I use the grid too, I just have some hard time positioning things on that grid sometime, it rotates when I don't want to, or with big objects it can be hard to position/resize anyway. Especially negative/invisible objects. For example, my stargate project, if I want to move the invisible object to make the "gate" hollow (it's a cylinder, with another negative one at its center) I can't grab its center ! you can only grab colliding faces. so I have to resize the invisible one which deform the shapes to an oval. working with negative share after they are placed is hard for me.
Or, it's just me not being used to it because I didn't practice enough.
But, I admit that being used to 3DS max and doing things with vertex and the option to choose any center (for mirror for example) or very complete aligning option! in dreams you can't align with centers (or can you?). I know the trick/shortcut to align a face to another objet's face (when resizing for example), but not center to center. and it's missing some visible gizmo when doing it to make it easier.
I just have bad habits and I didn't do anything "from heart" yet. I think doing something more like a painting from memory to have a dreamy effect, even if not perfect, is just enough to convey the feeling and make good games. I shouldn't try perfection right away, and just learn tools instead little by little.
Another thing I'm really bad at it's the thermometer. I create 4 cubes and it's already high %, while other people can make city landscape at 1% !
I should follow the move's sculpting tutorial to make a face.
It's surprisingly powerful for something with zero code involved (as far as I know)
the "coding" part is all about logic chipsets linked together.
There are very good and talented logic developers making ready to use elements for your own games.
You don't need to reinvent everything if you know how and were to look. sometime it can be hard to find what you want though, it depends if it's named and tagged properly.
ready to use level generators, or Item menus logic, etc.
For example, you only have 256 variables for your games (to save scores, remember grabbed object, etc.), but some users found how to expand that by storing more data in one variable. you can also expand max HP value past the maximum value a variable can hold. all are already thought by different people.
unfortunately, not everything is public, some released games are private, you can only play and can't see their content or logic behind them. you can't learn from them but still be amazed and wonder how it's done!
Best ice effect was displayed this Thursday!
skip to 21:40!
there are also dedicated people helping others.
I recommend
Tapgiles, and his
tuto channel, and his game
GUI tool description. he is full time dedicated to the game (it's like its job)
If you want help on your scene, make it public (or add tapgiles as colab) and go to his channel to ask him fix/help you, ask questions and get answers, etc.