ROM Hack RELEASE NSC_Builder. Nintendo Switch Cleaner and Builder. (Game+updates+dlc in a single xci)

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yusuo

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Nope just says all files are processed, I'll try verifying

--------------------- MERGED ---------------------------

Verified fine

--------------------- MERGED ---------------------------

Doesn-t it give you errors? Try to verify the file in mode 4, option 8 verify.
 

JRoad

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Ok, so the github issue seems to be related to github cert in the github side being invalid. Apparently is also a regional matter, it seems is happenning in Spain but not other countries so i guess the old certificate is still being catched i suppose it will solve by itself in the next 24h, though there may be a need of a third mirror non github based.

Nope just says all files are processed, I'll try verifying

--------------------- MERGED ---------------------------

Verified fine

--------------------- MERGED ---------------------------
Do you have it on the desktop or something similar? I think is possible the files don't get added to the list for some reason in this case.
After dragging the file check if it gets added.
 
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yusuo

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Ok, so the github issue seems to be related to github cert in the github side being invalid. Apparently is also a regional matter, it seems is happenning in Spain but not other countries so i guess the old certificate is still being catched i suppose it will solve by itself in the next 24h, though there may be a need of a third mirror non github based.


Do you have it on the desktop or something similar? I think is possible the files don't get added to the list for some reason in this case.
After dragging the file check if it gets added.
Dragging it in worked, its just finished processing and spat out a nsp. For reference, wasn't on my desktop was on the root of my d: (internal ssd).

Thanks for your help
 
Last edited by yusuo,

JRoad

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@JRoad getting this error when trying to incorporate 6.0.0 update and DLC for Super Smash Bros into my XCI:

Code:
Exception: Failed to decrypt NCA header: b'\x86\x10\xe8\x85'

My keys are all verified valid.

UPDATE: I get the exact same error when trying to use mode 3 Splitter on my existing SSBU XCI (pre-6.0.0)
does the file verify fine? because that error means the nca magic is either bad or header can't be decrypted
 

JRoad

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@JRoad can your tool delete the update partition when compressing xci to xcz? And can it decompress xcz back to xci?
Yes, it's the only format i did currently compressed xci with empty update partition like a supertrimmed one. I didn't do the lossless format with the firware ncas compressed yet and yes the decompressor decompress xcz, they can also be used as input in modes 1-3 to get xcis, nsps from it.
And well there's an option in the configuration to compress xci to nsz instead of xcz though i don't see the point since tinfoil installs both xcz and nsz.
 
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Puppydogpals

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With regard to compression the higher the level the more compressed but the higher the longer it takes I'm guessing.

But what influence does the threading have?

Sent from my SM-G965F using Tapatalk
 

LalalaBro

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I'm sorry if this has been asked before, but does anyone else get this error
Exception: Expecting ':' delimiter: line 226 column 22 (char 7979)
when using the rename function?
 

daq

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I'm sorry if this has been asked before, but does anyone else get this error
Exception: Expecting ':' delimiter: line 226 column 22 (char 7979)
when using the rename function?

was coming here to ask the same thing, ive just seen that happen today as well. mostly on dlc files (and some which worked fine a few days back)
 

JRoad

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I'm sorry if this has been asked before, but does anyone else get this error
Exception: Expecting ':' delimiter: line 226 column 22 (char 7979)
when using the rename function?

was coming here to ask the same thing, ive just seen that happen today as well. mostly on dlc files (and some which worked fine a few days back)
DLCs use the name in the nutdb database, updates and games are read ingame. I'll check later but that seems the json may been corrupt on the 226 line. If forcing an update via the config doesn't work you'll need to use this though is 10 days old.
https://github.com/julesontheroad/NSC_BUILDER/releases/download/v0.96c/nutdb_not_auto_update.zip
 

JRoad

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With regard to compression the higher the level the more compressed but the higher the longer it takes I'm guessing.

But what influence does the threading have?

Sent from my SM-G965F using Tapatalk
Yes, higher levels are slower and threads can help speed performance but a high level + threads needs your computer to be able to handle it.
Normally 10+4 threads and 17+2threads are fast and handable. Level 22 + 1 thread is fast if the computer can handle the whole operation, if not it stops in parts on the compression and appears to hang but is actually joining the threads on disk, is something the zstandard library appears to do by itself and continues normally when able to, I think is ram related and while I can complete some games without it happening others will have these false hangs on level22 1 threads.
Ah also threads starts by 0 so 1 thread actually means 2 logical cores.
 

JRoad

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Edit: Today's upload for nutdb seems incomplete it'll probably fix by itself tomorrow on next refresh but I'll add a new check so old json doesn't get replaced if new one is incomplete.
This is yesterday's json you can use to fix the program for now.
https://www.mediafire.com/file/5rvv1kaxfjus0tq/nutdb.json/file
Además to be fixed now if you force the DB update.
 
Last edited by JRoad,

mrbarnie

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Hello guys,

sorry I am not that deep involved in this topic and need someonce help.
I am looking for an easy way to merge my nsp updates into the main nsp and maybe all the dlcs as well.
This will clean up my harddrive and save me a lot of GBs.

I am not sure will this be easly possible for my setup? (8.0.1 and xecuter dongle)

Thanks a lot
MrBarnie
 

pcwizard7

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Hello guys,

sorry I am not that deep involved in this topic and need someonce help.
I am looking for an easy way to merge my nsp updates into the main nsp and maybe all the dlcs as well.
This will clean up my harddrive and save me a lot of GBs.

I am not sure will this be easly possible for my setup? (8.0.1 and xecuter dongle)

Thanks a lot
MrBarnie

if you're using sxos then i would take your nsps into xci.

in ztools there's a key_template.txt place your keys in the file and rename it to keys.txt

place all files u want to merge into 1 in a folder

use option 2 > repack as xci > Merge into single file
 
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18Phoenix

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VERIFY hash of files isn't working in the newest version for my selfmade NSP.
After pressing "1" an errorline appears for a short sec, then I'm back in the menu.
It still works fine with 0.89.
I don't know the error message, because CLS everywhere.
I wouldn't use CLS anywhere, infos going lost with.

--------------------- MERGED ---------------------------

Another thing:
If I check my selfmade NSP, the file check results in correct NSP including only correct NCAs.
But if I build a XCI out of it, VERIFY hash of files gives only "corrupt" for all NCAs. WHY ???
 
Last edited by 18Phoenix,

markmcrobie

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@JRoad in SX OS the game Bee Simulator shows a white square instead of artwork, even if I repackage the XCI and use the 8.1.0 key to sign it. Any ideas?

UPDATE: re-did it using the key before 8.1.0 and the icon shows now...
 
Last edited by markmcrobie,

ganons

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@JRoad used one of your earlier builds (few months ago) to patch it with update and dlc, game loaded fine. Now it's asking to update. The only difference is since have updated switch from 5.0.1 to 8.0.1

Any idea why this is the case?
 

18Phoenix

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@JRoad used one of your earlier builds (few months ago) to patch it with update and dlc, game loaded fine. Now it's asking to update. The only difference is since have updated switch from 5.0.1 to 8.0.1
Any idea why this is the case?
The information about the current update versions is stored in the new FW, so the system knows that there exists a newer update.
 

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