This tool saves me time = life
Probably next weekend. I already added compression to squirrel for nsps including progress bars and batch processing need to add for xci and add decompression. Then I'd have to apply that to the conversion functions. It'll be done in different steps probably.
No, the compressor\decompressor will be a individual mode that will only do that. Also in the nsz implementation from blawar headers are uncompressed and unmodified. The files restores perfectly too and do verify after the restoration without issues.if i use your yet to be released app to compress a legit nsp will it end up having modified NCA Headers like the case when converting ?
No, the compressor\decompressor will be a individual mode that will only do that. Also in the nsz implementation from blawar headers are uncompressed and unmodified. The files restores perfectly too and do verify after the restoration without issues.
@satel
v0.92 - Adds compression and decompression of snp files to NSCB:
- Added mode 8 which implements direct compression and decompression of nsp files using the nsz standard from blawar.
https://github.com/blawar/nsz
- For now it only supports base games and dlcs. xcz implementation coming soon.
- Added reads for game info, cnmt and nacp in NSCB for nsz files
- Added reads in NSCB File_Info GUI for nsz files. Titles tab is currently unsupported for nsz.
- Added slimjet portable as option for file_info gui. Just drop slimjet portable in ztools\Chromium
- Fixed Game-Info reader for xci files
https://github.com/julesontheroad/NSC_BUILDER/releases/tag/v0.92
I'll update the main post tomorrow.
So.. 99% i am wrong but just to confirm. When the xcz implementation is done.. would sxos users be able to use these compressed files as is..using less space on sd and hdd ?
Fixed there was a bug in the level argument when it wasn't a list, I'll try to rebuilds before work.@JRoad
First thanks for another fine update
The compression menu asking for the comp level leads to mistakes.
17 leads to 7 , 18 => 8 , "d" => error
And why does it sometimes says "not packed!" at the beginning ?
It was probably not taking the argument right since there was a bug there, still will depend on the game.looks like i'm missing something because i keep getting error (Failed to execute script squirrel)
edit: this error happened in the recommended compression level *d* i changed this to level *1* & it worked
edit: i have tried the highest compression setting on a 6GB nsp & the output size was 5.7GB !! i tried another file with similar results !! is this normal ?
Ok, the level thing should be fix now @18Phoenix
https://github.com/julesontheroad/NSC_BUILDER/releases/tag/v0.92b
Apparently the game-info function still has a bug with dlcs and updates nsp files. I'll fix that one at night.
Depends on the game. There you have 1picture of a game that has a high compression ratio. The file ending with 1 is level 1 and the other level17 compression.even when using the highest compress setting the output size is almost as the original NSP size !! only 200mb or 300mb space saved no matter how big the NSP is !!! is this normal ?
That's still kind of massive. I really look forward to the nsz being a norm.Depends on the game. There you have 1picture of a game that has a high compression ratio. The file ending with 1 is level 1 and the other level17 compression.
If we talk about big games I remember LA Noire compressed to 50%. Blawar posted results here:
https://gbatemp.net/threads/nsz-title-compression-results.549831/
Someone shared this one too that has a bigger compression ratio. Some are really amazing, yesThat's still kind of massive. I really look forward to the nsz being a norm.
Someone shared this one too that has a bigger compression ratio. Some are really amazing, yes
Ah yeah that explains why it can compress so good. I wonder how for example Mario Oddesy would fair. I'm at work so I can't check the list at the moment. I just honestly just try myself x3Yeah it could be color related. Looking at it's page it remembers a little to the snes era graphics so maybe is 16bits:
https://www.nintendo.com/games/detail/button-button-up-switch/
The longest 5 minutes has also a limited palette.