ROM Hack Discussion Fire Emblem: Three Houses General Hacking

Einarth

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Not showing in edizon haha I guess I need to give up, thanks!

--------------------- MERGED ---------------------------

Is there a way to play maddening on v1.0.1?
 

Einarth

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Posted the 1.02 cheat to the discord, the forum does not allow me to post link here

Bro sorry for asking but thanks if you could help do you have any way to create a higher skill xp multiplier than 16? Just like in the older version as well as a job class mastery max?
 

Gamerjin

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can u translate the cheat codes? like what does this mean? :

{Fire Emblem Three Houses V1.0.2}
580F0000 01A1A6E0
580F1000 01A1A908
580F1000 00000000

[No decrease in Pts]
04000000 003A5854 6B1F0108

[non storage limit]
04000000 0039A494 1A883108
04000000 0039A4B4 1A883108
04000000 0039A4D4 1A883108
04000000 0039A4F4 1A883108

ty
i dont know about points. As for "non storage limit" i believe the translation is "Unlimited Shop Items" as in you can get more than the shop keep actually has, for example, Brave Sword limit:1. with that code on you could get the sword for as much as your money will alllow

I'm not sure the first one is even a cheat, so don't know why it has 3 lines of cheats.
the code in {} are master codes, as in they're always on, and you can't turn them off. this one hold the address for most of the codes that use the 4XXXXXXX and 6XXXXXXX codes. like

[Unlock Statue]
400E0000 00000000 000249D3
640F01E0 00000000 09090909

[Teaching Level A+]
400E0000 00000000 000249BA
640F01E0 00000000 0000ADD4

Here they can add the address in register F with the value in register E and write 09090909 to whatever address that is...

without that master code, each code with a pointer would like this:
[Unlock Statues]
580F0000 01A1A6E0
580F1000 01A1A908
580F1000 00000000
400E0000 00000000 000249D3
640F01E0 00000000 09090909

[Teaching Level A+]
580F0000 01A1A6E0
580F1000 01A1A908
580F1000 00000000
400E0000 00000000 000249BA
640F01E0 00000000 0000ADD4

--------------------- MERGED ---------------------------

Bro sorry for asking but thanks if you could help do you have any way to create a higher skill xp multiplier than 16? Just like in the older version as well as a job class mastery max?

add these to that list
[EXP 32x]
04000000 003C35A8 0B011529
[EXP 64x]
04000000 003C35A8 0B010929
[128x LVL EXP]
04000000 003C35A8 0B011D29
[256x LVL EXP]
04000000 003C35A8 0B012129
[512x LVL EXP]
04000000 003C35A8 0B012529
[1024x LVL EXP]
04000000 003C35A8 0B012929
[2048x LVL EXP]
04000000 003C35A8 0B012D29
[4096x LVL EXP]
04000000 003C35A8 0B013129
[8192x LVL EXP]
04000000 003C35A8 0B013529

[32x Skill EXP]
04000000 003C37CC 0B02154A
04000000 00393394 0B021529
[64x Skill EXP]
04000000 003C37CC 0B02194A
04000000 00393394 0B021929
[128x Skill EXP]
04000000 003C37CC 0B021D4A
04000000 00393394 0B021D29
[256x Skill EXP]
04000000 003C37CC 0B02214A
04000000 00393394 0B022129
[512x Skill EXP]
04000000 003C37CC 0B02254A
04000000 00393394 0B022529
[1024x Skill EXP]
04000000 003C37CC 0B02294A
04000000 00393394 0B022929
[2048x Skill EXP]
04000000 003C37CC 0B022D4A
04000000 00393394 0B022D29
[4096x Skill EXP]
04000000 003C37CC 0B02314A
04000000 00393394 0B023129
[8192x Skill EXP]
04000000 003C37CC 0B02354A
04000000 00393394 0B023529

as for
[All Characters - Current Class Max XP v1.02]
580F0000 01A846F0
780F0000 0000068C
300E0000 00000021
620F0000 00000000 000000C8
780F0000 00000230
310E0000

this is a reference value address, so you will need to switch classes(reclass) to see the effect...
 
Last edited by Gamerjin,

Einarth

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i dont know about points. As for "non storage limit" i believe the translation is "Unlimited Shop Items" as in you can get more than the shop keep actually has, for example, Brave Sword limit:1. with that code on you could get the sword for as much as your money will alllow


the code in {} are master codes, as in they're always on, and you can't turn them off. this one hold the address for most of the codes that use the 4XXXXXXX and 6XXXXXXX codes. like

[Unlock Statue]
400E0000 00000000 000249D3
640F01E0 00000000 09090909

[Teaching Level A+]
400E0000 00000000 000249BA
640F01E0 00000000 0000ADD4

Here they can add the address in register F with the value in register E and write 09090909 to whatever address that is...

without that master code, each code with a pointer would like this:
[Unlock Statues]
580F0000 01A1A6E0
580F1000 01A1A908
580F1000 00000000
400E0000 00000000 000249D3
640F01E0 00000000 09090909

[Teaching Level A+]
580F0000 01A1A6E0
580F1000 01A1A908
580F1000 00000000
400E0000 00000000 000249BA
640F01E0 00000000 0000ADD4

--------------------- MERGED ---------------------------



add these to that list
[EXP 32x]
04000000 003C35A8 0B011529
[EXP 64x]
04000000 003C35A8 0B010929
[128x LVL EXP]
04000000 003C35A8 0B011D29
[256x LVL EXP]
04000000 003C35A8 0B012129
[512x LVL EXP]
04000000 003C35A8 0B012529
[1024x LVL EXP]
04000000 003C35A8 0B012929
[2048x LVL EXP]
04000000 003C35A8 0B012D29
[4096x LVL EXP]
04000000 003C35A8 0B013129
[8192x LVL EXP]
04000000 003C35A8 0B013529

[32x Skill EXP]
04000000 003C37CC 0B02154A
04000000 00393394 0B021529
[64x Skill EXP]
04000000 003C37CC 0B02194A
04000000 00393394 0B021929
[128x Skill EXP]
04000000 003C37CC 0B021D4A
04000000 00393394 0B021D29
[256x Skill EXP]
04000000 003C37CC 0B02214A
04000000 00393394 0B022129
[512x Skill EXP]
04000000 003C37CC 0B02254A
04000000 00393394 0B022529
[1024x Skill EXP]
04000000 003C37CC 0B02294A
04000000 00393394 0B022929
[2048x Skill EXP]
04000000 003C37CC 0B022D4A
04000000 00393394 0B022D29
[4096x Skill EXP]
04000000 003C37CC 0B02314A
04000000 00393394 0B023129
[8192x Skill EXP]
04000000 003C37CC 0B02354A
04000000 00393394 0B023529

as for
[All Characters - Current Class Max XP v1.02]
580F0000 01A846F0
780F0000 0000068C
300E0000 00000021
620F0000 00000000 000000C8
780F0000 00000230
310E0000

this is a reference value address, so you will need to switch classes(reclass) to see the effect...


do still need to put the master code in? or with it would work without it? thanks bro
 

Gamerjin

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do still need to put the master code in? or with it would work without it? thanks bro
for the pointer codes to work? yes, it saves you from having to use the same three lines with every pointer code that uses the same base pointer address.
so with master code : total lines 7
{master code} Lines+3
580F0000 01A1A6E0
580F1000 01A1A908
580F1000 00000000

[Unlock Statue] Lines+2
400E0000 00000000 000249D3
640F01E0 00000000 09090909

[Teaching Level A+] Lines+2
400E0000 00000000 000249BA
640F01E0 00000000 0000ADD4

without that master code, total lines:10
[Unlock Statues] lines+5
580F0000 01A1A6E0
580F1000 01A1A908
580F1000 00000000
400E0000 00000000 000249D3
640F01E0 00000000 09090909

[Teaching Level A+] lines+5
580F0000 01A1A6E0
580F1000 01A1A908
580F1000 00000000
400E0000 00000000 000249BA
640F01E0 00000000 0000ADD4


Ty bro, I can't figure why but it doesn't show up in edizon, I'm just using those 2 but still
try this, as i went the dual-boot setup and got this list to show up in Edizon:
and make sure the path is:
<sdcard>:\atmosphere\titles\010055d009f78000\cheats\19ba39bd3ee8131d.txt
and make sure you're using the latest nightly version of edizon:
https://bsnx.lavatech.top/edizon/
 

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Gamerjin

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Any chance for an infinite motivation code working for V1.0.2 ?
well, you can try ported it by add 0xAD000:

[Infinite Motivation v1.01]
580F0000 0196D908
580F1000 00000000
780F0000 00000708
300E0000 0000003C
620F0000 00000000 00000064
780F0000 00000230
310E0000

add 0xAD000 to pointer:

[Infinite Motivation]
580F0000 01A1A908
580F1000 00000000
780F0000 00000708
300E0000 0000003C
620F0000 00000000 00000064
780F0000 00000230
310E0000

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
On a Sidenote:
I took another look at the weapon/magic durability code and saw that the offset was off, similar to the action points code...
so, can anyone else confirm this works, not just for me? Bear in mind this code is just the weapon part. i'll take a look at
the magic part after my work shift....
[Weapon durability]
580F0000 01A1A7A8
580F1000 00001970
780F0000 00000002
300E0000 00000005
620F0000 00000000 00000063
780F0000 00000004
310E0000
 
Last edited by Gamerjin,
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Gamerjin

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ok, so i took another look at the magic durability code and its ok, so the weapon offset was off by 4. this should be the code that works:
Code:
[Weapon/magic durability v1.02]
580F0000 01A1A7A8
580F1000 00001970
780F0000 00000002
300E0000 00000005
620F0000 00000000 00000064
780F0000 00000004
310E0000
580F0000 01A1A7A8
580F1000 00001970
780F0000 00000094
300E0000 00000006
620F0000 00000000 00006464
780F0000 00000002
310E0000

Note: I have discovered that this code if used in the middle of a battle a spell of 0/#. It will not work! you need to have at least 1 spell for it to kick in.
 
Last edited by Gamerjin,

pandavova

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Hey I updated my "Unlock All - Extras Menu" Code and created a Divine Pulse Code.

It sets the Divine Pulse Usages to 56 (0x38), set it to what ever you want. Im just using the 1 byte, (01000000) so keep that in mind. There is something in the first byte or last byte (idk what endian this is) so keep that also in mind.

For that Unlock All Code, start the game, wait till you are in the Main Menu, enable the code, go in the Extras, switch your language to Japanese, wait till you are in the Main Menu and disable the code.
You need to do this so it saves everything.

Code:
[Set Divine Pulse to 56 (v1.0.2 @pandavova)]
01000000 01A32110 00000038

Code:
[Unlock All - Extras Menu (v1.0.2 @pandavova)]
04100000 ADBEE048 FFFFFFFF
04100000 ADBEE04C FFFFFFFF
04100000 ADBEE050 FFFFFFFF
04100000 ADBEE054 FFFFFFFF
04100000 ADBEE058 FFFFFFFF
04100000 ADBEE05C FFFFFFFF
04100000 ADBEE060 FFFFFFFF
04100000 ADBEE064 FFFFFFFF
04100000 ADBEE068 FFFFFFFF
04100000 ADBEE06C FFFFFFFF
04100000 ADBEE070 FFFFFFFF
04100000 ADBEE074 FFFFFFFF
04100000 ADBEE078 FFFFFFFF
04100000 ADBEE07C FFFFFFFF
04100000 ADBEE080 FFFFFFFF
04100000 ADBEE084 FFFFFFFF
04100000 ADBEE088 FFFFFFFF
04100000 ADBEE08C FFFFFFFF
04100000 ADBEE090 FFFFFFFF
04100000 ADBEE094 FFFFFFFF
04100000 ADBEE098 FFFFFFFF
04100000 ADBEE09C FFFFFFFF
04100000 ADBEE0A0 FFFFFFFF
04100000 ADBEE0A4 FFFFFFFF
04100000 ADBEE0A8 FFFFFFFF
04100000 ADBEE0AC FFFFFFFF
04100000 ADBEE0B0 FFFFFFFF
04100000 ADBEE0B4 FFFFFFFF
04100000 ADBEE0B8 FFFFFFFF
04100000 ADBEE0BC FFFFFFFF
04100000 ADBEE0C0 FFFFFFFF
04100000 ADBEE0C4 FFFFFFFF
04100000 ADBEE0C8 FFFFFFFF
04100000 ADBEE0CC FFFFFFFF
04100000 ADBEE0D0 FFFFFFFF
04100000 ADBEE0D4 FFFFFFFF
04100000 ADBEE0D8 FFFFFFFF
04100000 ADBEE0DC FFFFFFFF
04100000 ADBEE0E0 FFFFFFFF
04100000 ADBEE0E4 FFFFFFFF
04100000 ADBEE0E8 FFFFFFFF
04100000 ADBEE0EC FFFFFFFF
04100000 ADBEE0F0 FFFFFFFF
04100000 ADBEE0F4 FFFFFFFF
04100000 ADBEE0F8 FFFFFFFF
04100000 ADBEE0FC FFFFFFFF
04100000 ADBEE100 FFFFFFFF
04100000 ADBEE104 FFFFFFFF
04100000 ADBEE108 FFFFFFFF
04100000 ADBEE10C FFFFFFFF
04100000 ADBEE110 FFFFFFFF
04100000 ADBEE114 FFFFFFFF
04100000 ADBEE118 FFFFFFFF
04100000 ADBEE11C FFFFFFFF
04100000 ADBEE120 FFFFFFFF
04100000 ADBEE124 FFFFFFFF
04100000 ADBEE128 FFFFFFFF
04100000 ADBEE12C FFFFFFFF
04100000 ADBEE130 FFFFFFFF
04100000 ADBEE134 FFFFFFFF
04100000 ADBEE138 FFFFFFFF
04100000 ADBEE13C FFFFFFFF
04100000 ADBEE140 FFFFFFFF
04100000 ADBEE144 FFFFFFFF
04100000 ADBEE148 FFFFFFFF
04100000 ADBEE14C FFFFFFFF
04100000 ADBEE150 FFFFFFFF
04100000 ADBEE154 FFFFFFFF
04100000 ADBEE158 FFFFFFFF
 
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aQuaDoom

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ok, so i took another look at the magic durability code and its ok, so the weapon offset was off by 4. this should be the code that works:
Code:
[Weapon/magic durability v1.02]
580F0000 01A1A7A8
580F1000 00001970
780F0000 00000002
300E0000 00000005
620F0000 00000000 00000064
780F0000 00000004
310E0000
580F0000 01A1A7A8
580F1000 00001970
780F0000 00000094
300E0000 00000006
620F0000 00000000 00006464
780F0000 00000002
310E0000

Note: I have discovered that this code if used in the middle of a battle a spell of 0/#. It will not work! you need to have at least 1 spell for it to kick in.

Amazing this makes the durability unlimited! Thank you!
 
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