The latest Steam Labs feature revolves around recommending you games from your library backlog

tbepUCw.png

Unless you have an iron-clad will, or you haven't fully dived into PC gaming just yet, there's a very high chance that you've got a massive backlog of Steam games, sitting in your library, collecting virtual-dust. Valve is well-aware of the tragic fate that hundreds of games face, never to be noticed in most users' vast collections as they mindlessly scroll past, so they've designed a new feature to best pick what game you'll be in the mood for. The latest Steam Labs experiment, called "Play Next", hopes to use machine learning in order to pick out titles that players will want to try, based on previously played games and user preferences.

By checking out the new page for "Play Next", Steam users will be shown three titles from their library that are recommended for them to try, based off games that they've played a lot of in the past. Currently, as experimental Steam Labs features tend to be, this is a work-in-progress, and the algorithm Steam is using is still adapting and improving. So that begs the question, what games are you being recommended? Are they on point, or ridiculous?

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FAST6191

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The conspiracy theorist within says they want to make more "used" games so in those unfortunate places wherein you can't sell your old games they can dodge that.

Anyway I don't have a Steam account but I would be more interested in games with only a few hours, or ones with interesting mods.
 
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DANTENDO

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i hav steam account but never purchased any games - when i login and select play next im expecting to read what the fk are you doing here this aint e shop lol
 
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Nobody_Important4u

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People are idiots if they buy games and don't play them. I always carefully think what game to buy and i play it probably because i rarely buy anything digitally and you have to go to store or Parcel locker so you have to put more effort in. Btw fuck steam!
 

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Honest question: whats so bad about Steam? They make it so that i can atleast play some games on linux. 30% margins maybe? plz enlighten me.

"BECAUSE "STORE CLUTTER" BAD"

"NO NEW GAMES FROM VALVE"

"DEV GET LESS CUT FROM VALVE AS OPPOSE TO EPIC'S GREAT (/s) CUSTOMER SERVICE"

"VALVE MAKE MORE MONEY THAN ME BAD"
 

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Honest question: whats so bad about Steam? They make it so that i can atleast play some games on linux. 30% margins maybe? plz enlighten me.
There's nothing objectively bad about Steam, they're always working to improve every little minor hiccup/inconvenience. Some people are just anti-DRM zealots, and while I'm not a big fan of intrusive DRM either, Steamworks is about as minimal and easy to crack as DRM gets. If Valve hadn't been in the right place at the right time, we'd be dealing with market dominance from someone much worse, like EA or Activision.
 

FAST6191

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Honest question: whats so bad about Steam? They make it so that i can atleast play some games on linux. 30% margins maybe? plz enlighten me.
There are other services that allow you to play on Linux.

Anyway the inability to resell games, and them actively blocking attempts at it.
Them playing censor in the past.
DRM is no fun.
Some fairly notable security exploits, though what doesn't have such things these days.
The cut they take is considerable for what they offer.
They, being something of a monopoly, also acting as a bit of a gatekeeper as well before with the censorship thing.

Others are bothered by various other things like the former greenlight program, them allowing "asset flips", in some cases their AI anti cheat and some of the functionality with the new games options. I am less bothered by that than I am the second hand games thing (mostly as there are loads of nice ways to filter new data and seek out new games, just as there are to find reviews and discussion on services that might lack it). There are further ones like the mod shops but I would see that more as an implementation issue than a fundamentally flawed concept.
 

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Fixed that for you.

By playing games on consoles as opposed to playing on PC?

Or does Epic pay you to support their being a dick to people who don't want to support their sorry-ass excuse of a distribution service?

There are other services that allow you to play on Linux.

Anyway the inability to resell games, and them actively blocking attempts at it.
Them playing censor in the past.
DRM is no fun.
Some fairly notable security exploits, though what doesn't have such things these days.
The cut they take is considerable for what they offer.
They, being something of a monopoly, also acting as a bit of a gatekeeper as well before with the censorship thing.

Others are bothered by various other things like the former greenlight program, them allowing "asset flips", in some cases their AI anti cheat and some of the functionality with the new games options. I am less bothered by that than I am the second hand games thing (mostly as there are loads of nice ways to filter new data and seek out new games, just as there are to find reviews and discussion on services that might lack it). There are further ones like the mod shops but I would see that more as an implementation issue than a fundamentally flawed concept.

1. Welcome to digital distribution. The physical copy thing (however relevant it still is in 2020) without the need for an Internet connection for mandatory updates that fix major bugs is available for some games on consoles, though!

2. Look up guides on how to uncensor things. It really isn't that hard.

3. Welcome to modern gaming in a nutshell. Besides, if you're playing games on PC, you have access to the high seas with no need to circumvent proprietary restrictions due to firmware/system security flaws. Did I mention not having to depend on a company's implementation of backwards compatibility or the lack thereof?

4. This is the thing that makes me wonder why it is you think Steam is bad when you can do whatever the fuck you want with other systems, but have to jump through more hoops to still play on what is still the sub-optimal experience when PC's, when you have strong enough hardware, provide about as open of a playground as one can get, with or without Linux.

5. Cut down on costs. Don't depend on microtransactions and DLC to help cover costs that you have no guarantee of being able to recoup. Fuck identity politics and quotas because of Affirmative Action, contribute to politicians who will de-regulate stuff so you can have more money to save up and spend, etc., just cut out shit from the budget that's unnecessary and hire people who understand what real hard work is, and who don't give a fuck about whatever freedom-hating legislation out of touch politicians use to line their own coffers with! Balance out the revenue and the expenses to at least be able to break even. This is grade school free-market economics. Not the Frankfurt School of critical theory.

6. Again, I ask what censorship that the regular user with some research couldn't get around? For example, with all of the Yakuza games who's licensed soundtracks were either replaced with a generic or what some consider to be an inferior remake of an old track from the PS2 version of the game it's based off of, there are patches where you can download a .zip (or .7zip, seriously, it's much better of an archive opener than fucking WinRAR) and extract it out to the game's folder and replace the opening music with the original track that the dev/publisher couldn't get the rights to use on the worldwide ports.
 

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no but i do have a massive backlog of EARLY ACCESS games that never come out of early access. some of them have been in EA for years now!

I take it you lack patience for games to become...well, you know...FINISHED! As in, not a demo, not a teaser, not a "spinoff" or "side game" to promote the main game, but complete to where you can make it from beginning to end with minimal bugs, ideally the bugs being of the "you have to go out of your way" variety like in the good old days!
 

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People are idiots if they buy games and don't play them. I always carefully think what game to buy and i play it probably because i rarely buy anything digitally and you have to go to store or Parcel locker so you have to put more effort in. Btw fuck steam!

I buy plenty of games and never play them. so many nes carts yet i only play the good ones like mario 3 and contra. Such is the life of a collector. I dont see how that makes me stupid.....
 

Bladexdsl

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I take it you lack patience for games to become...well, you know...FINISHED!
no it's lazy devs too fucking lazy to finish their damn games. i have some games that have been in early access for 5 years and counting! and mostof them when by some miracle they do finish them they abandon them a few years later like dragon fin soup. that's why i don't touch early access ever again.
 
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FAST6191

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By playing games on consoles as opposed to playing on PC?

Or does Epic pay you to support their being a dick to people who don't want to support their sorry-ass excuse of a distribution service?



1. Welcome to digital distribution. The physical copy thing (however relevant it still is in 2020) without the need for an Internet connection for mandatory updates that fix major bugs is available for some games on consoles, though!

2. Look up guides on how to uncensor things. It really isn't that hard.

3. Welcome to modern gaming in a nutshell. Besides, if you're playing games on PC, you have access to the high seas with no need to circumvent proprietary restrictions due to firmware/system security flaws. Did I mention not having to depend on a company's implementation of backwards compatibility or the lack thereof?

4. This is the thing that makes me wonder why it is you think Steam is bad when you can do whatever the fuck you want with other systems, but have to jump through more hoops to still play on what is still the sub-optimal experience when PC's, when you have strong enough hardware, provide about as open of a playground as one can get, with or without Linux.

5. Cut down on costs. Don't depend on microtransactions and DLC to help cover costs that you have no guarantee of being able to recoup. Fuck identity politics and quotas because of Affirmative Action, contribute to politicians who will de-regulate stuff so you can have more money to save up and spend, etc., just cut out shit from the budget that's unnecessary and hire people who understand what real hard work is, and who don't give a fuck about whatever freedom-hating legislation out of touch politicians use to line their own coffers with! Balance out the revenue and the expenses to at least be able to break even. This is grade school free-market economics. Not the Frankfurt School of critical theory.

6. Again, I ask what censorship that the regular user with some research couldn't get around? For example, with all of the Yakuza games who's licensed soundtracks were either replaced with a generic or what some consider to be an inferior remake of an old track from the PS2 version of the game it's based off of, there are patches where you can download a .zip (or .7zip, seriously, it's much better of an archive opener than fucking WinRAR) and extract it out to the game's folder and replace the opening music with the original track that the dev/publisher couldn't get the rights to use on the worldwide ports.

1. No. There is no technical reason to or historic injustice to correct by blocking resale. Blocking resale is removing dearly held rights to line your pockets for no reason and no benefit to your consumer.

2. Yet they still went in for it and actions and all that.

3. Not everybody does this, indeed much of their competition does not and music and to some extents film have gone away from the model.

4. I am not sure where you are heading with that one. My position would be Steam is an unnecessary burden on a once nice market. They add so very little to the equation and take so much. Though originally it was more that their security howlers should not have happened with good code but at this point everybody seems to go with insecure code on every front so I most just assume anything I put out there will be compromised and go from there.

5. Do what now? Them taking some 30% (only dropping when you reach rarefied heights, and still be considerable even then) for a few gigs of download (call it 100 per game if you want and that is still next to nothing) and a tiny in the grand scheme of things storefront?

6. As well as things on the store you have things never welcomed to it, maybe stuck in a ghetto, and while they eventually corrected their mistake with Hatred that it happened at all says so much for me. Also again it is the principle of the thing rather than the practical effects, especially when people want to cast them in the light of the saviours of PC gaming and general top notch chaps. Also rights issues is not censorship and nothing to do with Steam, just an annoying part of the world and possibly lack of foresight on the part of the game devs.
 

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no it's lazy devs too fucking lazy to finish their damn games. i have some games that have been in early access for 5 years and counting! and mostof them when by some miracle they do finish them they abandon them a few years later like dragon fin soup. that's why i don't touch early access ever again.

Don't blame devs for luring your apparently gullible ass in with promises that they haven't proven to you. After all, you're the one that added the game to the cart, and chose to checkout with it. Unless if you mean to imply that you agree with the opening statements of this dumpster fire?



1. No. There is no technical reason to or historic injustice to correct by blocking resale. Blocking resale is removing dearly held rights to line your pockets for no reason and no benefit to your consumer.

2. Yet they still went in for it and actions and all that.

3. Not everybody does this, indeed much of their competition does not and music and to some extents film have gone away from the model.

4. I am not sure where you are heading with that one. My position would be Steam is an unnecessary burden on a once nice market. They add so very little to the equation and take so much. Though originally it was more that their security howlers should not have happened with good code but at this point everybody seems to go with insecure code on every front so I most just assume anything I put out there will be compromised and go from there.

5. Do what now? Them taking some 30% (only dropping when you reach rarefied heights, and still be considerable even then) for a few gigs of download (call it 100 per game if you want and that is still next to nothing) and a tiny in the grand scheme of things storefront?

6. As well as things on the store you have things never welcomed to it, maybe stuck in a ghetto, and while they eventually corrected their mistake with Hatred that it happened at all says so much for me. Also again it is the principle of the thing rather than the practical effects, especially when people want to cast them in the light of the saviours of PC gaming and general top notch chaps. Also rights issues is not censorship and nothing to do with Steam, just an annoying part of the world and possibly lack of foresight on the part of the game devs.

1. Just like with Bladexdsl, you chose to buy the game. You took, presumably, your mouse, clicked on the damn "Add to Cart" button, went to said cart when you were done with your shopping, and have chosen to checkout knowing this is how it is, and you have already done so, and clearly, something happened where you bought something (why do people buy shit in Early Access to begin with? It's almost as bad as backing a Kickstarter which, given how those turned out, in addition to this (which I think was even worse considering many games in Early Access were sold in a state of literal development and not just some demo to a cancelled game where some work was done), I would think would be a wake up call for people to consider how they're spending their hard earned money), it didn't satisfy your expectations, and boom, your now on the anti-Steam bandwagon for no reason other than "STEAM, GABEN, AND CAPITALISM BAD!" You don't have to buy stuff from Steam.

2. So, if someone took something away from you that's yours, you wouldn't do anything to get it back? You'd rather just keep it the way it is, even if you get sold something where something is clearly missing, and you have the knowledge, time, and access to the digital resources to get it back, but just decide not to because of some sort of "moral" high ground? While posting on a forum dedicated to hacking systems in ways that companies wouldn't approve of you doing, especially considering many of the tools hosted, discussed about, and distributed on this forum could be used in activities that could lead to devs losing out on potential money?

3. You could get most of, if not all of these games, through sources associated with the high seas online for free, and get yourself out of the whole capitalism game and just tell developers and publishers to fuck off which, given the behavior of some of the publishers and more...vocal devs who make claims on the level of Christine Blasey-Ford about how they're treated in the gaming industry (and no, it isn't just women either who make these claims, these are things that people have known about the gaming industry for years; shitty working conditions, crunch like there's no tomorrow, no time to spend with potential families, etc., yet people still choose to work in this industry in spite of there being other jobs they could go and work at that will pay more, offer more benefits, stability, better work-life balance, etc..), I think they are asking for considering there are indie devs who have done a far better job with making better quality games that are better supported with no more trivial investment after the initial purchase of the game like with Shovel Knight or, from what I've heard about the game's expansions, The Witcher III who's expansions are essentially like buying old-school expansion packs for PC games back in the day in terms of content. If a small time developer like Yacht Club Games who are passionate about what they're making can provide all of that, why can't EA, with all of the Madden money from constant yearly releases and deals with big name brands like the NFL and other investors, do something similar?

4. Well, one can always become a dedicated white-hat hacker finding security flaws for companies. I hear they make good money for finding said flaws...

https://www.businessinsider.com/google-pays-50000-to-white-hat-hacker-2014-12

https://fortune.com/2017/01/19/facebook-hacker-bug-bounty/

https://www.dexerto.com/csgo/valve-awards-csgo-hacker-thousands-in-game-exploits-1119326

Who knows? The next white-hat hacker could be you! ;)

5. Like I said, it's on the publishers and the devs to control for costs. AAA games, when they have so much investment, with the return not always being a guaranteed break even by the time the game's life cycle peters out, can be very difficult to make a return on. Too many failures, and you join DraculEA's graveyard of victims, which include Bioware, Visceral Games, Bullfrog Studios, Pandemic, etc.. Even Capcom almost ended up making the same mistake as Platinum did just recently with China in the last decade, with the partnership with Sony probably being the saving throw they needed before potentially resorting to bowing down to Winnie the Pooh in Tencent. Instead of going with Keiji "It's better than nothing" Inafune's BS about trying to have Capcom copy COD and "westernize" everything like they did with a lot of their games in the 7th generation of consoles, they decided to give the people who are passionate about Capcom being Capcom what they've wanted: DMC5, remakes of the other Resident Evil games that only got glorified "improved" PS1 ports to the GC now with higher fidelity than if they were remade in that era, and even a new Mega Man game that was the Chad that EVISCERATED the Virgin Mighty No. 9 with FUN GAMEPLAY, STAYING TRUE TO WHAT MADE MEGA MAN WHAT IT TRULY IS, AND ULTIMATELY BURNING INAFUNE'S LEGACY DOWN TO THE GROUND.

You have to give people what they want while also doing something new. Then, when you build up enough capital, know how to and/or what to invest into this project and the other game, you can have enough money to get yourself out of a hole and do more than just rehashing or making new games for your existing franchises, and start making new IPs and breakout hits like Capcom did in the 90's and 2000's for what turned out to be mostly good until towards the end of the 2000's. If you can't satisfy people's expectations, or your marketing/management is incompetent, then the numbers for investors, stockholders, and every other stakeholder in the company will drop until corrections are made, or you become simply another company to join the history books. The customer is the one with the ultimate power in determining whether that will happen or not. And you know what? Some people want better opportunities for them to return to the US, hence why I would like it if this whole "coronavirus is causing delays" thing is real and not just a smokescreen that companies are using to delay the game to a more "profitable" time of year, that these companies would consider investing in manufacturing plants in US with low taxes on businesses and other firms that would lead to explosive job growth in the US and then people could get their games while also having more opportunities to earn more.

6. Hatred was a game that was all about the marketing for a Smash TV ripoff with none of the fun of it and other games like it. The only reason it was a thing was because of the stupid PC idiots that plague the MSM and sites like NeoGAF and REEEEEEEESetERA. If it wasn't for the game going full Donald Trump 2016 with its politically incorrect marketing and premise, it would have been another no-name. I don't remember all of the deets, but I remember it got pulled off of Steam, then Gabe Newell took a stand for freedom of speech and corrected the mistake. Even if it did get taken down, the situation could have ended up like a sort of Thrill Kill scenario where the devs just said "fuck it, release the game online as the ultimate "fuck you" to the system." Thankfully, shit didn't escalate to that level.

As for the whole saviors of PC gaming joke, I'll be sure to watch for your reaction when Pepe 2.0 becomes a thing sometime this year. ;)
 

FAST6191

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1. Just like with Bladexdsl, you chose to buy the game. You took, presumably, your mouse, clicked on the damn "Add to Cart" button, went to said cart when you were done with your shopping, and have chosen to checkout knowing this is how it is, and you have already done so, and clearly, something happened where you bought something (why do people buy shit in Early Access to begin with? It's almost as bad as backing a Kickstarter which, given how those turned out, in addition to this (which I think was even worse considering many games in Early Access were sold in a state of literal development and not just some demo to a cancelled game where some work was done), I would think would be a wake up call for people to consider how they're spending their hard earned money), it didn't satisfy your expectations, and boom, your now on the anti-Steam bandwagon for no reason other than "STEAM, GABEN, AND CAPITALISM BAD!" You don't have to buy stuff from Steam.

2. So, if someone took something away from you that's yours, you wouldn't do anything to get it back? You'd rather just keep it the way it is, even if you get sold something where something is clearly missing, and you have the knowledge, time, and access to the digital resources to get it back, but just decide not to because of some sort of "moral" high ground? While posting on a forum dedicated to hacking systems in ways that companies wouldn't approve of you doing, especially considering many of the tools hosted, discussed about, and distributed on this forum could be used in activities that could lead to devs losing out on potential money?

3. You could get most of, if not all of these games, through sources associated with the high seas online for free, and get yourself out of the whole capitalism game and just tell developers and publishers to fuck off which, given the behavior of some of the publishers and more...vocal devs who make claims on the level of Christine Blasey-Ford about how they're treated in the gaming industry (and no, it isn't just women either who make these claims, these are things that people have known about the gaming industry for years; shitty working conditions, crunch like there's no tomorrow, no time to spend with potential families, etc., yet people still choose to work in this industry in spite of there being other jobs they could go and work at that will pay more, offer more benefits, stability, better work-life balance, etc..), I think they are asking for considering there are indie devs who have done a far better job with making better quality games that are better supported with no more trivial investment after the initial purchase of the game like with Shovel Knight or, from what I've heard about the game's expansions, The Witcher III who's expansions are essentially like buying old-school expansion packs for PC games back in the day in terms of content. If a small time developer like Yacht Club Games who are passionate about what they're making can provide all of that, why can't EA, with all of the Madden money from constant yearly releases and deals with big name brands like the NFL and other investors, do something similar?

4. Well, one can always become a dedicated white-hat hacker finding security flaws for companies. I hear they make good money for finding said flaws...

https://www.businessinsider.com/google-pays-50000-to-white-hat-hacker-2014-12

https://fortune.com/2017/01/19/facebook-hacker-bug-bounty/

https://www.dexerto.com/csgo/valve-awards-csgo-hacker-thousands-in-game-exploits-1119326

Who knows? The next white-hat hacker could be you! ;)

5. Like I said, it's on the publishers and the devs to control for costs. AAA games, when they have so much investment, with the return not always being a guaranteed break even by the time the game's life cycle peters out, can be very difficult to make a return on. Too many failures, and you join DraculEA's graveyard of victims, which include Bioware, Visceral Games, Bullfrog Studios, Pandemic, etc.. Even Capcom almost ended up making the same mistake as Platinum did just recently with China in the last decade, with the partnership with Sony probably being the saving throw they needed before potentially resorting to bowing down to Winnie the Pooh in Tencent. Instead of going with Keiji "It's better than nothing" Inafune's BS about trying to have Capcom copy COD and "westernize" everything like they did with a lot of their games in the 7th generation of consoles, they decided to give the people who are passionate about Capcom being Capcom what they've wanted: DMC5, remakes of the other Resident Evil games that only got glorified "improved" PS1 ports to the GC now with higher fidelity than if they were remade in that era, and even a new Mega Man game that was the Chad that EVISCERATED the Virgin Mighty No. 9 with FUN GAMEPLAY, STAYING TRUE TO WHAT MADE MEGA MAN WHAT IT TRULY IS, AND ULTIMATELY BURNING INAFUNE'S LEGACY DOWN TO THE GROUND.

You have to give people what they want while also doing something new. Then, when you build up enough capital, know how to and/or what to invest into this project and the other game, you can have enough money to get yourself out of a hole and do more than just rehashing or making new games for your existing franchises, and start making new IPs and breakout hits like Capcom did in the 90's and 2000's for what turned out to be mostly good until towards the end of the 2000's. If you can't satisfy people's expectations, or your marketing/management is incompetent, then the numbers for investors, stockholders, and every other stakeholder in the company will drop until corrections are made, or you become simply another company to join the history books. The customer is the one with the ultimate power in determining whether that will happen or not. And you know what? Some people want better opportunities for them to return to the US, hence why I would like it if this whole "coronavirus is causing delays" thing is real and not just a smokescreen that companies are using to delay the game to a more "profitable" time of year, that these companies would consider investing in manufacturing plants in US with low taxes on businesses and other firms that would lead to explosive job growth in the US and then people could get their games while also having more opportunities to earn more.

6. Hatred was a game that was all about the marketing for a Smash TV ripoff with none of the fun of it and other games like it. The only reason it was a thing was because of the stupid PC idiots that plague the MSM and sites like NeoGAF and REEEEEEEESetERA. If it wasn't for the game going full Donald Trump 2016 with its politically incorrect marketing and premise, it would have been another no-name. I don't remember all of the deets, but I remember it got pulled off of Steam, then Gabe Newell took a stand for freedom of speech and corrected the mistake. Even if it did get taken down, the situation could have ended up like a sort of Thrill Kill scenario where the devs just said "fuck it, release the game online as the ultimate "fuck you" to the system." Thankfully, shit didn't escalate to that level.

As for the whole saviors of PC gaming joke, I'll be sure to watch for your reaction when Pepe 2.0 becomes a thing sometime this year. ;)


1. I don't have a Steam account (putting my no money where my mouth is, so to speak). If I have any claims to a Steam game it is because it came with a DRM humble bundle or something that I actually wanted. At some level I agree that if they trick people into glorified rentals (for full retail price no less) that on their head be it, though it seems courts are increasingly arguing otherwise. Doesn't mean if we are in a nice bashing thread though that I won't bring it up. Not being able to resell games, or more accurately for me buy games from others, is bad from where I sit.

2. Are you drunk posting or something? Not playing censor is good stuff from where I sit, and might even be required if they want to claim to be a service, Valve chose to play censor and thus I am wary.

3. What does that have to do with my noting my dislike of the concept on a thread relevant to it?

4. Got better things to do with my time.

5. That would be appear to be some of the basics of how to run companies. Not sure what it has to do with what I wrote on either reply.

6. Your point? From what I have seen (watched a full playthrough once) the game ended up fairly pedestrian but that is besides the point. Or perhaps we need to be reminded of "it is not just speech you like".
 

Silent_Gunner

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2. Are you drunk posting or something? Not playing censor is good stuff from where I sit, and might even be required if they want to claim to be a service, Valve chose to play censor and thus I am wary.

3. What does that have to do with my noting my dislike of the concept on a thread relevant to it?

5. That would be appear to be some of the basics of how to run companies. Not sure what it has to do with what I wrote on either reply.
/QUOTE]

2. Are you referring to the how they "censored" hentai games on Steam? Or is there some other incident I'm not aware of or forgot that I'm missing out on? Because if it's the former, from what I've read about a certain "I-Play-It-For-The-Match-3-Puzzles" game, then I remember reading one could easily get around the "censoring," which makes me wonder about some of the outrage. As for the other games, well...let's just say I'm not a curious teenager anymore, so I can't say I know so much about those. Even then though, with a certain 3-route visual novel that spawned a very successful series of games and at least 4 anime shows involving the property, it had the same thing as the aforementioned game where all you had to do was get a patch, and boom, everything is uncensored...for better or worse.

3. What I'm saying is that all of these companies only care about the bottom line at the end of the day. If they want to appear hip to Millennials (although, at this point, I'd say that the Boomers should be complaining about Zoomers, but whatever), they'll do whatever posturing to claim that they're every buzzword that drives Anita Sarkeesian crazy with joy. If they want to "control" the sales and the ability to pirate their game via Denuvo or whatever DRM is considered to be "uncrackable" (*insert analogy about the Titanic here*), then it's their prerogative, just like how it's the prerogative of hackers to crack said DRM and then distribute said crack and/or copy of the game to sites and/or file-sharing services will store these files until they inevitably get taken down or the uploader decides to stop maintaining the upload. DRM, Always Online, every Black Mirror-esque scenario you could think of that's been implemented in the US, unfortunately, is going to be here to stay and get worse. You could choose to support it and hope that the company will be like SEGA with Sonic Mania on Steam and Capcom with DMC5 on the same platform...even if, in the case of the latter, the executable that ignored that drain to go fuck itself!

5. My point here is that it's not on Valve for companies to manage their money well enough to where they can make a profit with the 30% cut plus however else they have that whole algorithm worked out. The companies can choose whether to do a PC port or not at the end of the day of their games. I would love it if SEGA would, now that Yakuza 3-5 Remastered have been released worldwide in their complete forms on PS4, port the games to PC via Steam so that people can experience more of the series before re-releasing Yakuza 6 on Steam...with some solution for the gyro controls on the last (yeah, it's one of the few games that uses the gyroscope on the PS4 controller, and for good reason). But that's SEGA's decision to make, just like how they made the big brain move to not port Persona 5 (preferably the Royal as it's the complete version of the game, but I'd take the OG considering that the Royal is honestly kind of an extended epilogue with more scenes for Kasumi IMO based on what I've seen and heard) to Switch alongside Persona 5 Scramble. Never have I seen so many games make it to PC in a competent form where controllers work with little to no problems, everything is supported like you'd expect, and there's no weird technical bugs due to developing for one OS or this specific driver/plug-in like a lot of these console/arcade ports would receive to home PCs back in the day. If companies don't want to risk porting games to PC because of all of the different hardware they'd need to support, it'd suck, but maybe it'd give more people to give consoles a shot as opposed to how much of a shitshow they were this past generation. Hell, I traded in my Slim PS4 because I knew this generation was going to be done soon and figured it'd be nice if one of my Switches had more battery life for when I want to take it with yours truly.
 

The Real Jdbye

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The recommendations seem reasonable enough, but they're based on play time in games I accidentally left open, inflating the play time numbers. Some of the games it's basing recommendations on, I've barely played. Also, I've only actually beaten a couple of the games it's basing recommendations on, which means they didn't really capture my interest, so recommending games based on them is probably not the best idea.
But I have played 2 of the 3 games it recommended me on other platforms, and the last one is just emulated Sega Genesis games. So not far off.

People are idiots if they buy games and don't play them. I always carefully think what game to buy and i play it probably because i rarely buy anything digitally and you have to go to store or Parcel locker so you have to put more effort in. Btw fuck steam!
One word: Bundles.
 
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