiplayer with, as for fps melee, i like counter strike's implementation
 

UltraDolphinRevolution

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Mario 64 DS controls just fine
You mean with the stylus or Dpad? They changed the software for the Dpad controls. They are ok and it is playable with stylus, too.

Ghost Recon for the Wii is a decent game
FPS games are best played with the Wiimote
-Thought so too
-Obviously; too bad we are a minority due to lack of exposure (besides the early Red Steel and CoD3 which had few controls options) and patience. Most people didn´t even know about fixing the screen position via holding a button (see Metroid in NintendoLand - though here it is the opposite: hold a button to move the camera)
 

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