L4T Lakka Switch - now with audio and Vulkan

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Lakka Switch, L4T edition
I am proud to finally release the L4T version of Lakka Switch!
New kernel, new logo, new drivers, audio... everything is fresh and clean.

Did I mention Rayman 3 was full speed on Dolphin? ( ͡° ͜ʖ ͡°)

General system updates
  • New Linux kernel and underlying operating system, based on Linux4Tegra and Jetson Nano drivers
    • mainline kernel has been deprecated
    • system features should now be on par with the L4T Ubuntu distribution, except for dock support
    • Bluetooth was lost in the battle and needs some rest to come back stronger
  • aarch64 is now the default and mainly supported architecture
    • arm has been deprecated since L4T doesn't support it
  • New logo made with the help of jaames and the R:S community
New features and improvements
  • Audio now works through the internal speakers and headphones
  • The new GPU driver supports both Vulkan and OpenGL
  • RAM is now locked at full speed (1600Mhz), was 800MHz before
  • The system is now way more stable and should boot for everyone with a decent SD card (no more black screen of death)
  • RetroArch has been updated to add menu widgets (fancy onscreen notifications)
  • Overclock profiles have been updated :
    • Renamed all profiles
    • Added more overclock profiles
    • Added underclock profiles
New cores
  • mupen64plus-next (N64 emulator)
    • The core is full speed, even on aarch64 thanks to the new dynarec
    • Includes the updated version of the GlideN renderer
  • picodrive (various Sega consoles)
    • The core replaces Genesis Plus GX (Game Gear support has been dropped)
  • Beetle PSX HW (PSX emulator with OpenGL and Vulkan renderer)
    • The core performs worse than PCSX ReARMed for now, even with Vulkan
  • reicast (Dreamcast emulator)
    • The core is full speed on all commercial games, no visual glitches
    • The OIT renderer works (better accuracy), speed is still good on 1x resolution
    • The core needs the Dreamcast BIOS files to be placed in /lakka/storage/system/DC
    • WinCE games are currently not supported - there is a WinCE version of the reicast core in the works but the aarch64 dynarec is too slow for the games to be playable (for now)
  • Yaba Sanshiro (Saturn emulator)
    • The core is full speed on all commercial games
    • Yabause and Kronos were also added but both perform worse than Yaba Sanshiro
  • theodore (Thomson MO/TO emulator)
Updated cores
  • Dolphin : Vulkan support
    • With Vulkan, Dolphin runs decently - some games are playable, some are full speed... see for yourself, try it and experiment with different games and settings!
  • PCSX ReARMed : Switch optimizations and CHD support
  • PPSSPP : doesn't crash anymore when closing content
Removed cores
  • mupen64plus
  • parallel-n64
  • Genesis Plus GX
  • Ishiiruka
    • It might come back once the core is updated with the (beta) Vulkan renderer
Credits
  • Kernel and drivers work: NVIDIA, switchroot team (especially ByLaws and langerhans)
  • Lakka Switch work: natinusala and plaidman
  • RetroArch, original Lakka distribution: libretro team
  • mupen64plus-next: Gillou and m4xw
  • PCSX ReARMed: Switch optimizations by m4xw, CHD support by aliaspider
  • Dolphin core: aliaspider
  • reicast core: flyinghead

Download link

The Lakka Switch website has been updated with the new version: https://lakka-switch.github.io/documentation/

Please note that you can't dual boot Ubuntu and Lakka Switch for now (it will always boot Ubuntu).
 

EmulateLife

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I don't think retroarch for horizon works with external HDD yet. At least that i am aware of.

No it doesn't that's what I'm saying that the ability to read the external hard drive as an sd card would probably be necessary for either this or Horizon to be able to play roms off hdd. Unless there's another way.
 

medoli900

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I’m misunderstanding both the pro controllers don’t have analogue support either , so I’ll just have to wait for a new dolphin core or some clever dude to enable 3rd party controller support . Many thanks everybody,
Or simply wait for dock support, so GameCube controller would be supported.
 
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Imancol

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Does anyone have a good setup to play Wind Waker and Twilling Princess well? (GameCube), without any lag if possible in the surrounding area.

I would also like to know what the Wifi option is for me if I can not upload folders repotas (FTP) for games, rather than for achievements ... and I can not download nucleos and other utilities such as Cheats ...

I would also like to know if someone has a solution for the Metal Gear Solid game: Peace Walker, the interface does not have the letters or numbers visible.

--------------------- MERGED ---------------------------

^ Megabits (Mb), Megabytes (MB) :rofl2:
I've never had the use of using Megabits for anything, so even mb would be Megabytes of any shape.
 

stick267

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Does anyone have a good setup to play Wind Waker and Twilling Princess well? (GameCube), without any lag if possible in the surrounding area.

I would also like to know what the Wifi option is for me if I can not upload folders repotas (FTP) for games, rather than for achievements ... and I can not download nucleos and other utilities such as Cheats ...

I would also like to know if someone has a solution for the Metal Gear Solid game: Peace Walker, the interface does not have the letters or numbers visible.

--------------------- MERGED ---------------------------


I've never had the use of using Megabits for anything, so even mb would be Megabytes of any shape.
Wind Waker runs well at 1.7GHz overclock and 60% emulated clock in Dolphin settings. There will be slowdowns throughout your playthrough, but I'm up to Ganon's Tower and I haven't experienced any game breaking issues. It runs at a comfortable framerate more often than not.

Btw, megabits per second is a common usage for classifying internet speeds.
 
Last edited by stick267,

Imancol

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Wind Waker runs well at 1.7GHz overclock and 60% emulated clock in Dolphin settings. There will be slowdowns throughout your playthrough, but I'm up to Ganon's Tower and I haven't experienced any game breaking issues. It runs at a comfortable framerate more often than not.

Btw, megabits per second is a common usage for classifying internet speeds.
The Megabytes of data or internet are a deception haha
 

Jackson98

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Wind Waker runs well at 1.7GHz overclock and 60% emulated clock in Dolphin settings. There will be slowdowns throughout your playthrough, but I'm up to Ganon's Tower and I haven't experienced any game breaking issues. It runs at a comfortable framerate more often than not.

Btw, megabits per second is a common usage for classifying internet speeds.

Ya same settings i use :P 60%, I think aswell(although haven't tested too thoroughly) you can get a smoother performance if you hold B on startup(sometimes you need to keep mashing it) and change from 60Hz option to NO(At nintendo logo). Game runs more smoothly at 50Hz. I use Threaded Video in the settings also.
I have a feeling the dolphin emulator version itself plays a part in the performance too(specially audio), I seem to be able to up the EFB scale to 2X(much nicer resolution) with the above settings and the game in the opening village runs almost perfectly, with just occassional audio stutters.
 
Last edited by Jackson98,

RedPino

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Hi Guys,

I hope someone can help me out. I downloaded the latest build of Lakka for the switch, followed the instructions, uses FAT32 file system (on two different SD CARDS) but still when I try to boot into Lakka I get black screen.
The Haketa is loading fine, I go to launch and select the Lakka configuration and black screen. Tried two different SD CARDs, reformatted them, tried rufus, fat32 format, whatnot, still black screen.

Anyone?
 

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