HOWTO: Update stock emulator in PSClassic

subcon959

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Nice work my friend. We all appreciate your findings. Let me ask you a couple of questions, do we need to restore the permissions to the partition after replacing the file? If so, how? Also, do you know the differences between the revisions? (The " original" and the one from bleemsync) how about the one from autobleem? (I THINK since the last beta theyre using another "optimized" version?) Or is it the same as bleemsync?
Finally, is it worth it? I mean, can you notice an improvement?
Thanks again and I hope you get to read and reply to this post.
Sorry, only just saw this. You don't have to worry about restoring permissions as it will be reset once the device reboots. I'm not sure if there is any performance difference between the 2 versions of the emulator, this is mainly just to get access to the in-game options menu.
 

hojnikb

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Guys, is it possible to use this updated emulator to run user added games in internal memory (/gaadata).

My plan is to use stock interface and custom games added to internal memory, so i can use both controllers and no usb drive
 

hojnikb

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Ok so i've replaced the pcsx binary as instructed in the OP, but i can't seem to be able to edit /gaadata partition, as it appears to be locked, even though i've mounted the partitions as rw.
Any ideas?
 

gothicall

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Can´t change attributes on pcsx, mount remount doesn't work. Weird.

root@bleemsync:/usr/sony/bin# mount -o remount rw /
root@bleemsync:/usr/sony/bin# ls -alh
total 3.7M
drwxr-xr-x 3 root root 1.0K Sep 9 2018 .
drwxr-xr-x 5 root root 1.0K Sep 9 2018 ..
-rwxr-xr-x 1 root root 16K Sep 9 2018 auto_dimmer
-rwxr-xr-x 1 root root 1.3K Sep 9 2018 checkcurrentlog.sh
-rwxr-xr-x 1 root root 452 Sep 9 2018 killp
-rwxr-xr-x 1 root root 1011K Sep 9 2018 pcsx
drwxr-xr-x 2 root root 1.0K Sep 9 2018 plugins
-rwxr-xr-x 1 root root 454 Sep 9 2018 recovery.sh
-rwxr-xr-x 1 root root 156 Sep 9 2018 recovery2.sh
-rwxr-xr-x 1 root root 1.6K Sep 1 14:56 showCopyright.sh
-rwxr-xr-x 1 root root 1.7M Sep 9 2018 showLogo
-rwxr-xr-x 1 root root 3.2K Sep 9 2018 showVersion.sh
-rwxr-xr-x 1 root root 3.9K Sep 9 2018 sonyapp
-rwxr-xr-x 1 root root 3.1K Sep 9 2018 sonyapp-copy
-rwxr-xr-x 1 root root 2.4K Sep 9 2018 sonyapp-copylink
-rwxr-xr-x 1 root root 927K Sep 9 2018 ui_menu

Filezilla:

Estado: Renombrando '/usr/sony/bin/pcsx' a '/usr/sony/bin/pcsx.old'
Comando: CWD /usr/sony/bin
Respuesta: 250 Operation successful
Comando: RNFR pcsx
Respuesta: 350 Operation successful
Comando: RNTO pcsx.old
Respuesta: 550 Error
 

gothicall

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Ok so i've replaced the pcsx binary as instructed in the OP, but i can't seem to be able to edit /gaadata partition, as it appears to be locked, even though i've mounted the partitions as rw.
Any ideas?
Same problem but changing that stock emulator for the bleemcast one.
 

gothicall

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Anyone knows if there's an updated version of the emulator? As far as I can see there's only to build: May 3 2019 11:28:20
 

DoctorEvil8

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@subcon959 Thank you for this guide. I am planning on updating the PSX in my PSC sometime this week.

Does getting access to the menus allow graphic improvements through the menus?

I recall some games (i.e. Die Hard Trilogy; Die Hard 2 game with explosions having brutal stutters) having bad slowdown with the built-in emulator. Yet, if I used the emulator from retroarch, the problem was gone. Would this emulator swap likely perform better than the built-in one? Or is it strictly for the menu access?
 

subcon959

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@DoctorEvil8 The only purpose was to enable the menu to allow access to a few extra options. This guide was written when the PSC scene was in its early stages and it isn't particularly relevant these days with stuff like Project Eris and Autobleem around.
 
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