awesome sono! you're a god!
Mario 64 with actual analog control? Dear god...
wait... if we have access to arm11/communication... Could this mean wireless screen capture for ds mode?
I think that the new discovery deserves is own thread
so will this allow better screen scaling?
If games are 3d there's a good chance input is first converted into a direction vector though. If that's the case it may be patchable.I've been trying to think of some other DS games than SM64DS that would benefit from this and so far these are the ones that come to mind:
Ninja Gaiden Dragon Sword (though I personally don't think it's worth it.)
TLoZ Phantom HourGlass
TLoZ Spirit Tracks
Star Fox Command (already has a patch for dpad controls it seems)
Also there are lots of RPGs that allow for either dpad or touch controls but I don't think it will change their playability as much as for action games. Ex. Dragon Quest IX, Chrono Trigger etc.
There are also lots of games that would benefit from this but they probably don't have the possibility because they lack any support for more directional input since they don't have touch screen controls support like Okamiden, Solatorobo, Soma Bringer etc.
kingdom hearts games would be great!
would this new development somehow help with increasing game resolution? probably not but it's worth asking ahahah
Ah, I see. Well, in that case then there are a bunch of more games. You could add the Final Fantasy Crystal Chronicles games too. Echoes of Time would be interesting to see because for it's Wii port (it doesn't look like emulation) it only used the dpad's 8 directions instead of the nunchuck's range, and it looks and feels a bit jankey.If games are 3d there's a good chance input is first converted into a direction vector though. If that's the case it may be patchable.
Would it be possible to use the gyroscope on gba games like WarioWare Twisted?
Definitely in gbarunner2 once we have that working. We're now first creating a way to upload arm11 code from arm7. After that we can experiment more easily.Would it be possible to use the gyroscope on gba games like WarioWare Twisted?
That depends a bit on the way that communication works. Currently we can only communicate with arm11 once per frame.Wait... really wack idea, could we emulate support for the ir sensor for the pokemon games that had it.
aka heart gold, soul silver, black &white, black2 & white2?
it's not super intensive I think. usually like for example ir battles in black & white it's used to sync systems into wireless mode.That depends a bit on the way that communication works. Currently we can only communicate with arm11 once per frame.
We haven't yet found a way to do 3DS --> ? --> GBA, but GBARunner2 might have support for it once implemented 3DS-side.
Definitely in gbarunner2 once we have that working. We're now first creating a way to upload arm11 code from arm7. After that we can experiment more easily.
would you recommend using the filter app you posted a few months ago or waiting on the next version?
It just occurred to me that the "useless" 1.5x DS scaling has a use.
Launch GBARunner2 and un-check the "center and mask" option. Now with 1.5x scaling your display should be mostly filled up with a GBA game.
I'm guessing the left bound on the top screen would have to be pushed left a bit as some of the GBA sized output would be cut off at the moment. But having made a widescreen patch I'm sure Sono know how to do that. Not sure if its worth his time but just a cool use I thought of.