Okay...eight pages, and most of it is nothing but schoolyard banter. I'm saddened, but not really surprised (I know my tempers).
I'm also a bit annoyed by the fact that most just hate the business move because they fear that every developer will quit developing for steam and they will be forced to use an inferior client. At least the linux users have decent ground for this fear (rocket league runs cross-platform. Epic's store is only available in windows. Ergo...if rocket league disappears from steam, it'll become out of reach for them). Especially since valve is shaking up the industry with protondb,
literally bringing thousands of (windows only) steam games to linux.
...but while I am among that group, I see some positive on this as well. A bit selfish, perhaps, but let's not pretend that your posts aren't clouded by your ego(1).
What that is? I'll get to that...
Interesting - Epic and Psyonix go way back, as Psyonix worked on the vehicle physics for Unreal Tournament 2004 and Rocket League, or rather its predecessor Supersonic Acrobatic Rocket Powered Battle Cars, started life as a UT2004 mod - and of course Rocket League is made in the Unreal Engine. So it's kind of a natural partnership - I'm a bit surprised that Rocket League wasn't developed with Epic in the first place, but I guess they were busy with Gears of War for Microsoft for quite a while there - it's just unfortunate that this is the next step in their aggressive approach to pursuing Epic Store exclusives. After four years on Steam there's no reason to stop selling the game there.
Thanks for that post. I knew Psyonix rang a bell with me, and not just for rocket league. I did some digging as well, and it's even better than that: Psyonix basically made UT2004's widely popular Onslaugt mode (
link to an interview of that time(2) ). I had totally forgotten that.
And that brings me to the good news I mentioned earlier: UT2004's onslaught mode was WAAAAAAAAY better than UT3's warfare mode. The vehicles were more fun, the balance was better and the game was more elegant. I know that the next UT installment hung kind of 'in limbo' ever since fortnite took over, but this acquisition honestly makes a lot of sense (that new pre-alpha UT is still completely without vehicles). More so: they should have bought them years ago.
So am I sad that I won't be able to play rocket league anymore? Not at all (heck...I have already bought that game long ago). I'm somewhat worried that this'll be a detriment to linux gaming(3), but the potential for what psyonix can add to Epic easily counterweights that.
(1) small hint: if you cared about rocket league, you would've bought it already...years ago. So I'm not impressed by your ability to write "they can suck a dong" on an internet forum
(2): purely coincidental: the interviewer was a close gaming buddy of mine back in the glory of UT2004 days.
(3): in a rather ironical move: one of the first projects after migrating to linux was to get UT2004 to work on it. It does...and I don't mean through proton (that works as well, but unless the later versions improved it, then there's a - albeit more complex - way to get it working more smoothly).