Fan remakes Super Mario Land in "New Super Mario Bros." style, as a SNES homebrew game

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The romhacking and fan-game world never ceases to amaze, as fans take decades-old experiences and repurpose them in a more modern and refreshed take. Super Mario Land is one of the most recent games to get this treatment from a dedicated fan, as they re-created it entirely in the style of New Super Mario Bros. That in and of itself is pretty interesting, being able to see something that originally released on the Game Boy in full color, as if it had been released a handful of years ago, instead of 1989. It gets better, though, as the developer has not only done that, but furthered their effort and created the game specifically from the ground up, in assembly, for the Super Nintendo. So, you've got a game from the Game Boy, with the visuals of something on the Nintendo DS, playable on the SNES.

In true New Super Mario Bros. tradition, the homebrew game has four-player co-op. Wall jumping was also added to Mario's arsenal of moves—something that was not present in the original, along with a few tweaks to platforms in order to make the game more playable in a multiplayer format.


This game came out of nowhere, arriving in reproduction cartridge form to a friend of the developer, who wants to remain anonymous, and refuses to share the game publicly, for fear of legal action. However, the owner of the repro cart also teased that it might be available one day, in the usual places that these sorts of games tend to crop up on. The development of New Suoer Mario Land took around 3 years to create, and came from a lone developer who wanted to share it with his friends as a Christmas present to celebrate Super Mario Land's 30th anniversary.

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banjo2

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Wouldn't it be something if someone put this on real SNES carts and sold them as if it were an official game to unknowing people on eBay? Not saying it should happen, but... :huh:
 
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Chary

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Wouldn't it be something if someone put this on real SNES carts and sold them as if it were an official game to unknowing people on eBay? Not saying it should happen, but... :huh:
People sell fan translated and romhack games on repro carts saying they’re official all the time on eBay.
 
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Jayro

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I think what you we all want to know is when we going to get a new Wario Land game. :ninja:
I'd be happy with a WarioLand level editor for the first game. There was one started, but it never got finished.
 

xs4all

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For those that care, this game works as a SNES inject on the WiiU, if you want 4 player support you must use the official "Natsume Championship Wrestling" as the base.

Supported controllers:
- Wii Remote with Classic Controller attached (Wii Remote by itself or Nunchuck connected will NOT work)
- WiiU Pro Controller
GamePad will always be player one, if you need to change which player is the GamePad, tap on the GamePad screen to get into the Virtual Console Menu, on the TOP RIGHT of the screen that shows P1 with 4 boxes, tap this, here you can change which player is assigned to the GamePad. For 3 or more players, the GamePad will need to be the last player.

Enjoy
 

BORTZ

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>Reads title
>Re-reads title
wat
>looks at screenshot and looks back at title
wat
Well color me interested. Looks like I am going hunting.
 

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The ROM is on archive.org. I doubt it's going to be DMCA'd on a site that has DMCA exception. I also don't believe it's against the rules to mention Archive.org because they have a DMCA exception (therefore, they cannot possibly violate the DMCA for using their exception). A quick search for it by name will bring you directly to the download. It's also only a homebrew game that uses original assets. It's not like the Link's Awakening Remake made in RPG maker that this site has no problem allowing users to link to (which includes asset rips directly from various official Nintendo produced Zelda game Roms).

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At least we can say it's better than the Super Mario All-Stars HD garbage.

It has some major sprite clipping issues and the hit box used for character detection is too small. However, it has not crashed on me yet. For a Super NES homebrew it is very impressive (seeings as it was coded in ASM by one single person). Porting open source engines to the Switch is a walk in the park compared to what this guy did. Hell, coding for the Switch in C/C++/C# is a breeze compared to coding for the SNES in ASM.

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To think these kind of visuals were achievable way back then..... Truly an interesting thought.

He based his artistic work on Donkey Kong Country. These sorts of visuals were achievable back then. Did you not own a Super NES?

--------------------- MERGED ---------------------------

Wouldn't it be something if someone put this on real SNES carts and sold them as if it were an official game to unknowing people on eBay? Not saying it should happen, but... :huh:

This game was originally produced for 30 of people and was distributed on the kiosk-reprogrammable "Nintendo Power" cartridge, which he helped the SNES community reverse-engineer. I'm not sure if someone then dumped and distributed the game Rom of if he decided to anonymously spread it around the net.

--------------------- MERGED ---------------------------

wait, so it's a romhack or a homebrew? *math calculations intensify*

It's a completely made from the ground up. The author by his lonesome programmed it in ASM and created the art assets by himself. The levels were created by referencing the data in the Game Boy Rom. If you know anything about SNES homebrew this is something that takes teams of skilled programmers to do and most of the recent ones to do this sort of quality work end up only releasing their games as retail cartridges. It's very rare to see this sort of quality from a SNES homebrew let alone one that is completely free.
 
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