Earnings report shows Epic Games paid $10.5 million to secure Control as a PC exclusive

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In recent months, Epic Games has attempted to bring attention to their Epic Games Store by obtaining high-profile games as timed exclusives to their platform. Publishers of titles like Metro Exodus, Borderlands 3, Shenmue III, Detroit: Become Human, and many, many more, agreed to six-to-twelve-month-long contracts with Epic, ensuring that their games would launch first on the EGS. Securing games would obviously cost Epic some amount of money, and considering their success with Fortnite, it's clear that the company has copious amounts of cash to throw around, but the finer details as to just how much Epic was spending has never been officially divulged.

But, thanks to a newly published earnings report, we might have some insight into the lengths Epic is willing to go to, to bolster the exclusive content for their storefront. Digital Bros, the Italian parent company of 505 Games, and publisher of the recent Remedy-developed Control, disclosed in the report that Epic had paid them 9.49 million Euros for timed exclusivity rights to Control. The payment took place back in June, prior to the August 27th release date of the game. Considering that it was officially stated by Remedy that their budget for Control was in the ballpark of 20-30 million Euros, this is a significant amount of money paid for the game.

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Viri

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I don't think that Fortnight money isn't going to last forever, that's probably why they're going for the long term, by trying to compete with Steam. If they put some of that money towards their store front, maybe then a shit ton of people won't mind using it.
 

leon315

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I expect PC gamers are more mature and rational than those console whiny fortnuts kids....

Well I was Wrong :(

--------------------- MERGED ---------------------------

consoles are shitty, no ps user has ever seen Blighttown on a constant 60 fps
DsFix is laughing in distance and many years prior
 

FAST6191

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Once more I find it odd to see as much dislike for Epic as I see but we did this dance before. I would say it is a give me convenience or give me death thing but if people were otherwise prepared to spend and will go the hassle of sailing the high seas of the internet then I don't even see that.

That said I absolutely adored the Max Payne games back when and Alan Wake was not without its charms but all of those were so long ago at this point that I would not bust out my wallet or sink my investment cash to that extent in the game, and can't see the return on investment (be it in money or mindshare) either. That had better have been one mightily fine demo they showcased.



The irony being that third-party exclusivity was dying out almost entirely across all platforms prior to Epic taking up that mantle. Microsoft has decided to commit all future titles to PC, leaving only first-party stuff and in-house developers as exclusive to PS4/Switch.

A company whose primary business is/was an operating system (one they enjoy a monopoly in) is facing dwindling market share and/or irrelevance, with the added bonus that consoles are in a somewhat precarious position too, needs a thing to draw people in and find games do that and the kids (which they need as they are not gaining them as much thanks to andrios) they know to like games. Shocker there.

well, that's actually the problem here: EPIC ISNT FUNDING, they throw money once the game is done
the difference is that the game is already done, and they can judge it finished/close to be finished, they arent taking risk (about the quality of the game)
funding is taking a risk to make an idea happen, here its not, they are just throwing money once the studio already took the risk themselves, its kind of if they are "leeching" on a 90% certain success, they are not sponsoring game production, they just hope to secure the juicy cut they can get from the sales
so no, its have nothing to compare to console exclusives... (except if you compare it to the era when microsoft was doing the same thing as epic and a lot of people were pissed, like they are now)
and from what i see, the games basically end up having less success (on pc) because people are pissed of this EGS tactic

if epic was actually funding production there would be no problems... (at least with me)

That is how business works though.

You can invest small and hope the thing makes it big or you can pay more for a "proven" product. Very occasionally you invest at one of those levels and the thing instead becomes the bank and starts buying in companies/products of their own and everybody gets super rich, and Epic seem to be trying to become that. Similarly if you need product now you buy in rather than invest and wait a few years.
 
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J-Machine

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throwing money at the store front and security of the platform and fixing cloudsaves and actually completing something on the roadmap would be a far wiser investment tbh. epic is making an ecosystem cultured in entitlement and that is gonna bite them hard if they can't get more people wanting to use the storefront to make a purchase
 

KingAsix

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Give me a break. AAA devs/publishers are not strapped for cash, and indies already had Kickstarter/crowdfunding as an option. It's doubly pathetic when a game is successfully crowdfunded only to turn around and go Epic exclusive anyway.

It stuff like this why devs cant stand consumers...
 

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