In EUR (ignore the 2th message :/)A crash rarely means that an exploit can happen. Also I don't understand this crash what region is your game?
You want a crash that either freezes the console, causes it to reboot, turns the console off or goes back to the desktop with no error code.
Thoes crashes are not captured by the normal crash/error handler which COULD be used as an exploit but rarely so. All depends why it crashed (buffer overflow and so on) and if the user can insert some data (e.g. corrupted save) into restricted/non game memory.
So in short if the game crashes and gives an error code the console already did garbage collection to make sure other parts of the system are not affected making it not exploitable (or near impossible)
I don't know how to recognize a exploitable crash xDJust because a game crashes does not mean it can be used for a exploit
Hi Guys i found this Bug in Mario & Luigi Dream Team Bros and i want to know if its an exploitable Bug or not... here are a Demonstration
Ok i mean if BannerBomb3... Steelminer etc got fixed in the futureUnlikely, very few crashes are actually exploitable.
Even if it's exploitable, there's just about zero use for a secondary entrypoint these days since once you have CFW installed it doesn't matter.
I readed this thx... but i hear too you must load something in the RAM Save. More is better... is this right?I quoted how up above for you
If those were patched this wouldn't help since you'd still need an entrypoint in the first place to install the hacked save.Ok i mean if BannerBomb3... Steelminer etc got fixed in the future
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I readed this thx... but i hear too you must load something in the RAM Save. More is better... is this right?