Lakka Switch (L4T) update introduces new cores and QoL improvements

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After a period of hiatus, Lakka's L4T-based Switch port has been updated once more with some brand new goodies for everyone to enjoy!

Four additional cores are now available, specifically Mame 2010, OpenLara, Genesis Plus GX (previously removed due to technical issues) and, last but not least, Play! PS2 emulator. About the last one, while having a PS2 emulator running on a Switch is very, very interesting even in itself, you shouldn't expect it to run your favourite games flawlessly or at full speed just yet as it's still slow and experimental. Talking about more stable stuff, a good number of other cores have also been updated, with mupen64plus-next sporting better game compatibility thanks to a recent rebase, Dolphin and PPSSPP getting more options (and improved compatibility for the latter, plus the default audio driver has been changed to avoid freezes while running it), PRBoom adding support for John Romero's Sigil and miscellaneous fixes for PCSX-ReARMed. RetroArch has received a general update as well.

But it doesn't stop there! A couple of quality of life features have also been thrown into the mix, as Lakka L4T is now able to shut down the system without going back to RCM and the battery charges more quickly - both of which can be handy if you like to carry your Switch around.

Here is the full official changelog, quoted from the official thread:
Core updates:
  • New core: Play! PS2 emulator (experimental, quite slow for now)
  • New core: mame2010
  • New core: Genesis Plus GX; the core is back and now default for Sega consoles
  • New core: openlara, an open source Tomb Raider engine
  • mupen64plus-next: the core has been rebased against latest GLideN64, fixing compatiblity with the few games that were still broken (including Yoshi's Island 64)
  • Dolphin: the core has been updated with new core options (BBOX, texture cache accuracy)
  • PPSSPP: the core has been updated with a new core option, IO Timing, as well as an improved games compatibility
  • PCSX-ReARMed: the core has been updated
  • FBAlpha has been renamed FBNeo
  • Reicast has been renamed Flycast
  • PRBoom: the core has been updated and now supports sigil.wad
System:
  • There is now a Shutdown menu entry to properly shutdown the console from Lakka without the need to go back to RCM
  • RetroArch has been updated
  • The default audio driver is now alsathread - that fixes PPSSPP hard freezing when opening the menu / closing content
  • The Switch now charges faster in Lakka


A download link can be found in the sources below. You can find a guide on how to install Lakka L4T on your Switch here, while you should follow these instructions to update it. It's recommended to delete the old config before booting (located at microSD:\lakka\storage\.config\retroarch\retroarch.cfg) or you may run into issues.

:arrow: Source
:arrow: Official GBAtemp thread
 

Silent_Gunner

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I’ve bern using Lexar’s 512GB card. Was sceptical at first but it’s been working absolutely fine.
https://www.amazon.com/Lexar-High-Performance-512GB-microSDXC-UHS-I/dp/B07KBQQ82D/
so anyone here running this and Android lineage rom
what is the final verdict on Dolphin , does it run better under this or Android?
i have an extra card and i want to try one or the other i will which ever one is going get the best Dolphin support /compatibility
i know joycons are not working right yet under android but aside from that

I'm not sure that Android is in a state to compare. I mean, this is a homebrew solution that I, in my personal "Homebrew Completeness Scale" that I just named this moment, isn't really as complete as most of the stuff made for Horizon or even running plain 'ole Ubuntu. You can't dock (yet), and wireless controllers don't work (yet). But it's received more development and updates than Android for Switch has at this point. Doesn't mean anything about the performance of the two solutions, (I'm itching to try things out with this update real soon and maybe looking at Android if I'm desperately curious, new configurations and all that take time that is shorter than usual for yours truly because he has to get up earlier tomorrow) but if you were to ask me which of the two I think have the most potential, it would be Android. It's just not a good point of comparison right now like trying to compare an ODroid XU4 to a full, official build of RetroPie on the RPi4 as opposed to some guy tinkering around and getting things like reicast going.

As for Dolphin, I'm not saying that it's impossible that we won't get it running up to some extent. I ran it on Ubuntu, and I was able to play through the arcade mode with Maxi no problem at 45-50 FPS when the chips were OC'ed. It's impressive that the Switch can even do that, but we're talking about running an emulator that, even on a fully powered Nvidia Shield TV that doesn't have a battery for portability to worry about, can be a struggle with some games to run. If you want something of a more practical ceiling where performance is concerned, I'd say Reicast or Flycast on RetroArch is more realistic of a goal to achieve.

Besides, outside of a few earlier entries of some game franchises like Luigi's Mansion and Pikmin and the Metroid Prime Trilogy (which I think is money being left on the table for Nintendo in terms of ports given what the Switch is capable of in terms of control options), I don't see myself wanting to play Melee over Ultimate unless I'm feeling really nostalgic and/or want to poke fun at FOX VS. FOX! FINAL DESTINATION! 3 STOCKS! NO ITEMS! NO HAZARDS! AND A COMPETITIVE COMMUNITY THAT'S NOT EXACTLY THE BEST COMPARED TO THE FGC FROM WHAT I'VE HEARD, AND THAT'S SAYING SOMETHING!
 
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weatMod

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if you were to ask me which of the two I think have the most potential


yup that is pretty much what i was asking

Besides, outside of a few earlier entries of some game franchises like Luigi's Mansion and Pikmin and the Metroid Prime Trilogy (which I think is money being left on the table for Nintendo in terms of ports given what the Switch is capable of in terms of control options), I don't see myself wanting to play Melee over Ultimate unless I'm feeling really nostalgic

yeah i would just like to have WW and sunshine running on it for nostalgia
 

Basketto

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if you were to ask me which of the two I think have the most potential


yup that is pretty much what i was asking



yeah i would just like to have WW and sunshine running on it for nostalgia
WW and Sunshine both run full speed in lakka with 1700 overclock. WW has slowdowns in the battle with gannon and maybe 1 other time throughout otherwise perfect. As an emulation device I seriously doubt android will outperform ubuntu or lakka.
 
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username23bob

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so anyone here running this and Android lineage rom
what is the final verdict on Dolphin , does it run better under this or Android?
i have an extra card and i want to try one or the other i will which ever one is going get the best Dolphin support /compatibility
i know joycons are not working right yet under android but aside from that


i never got ubuntu running on my switch, but dolphin runs pretty well for me (tested wind waker, mario kart, sonic adventure 2 - pretty slow). i saw someone say that bluetooth controllers don’t work but i was playing wind walker with my pro controller

--------------------- MERGED ---------------------------

WW and Sunshine both run full speed in lakka with 1700 overclock. WW has slowdowns in the battle with gannon and maybe 1 other time throughout otherwise perfect. As an emulation device I seriously doubt android will outperform ubuntu or lakka.

how to overclock? i already flashed magisk, tho idk if that’s what’s needed.
 

Basketto

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i never got ubuntu running on my switch, but dolphin runs pretty well for me (tested wind waker, mario kart, sonic adventure 2 - pretty slow). i saw someone say that bluetooth controllers don’t work but i was playing wind walker with my pro controller

--------------------- MERGED ---------------------------



how to overclock? i already flashed magisk, tho idk if that’s what’s needed.
Lakka doesnt need anything to be flashed, you download 2 files from the link, drop them onto your sd, run with hekate. The overclock options are literally in the first dropdown menu. GPU/CPU overclock you cannot miss them.
 
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username23bob

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Lakka doesnt need anything to be flashed, you download 2 files from the link, drop them onto your sd, run with hekate. The overclock options are literally in the first dropdown menu. GPU/CPU overclock you cannot miss them.

sorry, i meant how do you over clock on android.
 

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