1. Just like with Bladexdsl, you chose to buy the game. You took, presumably, your mouse, clicked on the damn "Add to Cart" button, went to said cart when you were done with your shopping, and have chosen to checkout knowing this is how it is, and you have already done so, and clearly, something happened where you bought something (why do people buy shit in Early Access to begin with? It's almost as bad as backing a Kickstarter which, given how those turned out, in addition to this (which I think was even worse considering many games in Early Access were sold in a state of literal development and not just some demo to a cancelled game where some work was done), I would think would be a wake up call for people to consider how they're spending their hard earned money), it didn't satisfy your expectations, and boom, your now on the anti-Steam bandwagon for no reason other than "STEAM, GABEN, AND CAPITALISM BAD!" You don't have to buy stuff from Steam.
2. So, if someone took something away from you that's yours, you wouldn't do anything to get it back? You'd rather just keep it the way it is, even if you get sold something where something is clearly missing, and you have the knowledge, time, and access to the digital resources to get it back, but just decide not to because of some sort of "moral" high ground? While posting on a forum dedicated to hacking systems in ways that companies wouldn't approve of you doing, especially considering many of the tools hosted, discussed about, and distributed on this forum could be used in activities that could lead to devs losing out on potential money?
3. You could get most of, if not all of these games, through sources associated with the high seas online for free, and get yourself out of the whole capitalism game and just tell developers and publishers to fuck off which, given the behavior of some of the publishers and more...vocal devs who make claims on the level of Christine Blasey-Ford about how they're treated in the gaming industry (and no, it isn't just women either who make these claims, these are things that people have known about the gaming industry for years; shitty working conditions, crunch like there's no tomorrow, no time to spend with potential families, etc., yet people still choose to work in this industry in spite of there being other jobs they could go and work at that will pay more, offer more benefits, stability, better work-life balance, etc..), I think they are asking for considering there are indie devs who have done a far better job with making better quality games that are better supported with no more trivial investment after the initial purchase of the game like with Shovel Knight or, from what I've heard about the game's expansions, The Witcher III who's expansions are essentially like buying old-school expansion packs for PC games back in the day in terms of content. If a small time developer like Yacht Club Games who are
passionate about what they're making can provide all of that, why can't EA, with all of the Madden money from constant yearly releases and deals with big name brands like the NFL and other investors, do something similar?
4. Well, one can always become a dedicated white-hat hacker finding security flaws for companies. I hear they make good money for finding said flaws...
https://www.businessinsider.com/google-pays-50000-to-white-hat-hacker-2014-12
https://fortune.com/2017/01/19/facebook-hacker-bug-bounty/
https://www.dexerto.com/csgo/valve-awards-csgo-hacker-thousands-in-game-exploits-1119326
Who knows? The next white-hat hacker could be you!
5. Like I said, it's on the publishers and the devs to control for costs. AAA games, when they have so much investment, with the return not always being a guaranteed break even by the time the game's life cycle peters out, can be very difficult to make a return on. Too many failures, and you join DraculEA's graveyard of victims, which include Bioware, Visceral Games, Bullfrog Studios, Pandemic, etc.. Even Capcom almost ended up making the same mistake as Platinum did just recently with China in the last decade, with the partnership with Sony probably being the saving throw they needed before potentially resorting to bowing down to Winnie the Pooh in Tencent. Instead of going with Keiji "It's better than nothing" Inafune's BS about trying to have Capcom copy COD and "westernize" everything like they did with a lot of their games in the 7th generation of consoles, they decided to give the people who are passionate about Capcom being Capcom what they've wanted: DMC5, remakes of the other Resident Evil games that only got glorified "improved" PS1 ports to the GC now with higher fidelity than if they were remade in that era, and even a new Mega Man game that was the Chad that EVISCERATED the Virgin Mighty No. 9 with FUN GAMEPLAY, STAYING TRUE TO WHAT MADE MEGA MAN WHAT IT TRULY IS, AND ULTIMATELY BURNING INAFUNE'S LEGACY DOWN TO THE GROUND.
You have to give people what they want while also doing something new. Then, when you build up enough capital, know how to and/or what to invest into this project and the other game, you can have enough money to get yourself out of a hole and do more than just rehashing or making new games for your existing franchises, and start making new IPs and breakout hits like Capcom did in the 90's and 2000's for what turned out to be mostly good until towards the end of the 2000's. If you can't satisfy people's expectations, or your marketing/management is incompetent, then the numbers for investors, stockholders, and every other stakeholder in the company will drop until corrections are made, or you become simply another company to join the history books. The customer is the one with the ultimate power in determining whether that will happen or not. And you know what? Some people want better opportunities for them to return to the US, hence why I would like it if this whole "coronavirus is causing delays" thing is real and not just a smokescreen that companies are using to delay the game to a more "profitable" time of year, that these companies would consider investing in manufacturing plants in US with low taxes on businesses and other firms that would lead to explosive job growth in the US and then people could get their games while also having more opportunities to earn more.
6. Hatred was a game that was all about the marketing for a Smash TV ripoff with none of the fun of it and other games like it. The only reason it was a thing was because of the stupid PC idiots that plague the MSM and sites like NeoGAF and REEEEEEEESetERA. If it wasn't for the game going full Donald Trump 2016 with its politically incorrect marketing and premise, it would have been another no-name. I don't remember all of the deets, but I remember it got pulled off of Steam, then Gabe Newell took a stand for freedom of speech and corrected the mistake. Even if it did get taken down, the situation could have ended up like a sort of Thrill Kill scenario where the devs just said "fuck it, release the game online as the ultimate "fuck you" to the system." Thankfully, shit didn't escalate to that level.
As for the whole saviors of PC gaming joke, I'll be sure to watch for your reaction when Pepe 2.0 becomes a thing sometime this year.