Bloodstained axes stretch goal "roguelike" mode, will replace it with a "randomizer" mode instead
Though Bloodstained released back in 2019, the game hasn't ceased development, as the team has been working on two major post-launch subjects: improving the performance for the Nintendo Switch version of the game, and adding in the $5 million dollar stretch goal that was reached by Kickstarter backers. The latter was a roguelike mode and would allow players to explore a procedurally generated castle. However, according to a new update on the Bloodstained Kickstarter page, that game mode will no longer see the light of day. This is supposedly due to the fact that the original early-development code for Bloodstained supported such a thing, but creating the roguelike mode for the final version of the game proved too difficult.
To make up for cutting the planned feature, Bloodstained will instead have a "randomizer" mode, and will be available to all players when it launches. Randomizer mode allows for players to create their own story mode, by tweaking certain aspects for the run, such as quests offering randomized item rewards, chaotic enemy loot drops, and shuffled shopkeeper inventories. The game will then be playable in its randomized form, until you defeat a set boss. To make sure the mode doesn't become unplayable, items that are required to progress through the story mode will be provided.
There is currently no set release date for this update, but when it does go live, it'll also come with an update that allows the character Zengetsu to be playable.
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