thx for the hard work im waiting this more than having a girldfriend
Wow this project is still going. Great work guys.
What % are you up to currently.
Hi there , has been a long time..so..the project is still alive?
Hey guys, it's been a long time without posting, but i come here often to see how this project goes. I just saw this on twitter and i thought it maybe useful to help you on games translation from Japanese to English. https://www.libretro.com/index.php/retroarch-1-7-8-ai-service-how-to-set-it-up/
Keep the good work team
Hey, is there a discord for project?
https://discord.gg/ZBXxuSx You mean this one.No, there isn’t one for the project.
Not related to me but there is one that exists for people looking to play multiplayer for 2 and Infinity which should come up if you google.
Yephttps://discord.gg/ZBXxuSx You mean this one.
1) Translations need checking and finalising. There are multiple considerations when inserting them. Some hacks to add and test too.Amazing project.
1. I read through a lot of the posts, is there anything specific that needs to get done, either on the translation or hacking side of things?
2. I noticed that the "PSP2i Suite" program has a tab for ".fpb manager". Is there a tool for extracting the fpb archive? It looks like pretty much all of content in the game is stored in that one file.
2) The toolset written by myself can handle the different file formats. There are many different types used in the game.
As asked previously, there are no plans to distribute this at any point.
Since you possibly don’t need to rebuild the fpb and use it, I would recommend using essen tools to split up the fpb, this basically does a brute force split but should suffice if you are only interested in getting at the models.Well that's disappointing. Specifically I wanted to start looking into the model format for PSU. Is there any information or tools in part or in whole that you can give about extracting files from the .fpb archive?