The first 3D Mario in actual 3D would be so great...
You guys both talk as if you don't know that Super Mario 64 is now playable on the new 3DS in 3D via DaedalusX64 for 3DS. I get that a native port is always better, but still it works really well.ok but can someone do it please?
i like sm64ds but i would like to play the original game on 3ds too
And yet the decompiled pc port persists on github. I think that as long as you have to provide the assets yourself it should be fine. Still, we'll probably have to wait half a year until we can be more sure about whether Nintendo will do something about it (though they might do something in 5 years time too for all we know).With Nintendo taking down Super Mario 64 fanports, I don´t see this arrive anytime soon on the 3DS.
Does it work at a consistent full speed?still it works really well.
if i'm saying i want a port it's because i don't own a New 3DSYou guys both talk as if you don't know that Super Mario 64 is now playable on the new 3DS in 3D via DaedalusX64 for 3DS. I get that a native port is always better, but still it works really well.
95% of the time it's full speed. I've done like 90 stars. In 0.2 Beta release 5, only graphical glitches are missing fog in Jolly Roger Bay (and maybe other places though not all places. Also I think this is a regression), missing transition from Peach painting to Bowser painting (this is such a classic n64 emulation problem), missing texture filtering of the water surface in JRB and maybe some other places too (This is sort of a regression where previously the tex.filt. was only missing when going into the cave part in JRB.). They are issues that you wouldn't really know unless you are familiar with the game.Does it work at a consistent full speed?
There's a patch for that now, but I wouldn't be surprised if it introduces emulator incompatibilities.The most fps drops are some moments in jolly roger bay, as is kinda expected since it's one of the worst performing on real HW.
You get about 10% (3-4 frames) performance increase with this patch:Even if the game does get ported, it's still the same game with the same graphics and levels that people have been playing for the last twenty years. I don't understand the hype. Hacks might be interesting, but even if a port is released, I'd expect most hacks would remain incompatible, at least for a while.
There's a patch for that now, but I wouldn't be surprised if it introduces emulator incompatibilities.
http://www.romhacking.net/hacks/4905/
Yeah I know of that patch, but as you said it introduces incompatibilities with DaedalusX64 and it's use is disencouraged by the dev, Masterfeizz.Even if the game does get ported, it's still the same game with the same graphics and levels that people have been playing for the last twenty years. I don't understand the hype. Hacks might be interesting, but even if a port is released, I'd expect most hacks would remain incompatible, at least for a while.
There's a patch for that now, but I wouldn't be surprised if it introduces emulator incompatibilities.
http://www.romhacking.net/hacks/4905/
Is that performance increase in the emulator too?You get about 10% (3-4 frames) performance increase with this patch:
https://github.com/DavidSM64/SM64-Fast3D-AA-Reducer
I wonder. Someone should check and see if there is a increase in performance.Yeah I know of that patch, but as you said it introduces incompatibilities with DaedalusX64 and it's use is disencouraged by the dev, Masterfeizz.
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Is that performance increase in the emulator too?
Yes, "someone" . I expect it to have the same issues as the O2 patch.I wonder. Someone should check and see if there is a increase in performance.
I knew I could count on you!Yes, "someone" . I expect it to have the same issues as the O2 patch.
You know that's NOT what I meant I'll have a go then...I knew I could count on you!
Tested it and there wasn't any noticeable difference in fps. The parts that make the game drop frames in daedalusx64 aren't really connected to places where AA is heavily present. It's more about transitions from screens and when lots of polygons are presnet etc. Also I don't think Daedalusx64 does all of the N64 antialiasing right now anyways (?). The fog was back in Jolly Roger Bay though so there's something.I knew I could count on you!
Wow, that was quick! I´m still patching the rom file.Tested it and there wasn't any noticeable difference in fps. The parts that make the game drop frames in daedalusx64 aren't really connected to places where AA is heavily presnet. It's more about transitions from screens etc. The fog was back in Jolly Roger Bay though so there's something.
Tbh I'm more interested in the "A Better Experience" mod you posted some time ago that improves wall jumping since that is really one of the worst things about SM64. That and the way too quick life/air loss when under water.Wow, that was quick! I´m still patching the rom file.
Ah, you mean the Super Mario 64: Arguably Better Edition.Tbh I'm more interested in the "A Better Experience" mod you posted some time ago that improves wall jumping since that is really one of the worst things about SM64. That and the way too quick life/air loss when under water.