ROM Hack WIP Pokémon Sword & Shield (v1.1.1) CFW/EMU Cheat Codes

JibieTenpu

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I still looking for
- "Nursery Find Egg Faster" for v1.1.1
- "Instant Kill Code" for v1.1.1
- "All Nature Code" for v1.1.1
- "Den Purple Beam" for v1.1.1
please...
 
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Falo

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These are code patches codes, so to find / update them you need ida pro, but most of them are almost the same as 1.1.0, just a +0x40 difference...

here some of the updated codes:
Code:
[(v1.1.1) 16x PokeDollars]
04000000 0138D194 0B011108
[(v1.1.1) PokeDollars doesn't decrease]
04000000 00C2F184 4B1F02C1
04000000 0138D1DC 4B1F0108
[(v1.1.1) 8x Watts]
04000000 0137D088 0B010D08
[(v1.1.1) Watts doesn't decrease]
04000000 0137D0BC 4B1F0108

[(v1.1.1) Nursey Staff Always Have an Egg (on)]
04000000 0135C354 D503201F
04000000 0135C4A4 D503201F
[(v1.1.1) Nursey Staff Always Have an Egg (off)]
04000000 0135C354 7102D53F
04000000 0135C4A4 540000C2

[(v1.1.1) Active Purple Beam at Non-Active Den (Hold R)]
04000000 0137E03C B9400048
04000000 0137E044 B9400048
80000080
04000000 0137E03C 52800048
04000000 0137E044 52800048
20000000

[(v1.1.1) Deactivate Beam at Den (Hold L)]
04000000 0137E0AC 39C1C900
80000040
04000000 0137E0AC 52800000
20000000

[(v1.1.1) 999x Item on Pickup (on)]
04000000 01378AFC D503201F
04000000 01378B10 1A8B3168
04000000 01378B40 1A8A814A
[(v1.1.1) 999x Item on Pickup (off)]
04000000 01378AFC 710F9D7F
04000000 01378B10 1A8B3108
04000000 01378B40 1A8B814A

[(v1.1.1) Instakill (Hold ZR)]
04000000 007F1BC0 7900E808
80000200
04000000 007F1BC0 7900E81F
20000000
 

bigdom89

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These are code patches codes, so to find / update them you need ida pro, but most of them are almost the same as 1.1.0, just a +0x40 difference...

here some of the updated codes:
Code:
[(v1.1.1) 16x PokeDollars]
04000000 0138D194 0B011108
[(v1.1.1) PokeDollars doesn't decrease]
04000000 00C2F184 4B1F02C1
04000000 0138D1DC 4B1F0108
[(v1.1.1) 8x Watts]
04000000 0137D088 0B010D08
[(v1.1.1) Watts doesn't decrease]
04000000 0137D0BC 4B1F0108

[(v1.1.1) Nursey Staff Always Have an Egg (on)]
04000000 0135C354 D503201F
04000000 0135C4A4 D503201F
[(v1.1.1) Nursey Staff Always Have an Egg (off)]
04000000 0135C354 7102D53F
04000000 0135C4A4 540000C2

[(v1.1.1) Active Purple Beam at Non-Active Den (Hold R)]
04000000 0137E03C B9400048
04000000 0137E044 B9400048
80000080
04000000 0137E03C 52800048
04000000 0137E044 52800048
20000000

[(v1.1.1) Deactivate Beam at Den (Hold L)]
04000000 0137E0AC 39C1C900
80000040
04000000 0137E0AC 52800000
20000000

[(v1.1.1) 999x Item on Pickup (on)]
04000000 01378AFC D503201F
04000000 01378B10 1A8B3168
04000000 01378B40 1A8A814A
[(v1.1.1) 999x Item on Pickup (off)]
04000000 01378AFC 710F9D7F
04000000 01378B10 1A8B3108
04000000 01378B40 1A8B814A

[(v1.1.1) Instakill (Hold ZR)]
04000000 007F1BC0 7900E808
80000200
04000000 007F1BC0 7900E81F
20000000

Thank you so much you are a life saver!!!!
 

Th3Alic3

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The 100% catch cheat doesn't seem to work in 1.1.1, unless it doesn't affect raids?

In addition to the capture formula when dealing with Wild in the grass Pokemon, Raid battles check the game for 3 factors which will further modify your chance to capture a Pokemon. The capture codes for Red & Blue via the GameShark right up to CFW in Sword & Shield have ALL been the exact same memory manipulation:

The codes set the capture percentitle roll to 100%.

(When you see the ball shake, the game is rolling a percentage value akin to rolling a 100-sided dice for tabletop RPGs. As long as you roll above a value determined by math based upon the species, it's current HP, and if it's got a status condition which if the game rolls above it moves to the next shake. The codes set said shake rolls to 100%. Which means using the Beast Ball with 10% success rate means, rolling that 100% means you only have 10% it was successful... essentially.)

In Raids, the Pokemon's species catch rate is reduce to that of a Legendary Pokemon if it is a GMax. In addition, there's a check which determines if the Raid is in-game or one of the Promoted ones. If the Raid is in-game AND is not Promoted, the ENTIRE Capture Rate formula is bypassed and you JUST catch the Pokemon.

The only way for a Code to provide perfect Capture in Raid battles is to trick the game into thinking you are in an in-game, non-Promoted Raid (which might internally issue the mon with an illegal ID if you were not the Raid host since that internal ID is based upon the host's save file) OR the code tells the game when looking up the PokeBall that it is a Master Ball (which might change the ball type.)

These are code patches codes, so to find / update them you need ida pro, but most of them are almost the same as 1.1.0, just a +0x40 difference...

[(v1.1.1) Instakill (Hold ZR)]
04000000 007F1BC0 7900E808
80000200
04000000 007F1BC0 7900E81F
20000000

[/code]

I have never seen an Instakill that worked past the Base v1.0.0 of the game. The original code worked in Raid Battles. So, if this works... yippie!
 
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Th3Alic3

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The following code was added to the main page. (Thanks @Falo!)

[(v1.1.1) Automatic Raid Victory (1st Side to Damage Wins)]
04000000 007F1BC0 7900E808
04000000 007F1BC0 7900E81F
(* Note: This code will modify the HP of all Pokémon (both Player's team and the Pokémon in the Den) so that any damage immediately KO's that Pokémon. As long as your team is faster, you will win the Raid battle. This code may cause the Raid to crash if multiple Human players are in the Raid.)

I am rather busy so I am not able to retest (which I always do before adding to the main page.) Clothing stuff is easier implimented in Hex/I don't have a save in which I could test them on.

(As mentioned in the previous post, if anyone has see Raid Battle "Catch" like you are SOLO Non-Promoted... I will test that in seconds flat!! Back to Insta-KO'ing fat Pikachu and watching it break out of Beast Balls.)
 
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serenity42

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Is, or was there, a wild Pokemon modifier code? If not PKHeX it is but always preferred to catch them and then just use pkhex to mod.
 

NasiAyam

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These are code patches codes, so to find / update them you need ida pro, but most of them are almost the same as 1.1.0, just a +0x40 difference...

here some of the updated codes:
Code:
[(v1.1.1) 16x PokeDollars]
04000000 0138D194 0B011108
[(v1.1.1) PokeDollars doesn't decrease]
04000000 00C2F184 4B1F02C1
04000000 0138D1DC 4B1F0108
[(v1.1.1) 8x Watts]
04000000 0137D088 0B010D08
[(v1.1.1) Watts doesn't decrease]
04000000 0137D0BC 4B1F0108

[(v1.1.1) Nursey Staff Always Have an Egg (on)]
04000000 0135C354 D503201F
04000000 0135C4A4 D503201F
[(v1.1.1) Nursey Staff Always Have an Egg (off)]
04000000 0135C354 7102D53F
04000000 0135C4A4 540000C2

[(v1.1.1) Active Purple Beam at Non-Active Den (Hold R)]
04000000 0137E03C B9400048
04000000 0137E044 B9400048
80000080
04000000 0137E03C 52800048
04000000 0137E044 52800048
20000000

[(v1.1.1) Deactivate Beam at Den (Hold L)]
04000000 0137E0AC 39C1C900
80000040
04000000 0137E0AC 52800000
20000000

[(v1.1.1) 999x Item on Pickup (on)]
04000000 01378AFC D503201F
04000000 01378B10 1A8B3168
04000000 01378B40 1A8A814A
[(v1.1.1) 999x Item on Pickup (off)]
04000000 01378AFC 710F9D7F
04000000 01378B10 1A8B3108
04000000 01378B40 1A8B814A

[(v1.1.1) Instakill (Hold ZR)]
04000000 007F1BC0 7900E808
80000200
04000000 007F1BC0 7900E81F
20000000
Can you help to update Eggs Hatch Faster for Pokemon Shield v1.1.1? Codes from post #9 doesnt works, crashes everytime i activate the "Eggs Hatch Faster" cheat(no other cheats is activated). I think the code is for Sword only.
 
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badboy787512

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Is the instakill code not working for anyone else? I'm trying to use it on the latest version of Atmosphere and Pokemon Sword, but it does not appear to do anything.
 

Otakyon

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Is the instakill code not working for anyone else? I'm trying to use it on the latest version of Atmosphere and Pokemon Sword, but it does not appear to do anything.

It worked for me on an Eevee Gmax raid.
Used this code posted by Falo:

[(v1.1.1) Instakill (Hold ZR)]
04000000 007F1BC0 7900E808
80000200
04000000 007F1BC0 7900E81F
20000000
 
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Th3Alic3

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The code works perfectly on the current version (hence it being added to the main topic thread.) The code added to the main page removed the "HOLD BUTTON" requirement and makes it automatic.

@badboy787512 Since you stated it did not work, I should remind you this is for in-game battles and NOT a code for cheating in VERSUS battles. Also, you don't just automatically win... you have to land an attack.
 

pilotw

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Are there any codes that allow for catching a trainer's pokemon, or to encounter any specific Pokemon? Was hoping for a way to be able to catch both Zacien and Zamazenta in one game.
 

bigdom89

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is anyone else having trouble with Pokemon sword not parsing the cheats correctly?? all other cheats for the rest of my games work, and is there a way to have Pokemon shield not crash when i turn on the nursery lady always has an egg? thank you! @Falo
 

Th3Alic3

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crash when i turn on the nursery lady always has an egg?@Falo

The method in which Gen 8 handles eggs hatching is slightly different. You will find the Fast Egg Hatch codes (on all versions of software) will cause the game to crash if you are in certain buildings and/or you do not have an egg in your party.
 

bigdom89

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The method in which Gen 8 handles eggs hatching is slightly different. You will find the Fast Egg Hatch codes (on all versions of software) will cause the game to crash if you are in certain buildings and/or you do not have an egg in your party.
I dont need to hatch the egg fast I just want to be able to stand in front of the lady make a small circle and then she has another egg for me but thats good to know thank you
 

JibieTenpu

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These are code patches codes, so to find / update them you need ida pro, but most of them are almost the same as 1.1.0, just a +0x40 difference...

here some of the updated codes:
Code:
[(v1.1.1) 16x PokeDollars]
04000000 0138D194 0B011108
[(v1.1.1) PokeDollars doesn't decrease]
04000000 00C2F184 4B1F02C1
04000000 0138D1DC 4B1F0108
[(v1.1.1) 8x Watts]
04000000 0137D088 0B010D08
[(v1.1.1) Watts doesn't decrease]
04000000 0137D0BC 4B1F0108

[(v1.1.1) Nursey Staff Always Have an Egg (on)]
04000000 0135C354 D503201F
04000000 0135C4A4 D503201F
[(v1.1.1) Nursey Staff Always Have an Egg (off)]
04000000 0135C354 7102D53F
04000000 0135C4A4 540000C2

[(v1.1.1) Active Purple Beam at Non-Active Den (Hold R)]
04000000 0137E03C B9400048
04000000 0137E044 B9400048
80000080
04000000 0137E03C 52800048
04000000 0137E044 52800048
20000000

[(v1.1.1) Deactivate Beam at Den (Hold L)]
04000000 0137E0AC 39C1C900
80000040
04000000 0137E0AC 52800000
20000000

[(v1.1.1) 999x Item on Pickup (on)]
04000000 01378AFC D503201F
04000000 01378B10 1A8B3168
04000000 01378B40 1A8A814A
[(v1.1.1) 999x Item on Pickup (off)]
04000000 01378AFC 710F9D7F
04000000 01378B10 1A8B3108
04000000 01378B40 1A8B814A

[(v1.1.1) Instakill (Hold ZR)]
04000000 007F1BC0 7900E808
80000200
04000000 007F1BC0 7900E81F
20000000
You are great. Thank you

Pokemon Sword and Shield will be updated when DLC is released.
Anyone planning to analysis cheat code for v 1.1.2?
IV and egg cheats are essential.

Also, is there a cheat code that makes the Pokemon Nature of Max Raid Battles "Brave" and "Quiet"?
 
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bigdom89

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when the new update comes out I would just be ok with the eggs cheat because the rest I can edit in pkhex and I understand that i can create an egg in pkhex as well but I prefer the rng to do it for me thank you for all of your hard work!
 

Th3Alic3

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Hello all,

On Wednesday, we willl be globally receiving the update to our games for Isle of Armor (those who choose to let the update progress.)

Over the last few days, the demo version of the 1st Expansion was made available to several gaming news outlets. While IGN provided us a glazed over write-up, one of the Latin language provides was able to release just video of their short bit of the game. This confirms that each expansion will contain it's OWN individual Wild Area which it's OWN individual set of Dens. Between this new information and the existing save structure of the game.

We know a few undeniable things :
  1. The SAVE data & active memory will increase to accomodate the Dens & Raids of a second Wild Area
  2. The change to the SAVE data means that once again the save data will be be changed (meaning the save data will not be readable on v1.1.1 or lower.)
  3. The change to the SAVE data means editors and readors (ie PKHeX) will need time to add support for the new structure to their code (this happened when we shifted from v1.0.0 to v1.1.0)
  4. The shift in memory usage of the games to accomodate the new Wild Area & other features means that some percentage of codes for v1.1.1 will NOT work with the new version.
  5. The shift in memory means assist tools like Capture Sight may also need to update to accomodate for the changes to where the data they display is located in memory.
  6. The above will repeat with the second expansion.
  7. There is an expansion to the clothes so clothing tools may have to be rehunted from scratch.
Capture Sight will be a GREAT indicator of whether cheat codes for editing Pokémon attributes will still work or if the shift in memory will need to be hunted. (Once again, I am no hunter. I just try to bring codes together for the current version into one spot.)
 
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