Team AtlasNX unveils PegaScape: a PegaSwitch launcher and DNS for 1.0.0-3.0.0 consoles


We already knew that @noahc3 and the rest of Team AtlasNX were up to something since Kosmos v12.1.1's release. The pixelated teaser image was clearly showing some kind of launcher but, at the time, nobody knew exactly what it was. However, the cat is now out of the bag, as the team's members have just unveiled PegaScape, complete with a video showing it in action!

PegaScape is a launch portal for PegaSwitch in the form of a custom DNS for your console. PegaSwitch alone has been out for a long time now, however, in order to run unsigned code on your console, a user would have to set it up on a machine on his network and run it locally. This is no longer the case with PegaScape, as it provides an easy to use interface with some useful bundled scripts and exploits that can be executed with the click of a button! More importantly, both the Nereba and Caffeine exploits are supported out of the box, which will provide an easy way to launch RCM payloads without the use of a jig/dongle on firmware 1.0.0 and 3.0.0 on all consoles! The latter has been announced to work on other versions, with 4.1.0 and thus patched Switch support being almost ready, however, users will have to wait until they're updated to do so: in the meantime, userland homebrew can still be executed via hbmenu.



PegaScape will work on any Switch compatible with PegaSwitch (firmware 1.0.0 requires Puyo Puyo Tetris, while later ones can use FakeNews or the Web Browser Applet methods). No release ETA has been given yet, however, an early Patreon release may come in the near future.

:arrow: Source
 
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Wario

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@WerWolv convinced me to order an AceNS dongle today haha. I'll still be looking forward to this however as it'll be a nice secondary boot option (if for some reason I can't use my dongle).

Could I get a recommendation on where to buy an AceNS dongle? I assume it's high quality injection molded and not 3D printed with a bent paper clip. That it's a precisely made and fitted dongle that won't prematurely wear out or mess up the Switch's joycon connection. More importantly a place where my CC info is safe, or just buy with PayPal?
 

Essasetic

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Could I get a recommendation on where to buy an AceNS dongle? I assume it's high quality injection molded and not 3D printed with a bent paper clip. That it's a precisely made and fitted dongle that won't prematurely wear out or mess up the Switch's joycon connection. More importantly a place where my CC info is safe, or just buy with PayPal?
I managed to get it through Amazon. If you can't find it there try eBay.
 

Ricouyalaire

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hello there are some who are in 3.0.0 and who tested pegascape? Me it crashes (black screen press power code error 6122-0002 ...) when I click on the sticker caffeine and then on the badge "text" (I pack kosmos 12.2 on my sd) An idea?
 
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ButtBoyBoris

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hello there are some who are in 3.0.0 and who tested pegascape? Me it crashes (black screen press power code error 6122-0002 ...) when I click on the sticker caffeine and then on the badge "text" (I pack kosmos 12.2 on my sd) An idea?
I have a similar problem, Iam on 3.0.0 and also get a black screen. Tried almost 100 times with the same result:/ But there is other users on 3.0.0 that it works for!

Think the team is working on a fix....
 

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Sorry if it's a stupid suggestion, but is it theoretically possible, since we can run homebrew and caffeine using pegascape on firmwares up to 3.0.0, to run some dns server locally on switch, then set dns records in fw to 127.0.0.1 thus making this an offline exploit? Of course it also requires porting to switch software to receive connections from Nintendo eShop. Are there any restrictions aside from difficulties to port all these applications to run on a console?
 

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We already knew that @noahc3 and the rest of Team AtlasNX were up to something since Kosmos v12.1.1's release. The pixelated teaser image was clearly showing some kind of launcher but, at the time, nobody knew exactly what it was. However, the cat is now out of the bag, as the team's members have just unveiled PegaScape, complete with a video showing it in action!

PegaScape is a launch portal for PegaSwitch in the form of a custom DNS for your console. PegaSwitch alone has been out for a long time now, however, in order to run unsigned code on your console, a user would have to set it up on a machine on his network and run it locally. This is no longer the case with PegaScape, as it provides an easy to use interface with some useful bundled scripts and exploits that can be executed with the click of a button! More importantly, both the Nereba and Caffeine exploits are supported out of the box, which will provide an easy way to launch RCM payloads without the use of a jig/dongle on firmware 1.0.0 and 3.0.0 on all consoles! The latter has been announced to work on other versions, with 4.1.0 and thus patched Switch support being almost ready, however, users will have to wait until they're updated to do so: in the meantime, userland homebrew can still be executed via hbmenu.



PegaScape will work on any Switch compatible with PegaSwitch (firmware 1.0.0 requires Puyo Puyo Tetris, while later ones can use FakeNews or the Web Browser Applet methods). No release ETA has been given yet, however, an early Patreon release may come in the near future.

:arrow: Source

Hi community, what does it mean if says there are no scripts for my firmware when i try to inject fake news? thanks
 

M7L7NK7

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Sorry if it's a stupid suggestion, but is it theoretically possible, since we can run homebrew and caffeine using pegascape on firmwares up to 3.0.0, to run some dns server locally on switch, then set dns records in fw to 127.0.0.1 thus making this an offline exploit? Of course it also requires porting to switch software to receive connections from Nintendo eShop. Are there any restrictions aside from difficulties to port all these applications to run on a console?

No because the browser won't cache the exploit. It has the cache disabled, but the eshop doesn't, so theoretically launching it through the eshop (and having it set up to cache itself) may work offline. I've been working on figuring it out for a while so hopefully one day...
 

dujdujduj

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No because the browser won't cache the exploit. It has the cache disabled, but the eshop doesn't, so theoretically launching it through the eshop (and having it set up to cache itself) may work offline. I've been working on figuring it out for a while so hopefully one day...

Is it possible to inject cache directly into the loginShare save file or wherever the cache happens to be stored, like with fake news?
 

M7L7NK7

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Is it possible to inject cache directly into the loginShare save file or wherever the cache happens to be stored, like with fake news?

No idea hey, no one's looked into how the cache works. When you visit the shop it generates a httpcache folder, cache.fat and httpcache.dat in the shops save file, but idk what's in them as I'm banned and mine generates empty files.
 

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I have an unbanned switch that I use online that I was going to try dumping the cache from... but I needed its BIS keys, and I lost my jig. I ordered a new one and it should come soon.
 
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