Paper Mario: The Origami King officially announced



There's a new Paper Mario game, which got a trailer shadow-dropped by Nintendo today. Titled Paper Mario: The Origami King, it features the paper style you're used to, mixed in with origami crafts. In the trailer, you can see various worlds Mario must explore, along with partners, some game mechanics, and even the battle system. Nintendo claims that The Origami King will be a comedic adventure starring familiar faces with a new look. The game will be releasing for the Nintendo Switch on July 17th.

14th May, 2020 – Are you ready for your fun to in-crease tenfold? Well, a special invitation to a colourful, paper-crafted world has arrived. Join Princess Peach, Mario and Luigi in attending the kingdom’s origami festival when Paper Mario: The Origami King launches exclusively for the Nintendo Switch on 17th July. There’s one tiny wrinkle in the festivities, though: Princess Peach seemed to be acting a little strange lately. To learn more about her mysterious behaviour, check out the Paper Mario: The Origami King - Arriving July 17th! (Nintendo Switch) trailer on the Nintendo YouTube channel. Also, early purchasers can pre-load the game today from Nintendo eShop.

It seems as if King Olly – who claims to be the ruler of the Origami Kingdom – has hatched a devious plot in unleashing his plan to fold the entire world. It looks pretty dangerous on paper, so someone who’s a cut above the rest is needed to save the day! In Paper Mario: The Origami King Mario faces one of his most thrilling challenges yet. Just when matters couldn’t get worse, King Olly has bound Princess Peach’s Castle in giant, coloured streamers and transported it to a distant mountain. He’s even transformed Bowser’s minions into Folded Soldiers and enlisted them in his treacherous cause.

Luckily, Mario is equipped with a range of new tools at his disposal to help secure victory. A new ability called 1000-Fold Arms allows players to interact with the landscape by stretching out and pulling, peeling and revealing new locations, helping you solve puzzles and uncover unexpected surprises. Along the way, players will enlist the help of allies old and new, such as King Olly’s very own good-natured sister, Olivia, along with a range of unlikely allies. Even Bowser himself hasn’t yet folded to the whims of King Olly’s origami will, and Mario will accept all the help he can find with open arms!

Paper Mario: The Origami King introduces a new ring-based battle system that allows players to flex their puzzle-solving skills to line up scattered enemies and maximise damage. While the enemies may be crafted from paper, these dynamic, turn-based battles are far from stationary. It’ll require a sharp mind to make short work of these crafty enemies.

With a detail-rich world to explore, off-the-wall mini-game events and countless mysteries waiting to be solved, the next joyful Mario adventure on Nintendo Switch is ready to deliver huge helpings of laughs.

Early purchasers can pre-load the game today from Nintendo eShop. With so many titles available on Nintendo Switch, using Nintendo eShop’s Wish List function can be a good way to keep track of them. Now, to make it even more convenient, it’s possible to access, manage and add games to a Nintendo Switch Wish List via the official Nintendo website. Find out more on this new feature on the Nintendo Switch Wish List page via our website.

Paper Mario: The Origami King launches for Nintendo Switch on 17th July. Join Princess Peach, Mario and Luigi in attending the kingdom’s origami festival and explore a detail-rich world with off-the-wall mini-game events and countless mysteries waiting to be solved.

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Xzi

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There is one thing that no one is talking about for the battle system. Why have a timer on it? I don't remember any other Paper Mario games having a timer on their battle system. It going to give some people anxiety and making it feel like people will have to hurry it up, and to me that is no fun at all. Sure some RPG you can set the battle called Active Time Battle, but I do not recall them having a timer on them. I could be wrong though.
Or a better question would be is what is the timer being used for?
This is all just speculative at the moment of course, but I'm betting it'll rate you for each battle based on clear time and other factors. That said, this is Mario, and so you can also expect a very generous overall amount of time on the clock, along with generous goalposts for the battle ratings (bronze-silver-gold or whatever it might be). From screenshots, we see you can definitely buy more time if absolutely necessary.

Mostly I think it's just there to give a slight sense of urgency.
 
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64bitmodels

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For a Gameboy game, Pokemon was mind-blowing and insanely good. The issue is, for all intents and purposes, it's still a Gameboy game thirty years later, while other games have adapted themselves for new technology. That's the primary problem with the "if it ain't broke, don't fix it" mindset. One successful release can harden a developer forever against the idea of making any changes to the formula.
well you're right i guess- but that's also just helping my next point. it should be easy to find a good middle ground between innovating and staying the same.
megaman and megaman x are a great example of this. at first looking at the games, they might seem repetitive but each game has a new feature, improvement or gimmick to keep gameplay fresh (even if not all examples were sucessful. also WALL OF TEXT INCOMING)
Megaman 2 added 2 extra robot masters and set the standard for future megaman games
megaman 3 added the slide, which made for lots of new platforming challenges and ways to dodge attacks. they also added rush jet, spring, and marine.
megaman 4 added the charge shot- which made it much easier to deal with damage sponges and hard to hit enemies
Megaman 5 improved the charge shot and added beat.
Megaman 6 added the rush power adaptor and rush jet adaptor
megaman and bass added bass as a playable character
Megaman 9 added Protoman as a playable character.
Megaman 11 added the gear system
Megaman X added the dash and ride armors, along side an intro stage, the concept of armors and heart tanks and more fast paced gameplay in general
Megaman X2 made the dash a default part of X's moveset
Megaman X3 added the chips and the ability to swap ride armors, though only at the appropriate places. it was also the first time zero made a playable appearance.
Megaman X4 completely made zero a playable character complete with his own campaign and even a few additional bosses
Megaman X5 introduced multiple armors and the part system
Megaman X8 introduced mix and match armor parts
Meanwhile all of these games managed to introduce new levels, robot masters/mavericks and gimmicks for each level that made the megaman series so unique and fresh with each new installment despite having the same basic gameplay.
THIS was what i meant by finding a good balance between innovating old and adding new. Nintendo doesn't seem to be able to do that with paper mario- that's why i have no more faith in them
 
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I personally think it's a neat addition.
Will give the right amount of stress to solve the puzzle and feel accomplished once you win the battle.
That great and all, but video games are supposed to be fun, not stressful. Not counting the repetitive nature of enemy encounters, and thus repetitive timed game. Timed puzzles here and there is okay, but having timed everywhere is where this game seems to be getting at doesn't sound appealing.
But as long as cheats are possible, it probably won't matter anyway.
 

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well you're right i guess- but that's also just helping my next point. it should be easy to find a good middle ground between innovating and staying the same.
megaman and megaman x are a great example of this. at first looking at the games, they might seem repetitive but each game has a new feature, improvement or gimmick to keep gameplay fresh (even if not all examples were sucessful. also WALL OF TEXT INCOMING)
(snip)
Quite a bit off-topic, but I love Megaman 1 through X3, thought X4 was decent, and feel like the series lost something after that. Maybe it was the sense of mystery around the characters, maybe it's that they started adding too many new ones, maybe it was level design. Dunno. The MMZ and ZX games are fantastic, though, possibly the best Megaman games period.

Essentially, Capcom has been inconsistent, but when they're on top of their game, they're masters.
 
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64bitmodels

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That great and all, but video games are supposed to be fun, not stressful. Not counting the repetitive nature of enemy encounters, and thus repetitive timed game. Timed puzzles here and there is okay, but having timed everywhere is where this game seems to be getting at doesn't sound appealing.
But as long as cheats are possible, it probably won't matter anyway.
IDK man tetris 99 is pretty stressful but is also pretty fun once you get into the top 50
it's not so much you have an essential timer looming over you with people targeting you and whatnot but it's more about the fact that as long as you play good you won't lose
 
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This is all just speculative at the moment of course, but I'm betting it'll rate you for each battle based on clear time and other factors. That said, this is Mario, and so you can also expect a very generous overall amount of time on the clock, along with generous goalposts for the battle ratings (bronze-silver-gold or whatever it might be). From screenshots, we see you can definitely buy more time if absolutely necessary.

Mostly I think it's just there to give a slight sense of urgency.
Ah, never thought of it that way. That would work better if that is the case.
 
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VinsCool

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That great and all, but video games are supposed to be fun, not stressful. Not counting the repetitive nature of enemy encounters, and thus repetitive timed game. Timed puzzles here and there is okay, but having timed everywhere is where this game seems to be getting at doesn't sound appealing.
But as long as cheats are possible, it probably won't matter anyway.
I dunno, having some pressure makes it a lot more fun to me, but maybe that's just me :P
 
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64bitmodels

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Quite a bit off-topic, but I love Megaman 1 through X3, thought X4 was decent, and feel like the series lost something after that. Maybe it was the sense of mystery around the characters, maybe it's that they started adding too many new ones, maybe it was level design. Dunno. The MMZ and ZX games are fantastic, though, possibly the best Megaman games period.
MMX5 was the start of a series decline
originally inafune wanted it to be the end of megaman x but crapcom decided it would be best to milk the mega cow and make the travesties that are mmx6 and mmx7
Mediocre Man X8 didnt save the series after that
 
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IDK man tetris 99 is pretty stressful but is also pretty fun once you get into the top 50
it's not so much you have an essential timer looming over you with people targeting you and whatnot but it's more about the fact that as long as you play good you won't lose
Yes, however we're talking about RPG style games. So it is supposed to be slower pace then racing games or tetris.
 

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Yes, however we're talking about RPG style games. So it is supposed to be slower pace then racing games or tetris.
What I like about this concept is that it should be more than easy enough for those that want to take their time, but it's also appealing to people who enjoy fast-paced puzzle stuff like Tetris and Catherine, meaning you'll have a bunch of streamers and Youtubers speedrunning it.
 

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why is everyone complaining about the battle system and saying it's just like sticker star or color splash
WATCH THE SEPARATE MINUTE-LONG GAMEPLAY FOOTAGE FOR GODS SAKE
IT'S BASICALLY THE CLASSIC SYSTEM BUT WITH RING STUFF
and btw? THERE ARE PARTNERS. THERE APPEAR TO BE MULTIPLE MOVES PER ATTACK TYPE LIKE THE CLASSIC GAMES HAD SPECIAL MOVES. THIS IS WHAT YOU WANTED, PEOPLE, NOW SHUT UP ABOUT IT.
 

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Proving my point once again that Paper Mario fans will hate newer games that’s not like TTYD. I really do not get why everyone would prefer the old, slower combat when the newer games are quick and fun, imo. As for partners not being original, I still don’t understand. Super Mario’s got tons of characters that are iconic. You don’t need to dress them up. It’s been 16 years since that game and everyone is still complaining.

This new one looks great and will probably be my favorite in the series cause it’s looking like it.
 
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64bitmodels

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why is everyone complaining about the battle system and saying it's just like sticker star or color splash
WATCH THE SEPARATE MINUTE-LONG GAMEPLAY FOOTAGE FOR GODS SAKE
IT'S BASICALLY THE CLASSIC SYSTEM BUT WITH RING STUFF
and btw? THERE ARE PARTNERS. THERE APPEAR TO BE MULTIPLE MOVES PER ATTACK TYPE LIKE THE CLASSIC GAMES HAD SPECIAL MOVES. THIS IS WHAT YOU WANTED, PEOPLE, NOW SHUT UP ABOUT IT.
I see no partners
maybe i think i was being too harsh on the timer though
i'd just perfer if it were a different way of making battles more stressful

--------------------- MERGED ---------------------------

Just buy Bug Fables: The Everlasting Sapling, an actual good paper mario-like game, with better chars and story imo
or the south park games.
you can get south park TSOT/FBW or bug fables. if youre desperate get this probably. I'd settle for those other 3 though- nintendo doesn't know what made paper mario good in the first place so ttyd may be the last traditional paper mario we may ever see
 
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no one mentioned racing games but ok
Yeah, I had a brain fart.

What I like about this concept is that it should be more than easy enough for those that want to take their time, but it's also appealing to people who enjoy fast-paced puzzle stuff like Tetris and Catherine, meaning you'll have a bunch of streamers and Youtubers speedrunning it.
fair enough.
 

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I see no partners
maybe i think i was being too harsh on the timer though
i'd just perfer if it were a different way of making battles more stressful

--------------------- MERGED ---------------------------


or the south park games.
you can get south park TSOT/FBW or bug fables. if youre desperate get this probably. I'd settle for those other 3 though- nintendo doesn't know what made paper mario good in the first place so ttyd may be the last traditional paper mario we may ever see
Although we haven't seen partners in battle yet, we see plenty of Mario with one other character (not counting Olivia, who's basically if Kersti/Huey had any reason to exist beyond just being the exposition partner). Whether it be Bowser (folded into a little paper stand, so he's constantly square shaped lmao), Kamek or one of a few of Bowser's various minions, Mario's clearly got others with him.
The part about Mario teaming up with Bowser, Toads and others in the synopsis wasn't lying.
 

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Genwunner gonna hate. Really, Color Splash battle wasn't bad, just way too easy. For those who says that you need to grind... How? I have to keep trashing cards because I have too much of them, and I never stopped to grind a single time. The big issue with Color Splash was the story, which I hope Origami King will be better.
 

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Genwunner gonna hate. Really, Color Splash battle wasn't bad, just way too easy. For those who says that you need to grind... How? I have to keep trashing cards because I have too much of them, and I never stopped to grind a single time. The big issue with Color Splash was the story, which I hope Origami King will be better.
I agree about the haters, but Color Splash's system made basic battles completely pointless because the only thing you gain from them are coins, which you spend to get the very things you use up battling.
It looks like Origami King's new battle system will actually require real strategy and provide real rewards for battles.
 

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Just buy Bug Fables: The Everlasting Sapling, an actual good paper mario-like game, with better chars and story imo

While i agree its a good game and respect you opinion, in my eyes that game cant hold up in comparison to a paper mario game.

Excluding dialog, everything else lacked, it felt like the cheap game that it was, nowhere near the production values of a high budget nintendo game.
 
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