Homebrew Discussion Flycast Dreamcast Emulator Is Coming Soon

Fife Dawg

Well-Known Member
Newcomer
Joined
Sep 11, 2016
Messages
78
Trophies
0
Age
41
XP
1,070
Country
I use sx os and know flycast won’t work so is my only option to use atmosphere through sx os and then load an nsp game through atmosphere, hold the r button to enter the home brew menu and then load retroarch flycast core that way?
 

Silent_Gunner

Crazy Cool Cyclops
Banned
Joined
Feb 16, 2017
Messages
2,696
Trophies
0
Age
29
XP
4,727
Country
United States
So, I decided to actually do something and try out more than the usual trio of games than I usually care about (CvS2, Soul Calibur 1, and MvC2) and try some more DC games out with what I'm assuming is still the current update. Btw, this is all running on a maximum OC of 1785 in portable mode. And using DC versions of games that have NAOMI equivalents.

Virtua Tennis: Runs at 50-40 fps. Not really playable IMO with how delayed one's reactions get, not to mention the sound stuttering.

Virtua Fighter 3: Runs at 55-57 fps (sometimes it reads 60, and Jeffry's Vaporwave-esque stage seems to hang out in the 55fps range), with the only problem being...that he menu doesn't darken the BG. Truthfully, the worst issue ever! /s Still, it isn't Virtua Fighter 4 or Virtua Fighter 5 Final Showdown...Man, maybe if Sega made a Virtua Fighter 6 with Kiryu-chan as a guest character...

Sega Rally 2:

(no, but really, it just hangs on the "Licensed by Sega and powered by Windows CE" screen, with the framerate going back and forth. At least I could go to the home screen and kill the program!)

DOA2 Shokai Gentei Ban (Has Bayman and lets you unlock the final boss, the normal version of the game doesn't. I think the PS2 version is based off of this one): Runs surprisingly well at a very consistent 60 fps even after knocking an opponent into the wall on the training (called "Sparring" in the menu) stage considering how demanding the damn game is on my ODroid XU4 compared to other games.

Btw, that CG Gallery... ;)

Daytona USA (did I already go over this one in a previous post?): I want to Go Away, reach a height Sky High, and get over a hump that will have me Pounding the Pavement as I journey towards becoming the King of Speed..."but unfortunately, Takenobu Mitsuyoshi's hit record is not playing car dealerships in Japan because of the rather insane amounts of skipping on the records in production upon reaching said car dealerships nationwide. Thankfully, an external, unofficial company is working on said issues, stating that they will be quick to resolve the production problems and ensure that everyone can enjoy Mitsuyoshi's passionate singing and tunes the way they were intended!"

Tech Romancer: Here's one that I don't hear a lot about. Is this supposed to be Capcom trying to go the Street Fighter EX route with the Cyberbots..."series" of 2 games, one being a beat em' up and the other a fighter where Jin Saotome hailed? Anyways, it seems to run fine. The interface gives me Psychic Force vibes, and it feels like they took some inspiration from KI with the way health and rounds is handled, but this doesn't seem like a game that couldn't have run on PS1. Speaking of obscure 3D arcade fighters made by Capcom that aren't Project Justice (AKA Rival Schools 2 which runs at full speed from what little I played of it in the Training Mode)

Plasma Sword - Nightmare of Bilstein: So, did you know that this is the sequel to Star Solider? I mean, it's obvious, right? Star Soldier 2? That's sooo boring...Oh, this is where Hayato from MVC2 hailed from. And it's totally not their take on Star Wars in any way, shape, or form! /s

...anyways, poking fun at Capcom 3D fighter sequel naming conventions aside, it doesn't run at a full 60fps, and hangs around 53 fps in matches. Why, I couldn't tell you. The game, kind of like Tech Romancer, has the problem of looking like less jagged-looking version of the PS1 original, and when you put Soul Calibur next to it, with the animations and everything, you could tell that the calibre of Capcom just couldn't get to the edge of Namco's soul.

Bangai-O: "The software was closed because an error occurred."

Cosmic Smash: Talk about minimalist. What do you call this game's digital style of music? I kind of want to listen to more like it...Anyways, it runs at 60fps, with not much else to say.

Metropolis Street Racer: Apparently, this is Project Gotham Racing 0, for all intents and purposes? Haven't personally played the games myself. Performance-wise, it runs fine on the menus (it's not one of those games where you can just select race like with Daytona USA and jump right in. You have to create a profile like you're using that DreamPi-online multiplayer thing I've seen floating around on the Internet), and runs fine at 60fps when by yourself. Unfortunately, I don't exactly have an hourglass that refreshes itself, so maybe if someone feels like downloading a complete save that lets you free roam or whatever, the ball will be in your court to test this game that gives me Gran Turismo-esque vibes in how it's set up, though it's not like you're given a used car to start with, at least!

Rez: The only PAL game I got. I really wouldn't be surprised if this got a port to the Switch at some point seeing as it's been ported to the 360 and Steam, but then again, it isn't Doom, so...

...anyways, using the Travelling mode (I'm just testing stuff, if I was being serious, I'd play this game on a PC or something with better sensitivity than an analog stick considering how it plays), the DC version as emulated by Flycast on Horizon via RA "runs at 60fps." I have that in quotations because it certainly doesn't feel like 60fps, and I've seen this game run more smoothly on an actual DC as my brother played the game on the system years ago (via a backup CD that he got a lot of when shopping for games on eBay because that was what's apparently floating around in DC circles back then). It gets slower the more you get into the levels, it seems.

On a side note, I think it'd be fun to see an Audiosurf-esque version of this game come out on PC!

Jet Grind Radio: Last one. I've been filling this megapost up for about an hour, so I'm calling it quits after this more well known one. Runs at 60fps with all of the cel shaded glory intact!

Alright, that's my belated report on how Flycast is running currently on Switch via RA on Horizon.
 
  • Like
Reactions: mikifantastik98

sj33

Well-Known Member
Member
Joined
Oct 22, 2013
Messages
4,072
Trophies
2
XP
4,726
Country
Japan
Aye, Project Gotham Racing was the sequel to Metropolis Street Racer - Sega owned the name to the latter, that's all. It run perfectly in Flycast from what I can tell.

--------------------- MERGED ---------------------------

As for Bangai-O, the Japanese version works fine. So use that. I couldn't get any western version working.
 
  • Like
Reactions: Silent_Gunner

Silent_Gunner

Crazy Cool Cyclops
Banned
Joined
Feb 16, 2017
Messages
2,696
Trophies
0
Age
29
XP
4,727
Country
United States
Aye, Project Gotham Racing was the sequel to Metropolis Street Racer - Sega owned the name to the latter, that's all. It run perfectly in Flycast from what I can tell.

Good to know someone else has already done the testing...

EDIT: Gomennesai @sj33, it looks like you're reacting to all of my benchmark results...
 
Last edited by Silent_Gunner,

Fife Dawg

Well-Known Member
Newcomer
Joined
Sep 11, 2016
Messages
78
Trophies
0
Age
41
XP
1,070
Country
Hi any help with this would be appreciated.
I use sx os and know flycast won’t work so is my only option to use atmosphere through sx os and then load an nsp game through atmosphere, hold the r button to enter the home brew menu and then load retroarch flycast core that way?
 

Silent_Gunner

Crazy Cool Cyclops
Banned
Joined
Feb 16, 2017
Messages
2,696
Trophies
0
Age
29
XP
4,727
Country
United States
how to setup atomiswave / naomi ... games on flycast ?

You're gonna need the BIOS for both of those systems in addition to the DC BIOS (Google's your friend), and, according to someone who told me about how to get the games to work on this build of RA for the Switch, you need a very specific set of ROMs made to run on MAME of all things. Otherwise, it's gonna give you the DC boot screen in my experience and take you to the menu not long after!
 
  • Like
Reactions: mikifantastik98

mikifantastik98

Well-Known Member
Member
Joined
Dec 12, 2018
Messages
290
Trophies
0
Age
38
XP
1,643
Country
Italy
You're gonna need the BIOS for both of those systems in addition to the DC BIOS (Google's your friend), and, according to someone who told me about how to get the games to work on this build of RA for the Switch, you need a very specific set of ROMs made to run on MAME of all things. Otherwise, it's gonna give you the DC boot screen in my experience and take you to the menu not long after!
dcbios.png
can you list the contents of the system / dc folder? ( make a screenshot if possible )
is there a specific romset?
with which software do I convert the games?
I can't find any guide.
*i find only a games with .bin + .lst ...
but retroarch crash.
 

mikifantastik98

Well-Known Member
Member
Joined
Dec 12, 2018
Messages
290
Trophies
0
Age
38
XP
1,643
Country
Italy
.bin/.lst wont work in this version of Flycast (although they work on Lakka) you will have to find Mame roms .zip, only ones that work.
thanks !!!
be more specific ... ( i dont know anything of this type of console emulation )

i find this :
ax0401f01.bin
ax0401m01.ic11
ax0401p01.ic18
ax0402m01.ic12.....
... they are correct, right?

- how I use them ??? ( is there a guide around? )

- the correct bios files and bios directory ? ( make a screenshot, please )
 

EmulateLife

Well-Known Member
Member
Joined
May 30, 2016
Messages
3,979
Trophies
0
Age
42
XP
1,889
Country
United States
I can't be more specific I said you need .zip those won't work those aren't .zip.

I'm sure you've dealt with mame roms before right? You need to go to a site that has mame roms and the naomi roms wil be included with them. Of course I cannot tell you which site, and not every site that has mame roms is guaranteed to have naomi roms.
 

Shaneus

Well-Known Member
Member
Joined
May 25, 2006
Messages
117
Trophies
1
XP
519
Country
Australia
Anyone else having problems with VMU saves on this? I have it set to A1 slot per game, but whenever I save it persists in the VMU across resets within the core, but changing cores it does not load the VMU I saved.
 
  • Like
Reactions: mikifantastik98

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    SylverReZ @ SylverReZ: https://www.youtube.com/watch?v=hke2YUirpf4 +1