ROM Hack Discussion Fire Emblem: Three Houses General Hacking

Cordre69

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OK, I give up. I can't seem to adapt the Explore points code that makes them infinite. The one that does Bonding/Teaching/Battle works (with the weird bug with the map) but I see nothing for Explore. Any ideas?
 

Gamerjin

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are you on BID: 47CA26D2AA77D0BA? if so this code hasn't effected my map:
Code:
original code:
[Max Action Points (Explore/Lecture/Battle)]
01000000 019FC0CF 0000000A
02000000 019FC0D0 00000307

possibly new code:
[Max Action Points (Explore/Lecture/Battle)]
01000000 019FC0CF 00000064
02000000 019FC0D0 00006464

also, i noticed that bonding and explore have the same address, so maybe they're the same?
 
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Nilaru

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I am having the same problem where Edizon is not recognizing the cheat file. Can you explain how you fixed it?

The build ID (BID) of Three Houses changed with a recent update, the new BID is 19ba39bd3ee8131d. To get the EdiZon cheats to work, you just need to rename the "47CA26D2AA77D0BA.txt" file inside the 010055D009F78000 > cheats folder to match the new BID.

When the game updates again, the BID will change. To find the new BID, follow the normal instructions to open the game in EdiZon and press the button to get into RAM editing, I think it's L, and the BID will show in the upper left.

EDIT: Has anyone figured out what the "non storage limit" code does?
 
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Gamerjin

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Anyone know why death knight takes 10pts of damage everytime he uses the lance of ruin, and yet the main character used it and didn't take the 10pts?
 

Gamerjin

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so, can the save editor creator allow byte 4B of the character files to edible, that where their currently selected class is. So in death knight byte 4B should "0x3B" for death knight class...(plus this way there is no need to reclass him into his original class)
 
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Cordre69

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are you on BID: 47CA26D2AA77D0BA? if so this code hasn't effected my map:
Code:
original code:
[Max Action Points (Explore/Lecture/Battle)]
01000000 019FC0CF 0000000A
02000000 019FC0D0 00000307

possibly new code:
[Max Action Points (Explore/Lecture/Battle)]
01000000 019FC0CF 00000064
02000000 019FC0D0 00006464

also, i noticed that bonding and explore have the same address, so maybe they're the same?

Both of those codes crash the game. I'm on the new BID for 1.02. The code for Bonding/Teaching/Battle works for Lectures and Battles but it does literally nothing when exploring except muck with the map. I'm looking for a code that lets me do things that take time (like training/eating/etc.) without taking my Activity Points.
 

Gamerjin

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Both of those codes crash the game. I'm on the new BID for 1.02. The code for Bonding/Teaching/Battle works for Lectures and Battles but it does literally nothing when exploring except muck with the map. I'm looking for a code that lets me do things that take time (like training/eating/etc.) without taking my Activity Points.

I will get the update and try to find it as well....
 
Last edited by Gamerjin,

Gamerjin

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ok, got the update and...........
ok, this is weird:
my search got me: Main+0x01AA90CF
and yet, tracing the code got me:

580F0000 01A1A6E0 > main + 0x0 > 0x01A1A908
580F1000 01A1A908 > main + 0x01A1A908 > main + 0x01a846f0
580F1000 00000000 > main + 0x01a84700 > store to register F
400E0000 00000000 000249D0 > set register E to 0x000249D0
610F01E0 00000000 0000000A > ok, so this code is saying to add 0x249D0+0x01a84700 and write 0xA to [Main+0x01AA90D0]

so Main+0x01AA90CF != Main+0x01AA90D0

also, directly writting 0x3,0x7, and 0x0 to byte [Main + 0x001aa90d2] affects what "state" your minimap is in. so the offset is one-off

[Bonding/Teaching/Battle Active Points]
400E0000 00000000 000249CF
610F01E0 00000000 0000000A
400E0000 00000000 000249D0
620F01E0 00000000 00000307
 

Cordre69

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[Bonding/Teaching/Battle Active Points]
400E0000 00000000 000249CF
610F01E0 00000000 0000000A
400E0000 00000000 000249D0
620F01E0 00000000 00000307

This works! Thank you so much! I was increasing the values by way too much. Who knew it'd only be 1 off...
 

JrpgAddict

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ok, got the update and...........
ok, this is weird:
my search got me: Main+0x01AA90CF
and yet, tracing the code got me:

580F0000 01A1A6E0 > main + 0x0 > 0x01A1A908
580F1000 01A1A908 > main + 0x01A1A908 > main + 0x01a846f0
580F1000 00000000 > main + 0x01a84700 > store to register F
400E0000 00000000 000249D0 > set register E to 0x000249D0
610F01E0 00000000 0000000A > ok, so this code is saying to add 0x249D0+0x01a84700 and write 0xA to [Main+0x01AA90D0]

so Main+0x01AA90CF != Main+0x01AA90D0

also, directly writting 0x3,0x7, and 0x0 to byte [Main + 0x001aa90d2] affects what "state" your minimap is in. so the offset is one-off

[Bonding/Teaching/Battle Active Points]
400E0000 00000000 000249CF
610F01E0 00000000 0000000A
400E0000 00000000 000249D0
620F01E0 00000000 00000307
Any chance for class max exp code for 1.02?
 

Gamerjin

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@Blackmonster
first, backup your save.

ok, so maxing all classes will take some work, in the mean time however, i calculated the difference between v1.01 and v1.02 to be 0xAD000 so the original for max current class:
Code:
[All Characters - Current Class Max XP v1.01]
580F0000 019D76F0
780F0000 0000068C
300E0000 00000021
620F0000 00000000 000000ff
780F0000 00000230
310E0000

ported to v1.02 by add 0xAD000

Code:
[All Characters - Current Class Max XP v1.02]
580F0000 01A846F0
780F0000 0000068C
300E0000 00000021
620F0000 00000000 000000C8
780F0000 00000230
310E0000
This code manually found thur the SXOS ram editor works on my game.......let me know if the code doesn't work.
reason why 0xC8(200)? because 200 is the highest i've seen, and 0xFF puts experience at -255, this means the value is signed and a negative number is not a good thing....
 
Last edited by Gamerjin,

JrpgAddict

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@Blackmonster
first, backup your save.

ok, so maxing all classes will take some work, in the mean time however, i calculated the difference between v1.01 and v1.02 to be 0xAD000 so the original for max current class:
Code:
[All Characters - Current Class Max XP v1.01]
580F0000 019D76F0
780F0000 0000068C
300E0000 00000021
620F0000 00000000 000000ff
780F0000 00000230
310E0000

ported to v1.02 by add 0xAD000

Code:
[All Characters - Current Class Max XP v1.02]
580F0000 01A846F0
780F0000 0000068C
300E0000 00000021
620F0000 00000000 000000C8
780F0000 00000230
310E0000
This code manually found thur the SXOS ram editor works on my game.......let me know if the code doesn't work.
reason why 0xC8(200)? because 200 is the highest i've seen, and 0xFF puts experience at -255, this means the value is signed and a negative number is not a good thing....
actually i ment this code yea ty so much bro!!
 
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Gamerjin

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@Blackmonster , it will take a day, but if you go in battle, use the max xp code, get into a battle with everyone once, then retreat while retaining xp. this way, reclassing and max out classes wont take too long...
 

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