Hacking 64Inject - Definitive N64 Wii U Virtual Console Injector

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jake6a

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CORE

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For those others having trouble try deleting the file from content/rom folder.

Not the folder just the rom file inside named according to the ini.
The original rom file used.
 

jake6a

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For those others having trouble try deleting the file from content/rom folder.

Not the folder just the rom file inside named according to the ini.
The original rom file used.

Deleted Unsme0.005, however still getting Base not valid
 

phacox_cll

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Still nothing :(
Ok, first check the contents of the Wii U game that you are occupying to create the base.

In a decrypted game, the program verifies the existence of the following files and folders:

C:\path_to\wiiu_vc_n64_game\code\app.xml

C:\path_to\wiiu_vc_n64_game\code\cos.xml

C:\path_to\wiiu_vc_n64_game\code\VESSEL.rpx

C:\path_to\wiiu_vc_n64_game\content\config

C:\path_to\wiiu_vc_n64_game\content\rom

C:\path_to\wiiu_vc_n64_game\content\BuildInfo.txt

C:\path_to\wiiu_vc_n64_game\content\config.ini

C:\path_to\wiiu_vc_n64_game\content\FrameLayout.arc

C:\path_to\wiiu_vc_n64_game\meta\iconTex.tga

C:\path_to\wiiu_vc_n64_game\meta\bootTvTex.tga

C:\path_to\wiiu_vc_n64_game\meta\bootDrcTex.tga

C:\path_to\wiiu_vc_n64_game\meta\meta.xml

On the other hand, if the Wii U game that you are occupying to create the base is encrypted, 64Inject only deciphers the "cos.xml" file and verifies that it references the file "VESSEL.rpx".

If any of the decrypted files or folders do not exist, then 64Inject will not create a folder named "base" next to the executable. If the "base" folder does appear next to the executable, then the problem is when 64Inject tries to copy the Wii U game.

It is considered that a base is loaded when in the "base" folder, next to the executable, there are the previously listed files.
 

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CORE

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Try selecting code folder I think I may have experienced this first run.

But everything else is flawless latest java Windows 7 and FZeroX as base.

. z64 roms are best to use

I dont normally pack to wup so I can swap out Vessel.rpx from different revisions for testing I have injected over 200 roms so far with no problems.
 
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ciaomao

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does new tetris works? or does it suffer by buffer issues as on switch/retropie? ...if somebody checked already
 

CORE

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I had some trouble with that game graphics glitches but I think I got it going after some tinkering had some flickering issues and the blocks did not display correctly at times or sometimes not at all I will post ini settings later on I think it on my Green list.
 

jake6a

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Ok, first check the contents of the Wii U game that you are occupying to create the base.

In a decrypted game, the program verifies the existence of the following files and folders:

C:\path_to\wiiu_vc_n64_game\code\app.xml

C:\path_to\wiiu_vc_n64_game\code\cos.xml

C:\path_to\wiiu_vc_n64_game\code\VESSEL.rpx

C:\path_to\wiiu_vc_n64_game\content\config

C:\path_to\wiiu_vc_n64_game\content\rom

C:\path_to\wiiu_vc_n64_game\content\BuildInfo.txt

C:\path_to\wiiu_vc_n64_game\content\config.ini

C:\path_to\wiiu_vc_n64_game\content\FrameLayout.arc

C:\path_to\wiiu_vc_n64_game\meta\iconTex.tga

C:\path_to\wiiu_vc_n64_game\meta\bootTvTex.tga

C:\path_to\wiiu_vc_n64_game\meta\bootDrcTex.tga

C:\path_to\wiiu_vc_n64_game\meta\meta.xml

On the other hand, if the Wii U game that you are occupying to create the base is encrypted, 64Inject only deciphers the "cos.xml" file and verifies that it references the file "VESSEL.rpx".

If any of the decrypted files or folders do not exist, then 64Inject will not create a folder named "base" next to the executable. If the "base" folder does appear next to the executable, then the problem is when 64Inject tries to copy the Wii U game.

It is considered that a base is loaded when in the "base" folder, next to the executable, there are the previously listed files.

Thanks a lot for the detailed info!

Somehow I have all the above files except "C:\path_to\wiiu_vc_n64_game\code\app.xml", I am using CDecrypt to decrypt the game, is there anything I am doing incorrectly?

EDIT: I have redecrypted using CDecrypt and the base seems to load fine now, thanks for the detailed debugging.
 
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pbsk8

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is there a compatibility list?

because for injectiine banjo tooie for example, runs with graphic problems. Conker doesnt even run.
 

phacox_cll

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CORE

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Conker will not run at all via inject.
I and others have not been able to get it to work it Boots but crashes with Blue Screen.

Your only option is Wii64 GlideN64 although I would recommend u to try Not64 instead.

You can apply C2W Patch and overclock.
 
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CORE

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The base is made up of an extracted WiiU N64 Virtual Console Title.

Decrypted with Cdcrypt from a Wup install package.

code
content
meta

Three folders code contains executable Emulator in this case.

content contains Rom and ini along with shaders and other various configs basically the data folder.

meta is all the icons and Title labels and descriptions etc.

FZeroX is the latest version of the Emulator so get that game and dcrypt it and there is ur base u can delete the file in content\rom folder because the rom u want to inject will be going there.

When picking base folder choose code folder if it does not pick it up but it should so create a folder called base and put code content and meta folders in it and select base folder as base it best to put it in same directory as the injector I have mine set that way.

Injector\injector. exe
Injector\base
Injector\images
Injector\ini's
Injector\output
Injector\roms

output my successful injected rom made with injector.

roms is the folder which has the roms I want to inject.

ini's has my ini files.

images has my icons and screen images.
 
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ciaomao

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I had some trouble with that game graphics glitches but I think I got it going after some tinkering had some flickering issues and the blocks did not display correctly at times or sometimes not at all I will post ini settings later on I think it on my Green list.
wait! did you replied to my question on new tetris? If you have tips how to make the blocks visible w/o bigger slowdowns, please let me know. Often I saw it working pretty good, until it slowed down dramatically. maybe after a minute of game play.
 

CORE

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@ciaomao Unfortunately no although Game was in my Green List as in Compatable but just because it appeared to Boot well and Run.
I have tryed various different ini settings Game Runs Full Speed until intro and drops to around 14.25 FPS but Speed goes back to normal at Main Menu and onwards ingame but No Blocks until they fall.
 

ciaomao

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@ciaomao Unfortunately no although Game was in my Green List as in Compatable but just because it appeared to Boot well and Run.
I have tryed various different ini settings Game Runs Full Speed until intro and drops to around 14.25 FPS but Speed goes back to normal at Main Menu and onwards ingame but No Blocks until they fall.
Alright, thanks for your tests. Maybe I will fix my original Z64 HW and give up on emulation of that game. It seems doomed, so far it didnt worked on any emulation platform (Pandora, WiiU, NSW, RPi) for me.
 
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