Sony announces the release of the PlayStation 5 for Holiday 2020

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Rather than let rumors and leaks go wild, Sony has made it official: its next-gen console is named the PlayStation 5 and will hit stores in time for Holiday 2020. More details of the console have been revealed in an exclusive Wired article published today.

The article details that the PS5 will pack a solid-state drive which, system architect Mark Cerny tells Wired, will "turn loading time from a hassle to a blink". He also clarified on ray-tracing for fancy lighting and sound effects in 3D environments that it "is not a software-level fix" but that "there is ray-tracing acceleration in the GPU hardware”.

Physical games are back for the new PlayStation and will use 100GB optical disks which will be read by the console's optical drive that also serves as a 4K Bluray player. There is also a twist to installing games on the PS5 which will give players "finer-grained access to the data". This implies a more modular approach to installation like installing "just a game's multiplayer campaign, leaving the single-player campaign for another time, or just installing the whole thing and then deleting the single-player campaign once you've finished it".

Emphasis was also laid in the Wired article and by Sony Interactive Entertainment CEO Jim Ryan's blog post on the console's new controller. The latter will replace the “rumble” technology with haptic feedback to allow players to "feel a broader range of feedback" and it will also adopt USB Type-C connector for cable play/charging. Its trigger buttons (L2/R2) will also pack what Sony is calling "adaptive triggers". "Developers can program the resistance of the triggers so that you feel the tactile sensation of drawing a bow and arrow or accelerating an off-road vehicle through rocky terrain. In combination with the haptics, this can produce a powerful experience that better simulates various actions," wrote CEO Jim Ryan. Wired also noted during their hands-on with a prototype that the controller features a microphone of some sort but still looks like a heavier PS4 controller. After playing through a few demos, Wired's writer said that the controller gave "distinct—and surprisingly immersive—tactile experiences".

Also of note, Wired talked to Marco Thrush, president of Bluepoint Games, the company behind the PS4's Shadow of the Colossus remake, who said "We're working on a big one right now. I'll let you figure out the rest."

You can read the full version of Wired's exclusive article linked below. What do you think of the PS5 from this new announcement? What more features would you like to see in the next-gen console? And what could Bluepoint Games possibly be working on? :unsure: Share your thoughts with us below!

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Xzi

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Since it's an AMD GPU it sounds like it's definitely going to be either a good frame rate or ray-tracing enabled. I prefer the former 100% of the time TYVM, so hopefully no games force ray-tracing without the option to turn it off. Otherwise we're gonna end up with just another 30 FPS console in the long run.
 
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Does anyone have an idea of around how much it will cost at launch?

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I'll probably only get it at launch if it has backwards compatibility, because I don't own a PS4.
 

skinnyBIGGS

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Haptic triggers sounds amazing!
Imagine, like @AlanJohn said elsewhere, playing a shooter and your gun jams. Then the trigger turns stiff and you can't press it. How immersive wouldn't that feel? :O
Would be awesome to use L2 to pull out a grenade and R2 to pull the pin..make grenade throwing more immersive rather thrn what it is today...cant wait to seewhat devs unleash....
 

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PS1 for sure, PS2 very likely. All they need to do is get themselves an "official" emulator and release games on the store or something, that will definitely happen.
You obviously do not know what backwards compatibility is.

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I don't think that's what they mean - on the Xbox controller additional motors are inside the triggers, so it's the triggers that are the source of vibration. Here they're talking about trigger resistance, meaning how easy or hard it is to pull the trigger, I'm interested to see how they achieve that effect.
Any modern GPU is capable of Raytracing, NVidia simply released GPU's with cores dedicated specifically for that purpose. Similarly, any modern GPU could be dedicated to PhysX, but NVidia GPU's had PhysX cores on-board to offload the calculations from the main chip.
Any modern gpu is capable of Ray tracing, sure, but not without a huge impact on performance. Nvidias top of the line gpu can't even reliably do Ray tracing without shit fps and dropping frames.
 

DANTENDO

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I'm in tears - happy tears thank you sony - I sense another 7 years of playstation success
 

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Any modern gpu is capable of Ray tracing, sure, but not without a huge impact on performance. Nvidias top of the line gpu can't even reliably do Ray tracing without shit fps and dropping frames.
We already know that AMD GPU's support DXR - in fact, if I recall correctly, they co-developed it, and the technology is still in its infancy. We'll see how it performs once it fully matures, and perhaps the PS5 uses a co-processor or a separate circuit to process Raytracing. Remember, AMD allows for full customisation of the die, Sony and Microsoft can both implement their own version of the technology.
 
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You obviously do not know what backwards compatibility is.

I do, but when it comes to PS1/PS2, it doesn't matter if it's backwards compatibility or not. They're very easy to run and would work fine on emulator, so there's really no need for native backwards compatibility unless you want to use your old discs, and at that point it's just obsession.
 
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I do, but when it comes to PS1/PS2, it doesn't matter if it's backwards compatibility or not. They're very easy to run and would work fine on emulator, so there's really no need for native backwards compatibility unless you want to use your old discs, and at that point it's just obsession.
A console is considered backwards compatible if it runs the software of another system, whether it does it natively or via a software layer is a separate question. As long as it runs the games, I'll be perfectly happy - I have no interest in how it does it as long as it's accurate. I've been using the heck out of the feature on my Xbox One X, Oblivion is easily my most-played game on the console, and that uses a software compatibility layer, not native hardware.
 
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Any modern GPU is capable of Raytracing, NVidia simply released GPU's with cores dedicated specifically for that purpose. Similarly, any modern GPU could be dedicated to PhysX, but NVidia GPU's had PhysX cores on-board to offload the calculations from the main chip.

Raytracing itself can be done in software (OpenGL/Vulkan), but as you said, Nvidia dedicates cores for that process.

Enabling raytracing on a normal GPU drops the FPS harshly, and also increases power (And heat) consumption, which would be a really bad thing for a gaming console with small space for cooling.

Have ever seen those "Raytracing shaders" made by fans for different moddable games? Have you seen how bad the performance is?

Edit: NVM, you've already answered.

Foxi4 said:
We already know that AMD GPU's support DXR - in fact, if I recall correctly, they co-developed it, and the technology is still in its infancy. We'll see how it performs once it fully matures, and perhaps the PS5 uses a co-processor or a separate circuit to process Raytracing. Remember, AMD allows for full customisation of the die
 
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osaka35

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gonna be pricey. 500-600 or so is my guess. but will be 100% compatible with ps4 games. that's going to be a selling point (nearly instant load times with ps4 games gasp).

xbox will announce theirs for slightly earlier maybe? expect that soon. should be similar specs to ps4. my guess for xbox is it'll be called xbox 10, with an announcement any purchased microsoft store games will be playable on the new xbox, and any xbox 10 games purchased will be playable on the PC. that's my guess.

I do, but when it comes to PS1/PS2, it doesn't matter if it's backwards compatibility or not. They're very easy to run and would work fine on emulator, so there's really no need for native backwards compatibility unless you want to use your old discs, and at that point it's just obsession.
i'd like them to take the xbox approach; disc as a key to download the game/emulator for free. i know they're just going to make me purchase all my classic games yet again, but i can dream. adding hardware for native compatibility would be... incredibly silly of them, i agree.
 
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"a more modular approach to installation like installing "just a game's multiplayer campaign, leaving the single-player campaign for another time, or just installing the whole thing and then deleting the single-player campaign once you've finished it"

They said that stuff at the beginning of the ps4/xbone launch and how it was gonna make games be pretty much instantly playable. Then games turned out to be 100gb+ before updates, and so very few would be playable before the entire game was installed, weird that they are talking about it again.
 

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Overall going into the PS5 is feeling rather boring. Even the Switch had more of a bang with going into it's launch.
PS1 for sure, PS2 very likely. All they need to do is get themselves an "official" emulator and release games on the store or something, that will definitely happen.
and not skimp on including a the physical ability to read cd's...
There is also a twist to installing games on the PS5 which will give players "finer-grained access to the data". This implies a more modular approach to installation like installing "just a game's multiplayer campaign, leaving the single-player campaign for another time, or just installing the whole thing and then deleting the single-player campaign once you've finished it"
hmm...new...I mean, sure, being able to delete part of it is nice but quite odd that they would talk it up as something so new and great. besides. if it's anything like how it went down on ps4 then most games won't bother adding support for it as I have rarely seen this come up :/
upload_2019-10-8_13-55-54.png
 
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A console is considered backwards compatible if it runs the software of another system, whether it does it natively or via a software layer is a separate question.

Fun fact, both the PS2 & PS3 backward compatibility involves software emulation. Even the so called fully hardware backward compatible PS3's.

On the PS2 the PS1's GPU is emulated, on the PS3 the PS2's IOP plus the whole of the PS1 is emulated (later PS3's emulated the PS2 emotion engine as well).

It would be pretty awesome if you could insert any PS1, PS2, PS3 or PS4 game into the PS5. I don't know whether to buy a launch one or wait for the refresh, but 4k UHD bluray is fixing the mistake of the past.
 
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Foxi4

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Fun fact, both the PS2 & PS3 backward compatibility involves software emulation. Even the so called fully hardware backward compatible PS3's.

On the PS2 the PS1's GPU is emulated, on the PS3 the PS2's IOP plus the whole of the PS1 is emulated (later PS3's emulated the PS2 emotion engine as well).

It would be pretty awesome if you could insert any PS1, PS2, PS3 or PS4 game into the PS5. I don't know whether to buy a launch one or wait for the refresh, but 4k UHD bluray is fixing the mistake of the past.
That's correct, some of the early PS3 models included the PS2 CPU and GPU because software emulation of the system was unreliable, these were gradually phased out and replaced with a software layer until finally PS2 Classics framework came along, and that's how those games are supported to this day. The first to go was the Emotion Engine, followed by the Graphics Synthesizer.
 

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