yes make a folder call it base and put those three folders in it.
Still nothing
yes make a folder call it base and put those three folders in it.
For those others having trouble try deleting the file from content/rom folder.
Not the folder just the rom file inside named according to the ini.
The original rom file used.
Ok, first check the contents of the Wii U game that you are occupying to create the base.Still nothing
Ok, first check the contents of the Wii U game that you are occupying to create the base.
In a decrypted game, the program verifies the existence of the following files and folders:
C:\path_to\wiiu_vc_n64_game\code\app.xml
C:\path_to\wiiu_vc_n64_game\code\cos.xml
C:\path_to\wiiu_vc_n64_game\code\VESSEL.rpx
C:\path_to\wiiu_vc_n64_game\content\config
C:\path_to\wiiu_vc_n64_game\content\rom
C:\path_to\wiiu_vc_n64_game\content\BuildInfo.txt
C:\path_to\wiiu_vc_n64_game\content\config.ini
C:\path_to\wiiu_vc_n64_game\content\FrameLayout.arc
C:\path_to\wiiu_vc_n64_game\meta\iconTex.tga
C:\path_to\wiiu_vc_n64_game\meta\bootTvTex.tga
C:\path_to\wiiu_vc_n64_game\meta\bootDrcTex.tga
C:\path_to\wiiu_vc_n64_game\meta\meta.xml
On the other hand, if the Wii U game that you are occupying to create the base is encrypted, 64Inject only deciphers the "cos.xml" file and verifies that it references the file "VESSEL.rpx".
If any of the decrypted files or folders do not exist, then 64Inject will not create a folder named "base" next to the executable. If the "base" folder does appear next to the executable, then the problem is when 64Inject tries to copy the Wii U game.
It is considered that a base is loaded when in the "base" folder, next to the executable, there are the previously listed files.
The compatibility list is the same.is there a compatibility list?
because for injectiine banjo tooie for example, runs with graphic problems. Conker doesnt even run.
wait! did you replied to my question on new tetris? If you have tips how to make the blocks visible w/o bigger slowdowns, please let me know. Often I saw it working pretty good, until it slowed down dramatically. maybe after a minute of game play.I had some trouble with that game graphics glitches but I think I got it going after some tinkering had some flickering issues and the blocks did not display correctly at times or sometimes not at all I will post ini settings later on I think it on my Green list.
Alright, thanks for your tests. Maybe I will fix my original Z64 HW and give up on emulation of that game. It seems doomed, so far it didnt worked on any emulation platform (Pandora, WiiU, NSW, RPi) for me.@ciaomao Unfortunately no although Game was in my Green List as in Compatable but just because it appeared to Boot well and Run.
I have tryed various different ini settings Game Runs Full Speed until intro and drops to around 14.25 FPS but Speed goes back to normal at Main Menu and onwards ingame but No Blocks until they fall.