Atmosphère 0.8.8 released, now compatible with firmware 8.0.0

atmosphere-png.162000

We've seen it time and time again: an OFW update drops by, CFW gets broken, the devs start working and everything gets fixed eventually. However, looks like this time it's sooner rather than later for the Switch scene, as Atmosphère 0.8.8 has just been released thanks to the efforts of @SciresM and his team!

The key feature this time around is, of course, firmware 8.0.0 support, which was released by Nintendo earlier this month. While it's still recommended for patched units to avoid updating, as the new OFW fully fixed the vulnerabilities used by the upcoming dejà vu exploit chain, unpatched units can now install it and enjoy CFW safely. Some bugfixes are also included, as well as custom exception handlers for Stratosphère modules.

One last important detail to keep in mind is that fusee-primary was updated with this version: you'll need to update it in case you're using it, otherwise Atmosphère may not boot properly.

As usual, you can find the full changelog below:
0.8.8 is Atmosphère's fifteenth official release.

fusee-primary was last updated in: 0.8.8.

With thanks to the @switchbrew team, Atmosphère 0.8.8 is bundled with hbl 2.1, and hbmenu 3.0.1.

The following was changed since the last release:

  • Support was added for firmware version 8.0.0.
  • Custom exception handlers were added to stratosphere modules.
    • If a crash happens in a core atmosphere module now, instead of silently failing a reboot will occur to log the information to the SD card.
  • A bug was fixed in creport that caused games to hang when crashing under certain circumstances.
  • A bug was fixed that prevented maintenance mode from booting on 7.0.0+.
  • General system stability improvements to enhance the user's experience.
For information on the featureset supported by 0.8.0, please see the official release notes.

UPDATE: A hotfix was released for people having issues with the CFW.


:arrow: Source
:arrow: GBAtemp thread
 
Last edited by RattletraPM,

Clockdryve

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I think you've confused yourself so much you're confusing me.

Not sure what you mean by "4.2" but Atmosphere should work on all firmwares including this latest release. The issue is most likely trying to boot CFW on an exFAT formatted SD card. Reformat the SD card to FAT32. Since your SD card is larger than 32 GB, you will have to format without the Windows formatter. Use something like GUIFormat.

And I cannot fathom any reason why your currently installed content would need the new keys when the keys are already on the console. Its not like whenever you update your firmware normally, suddenly your eShop purchases no longer work. Keys only need to be redumped if you are trying to convert or extract a game on your computer that is encrypted with a newer masterkey found only on the later firmwares. This is correlated to the firmware requirements of the game, not so much the release date (e.g. Smash works on 5.1 despite being released around the time 6.2 was out).

Lastly, Switch doesn't use .CIA files.


What I mean is....if updating my Atmosphere files from 0.8.4 to higher version = It will not effect anything homebrew or NSP game play after the payload update (old stuff on card still work)? And IF I update to firmware (cfw) Switch OS 8.0 "new" = will this cause my previous nsp games (currently cfw 6.2.0) to not play now while on v8.0 switch? *Version 4.2.0 "mentioned above" was just the old original firmware of my switch - before I updated with ChoiDujourNX with the AutoRCM. "above mention" SD card is fine - just putting it out there that I am using ExFat on a 256gb card - in case the exfat might be another issue. noobie input - totally ;-) *I've read something about "keys" and updates causing some changes....maybe it's tools that must be upgraded/made, I don't know. I thought it caused some awful crap that boogered up our running of nsp backups from earlier firmwares. So -- Updating my Payloader "same" to same "higher version" will cause no ill effects (understand some homebrew might 'break" occasionally) ....... roms and homebrew normally not affected - Updating Nintendo OS "base" when CFW "approved" causes no issues with my NSP backups (keys are always the same) *I do understand that sometimes some homebrew can be occasionally broken in early updates (normally later fixed).

*store keys along with nand backup in multiple SAFE storage places?? All is good?


I am a 56 year old truck driver - Just capable enough on PC to "hurt myself".....

Only playing around with Switch for around 3 weeks and waiting half that time for "tools".
Just put CFW on my old 3Ds a few days ago. It's been laying around (out in truck) for years (few hours to find info and install cfw on it = cool) CIA's are DS files/

Have had CFW on PSP and PSPGo (PSP since back when we needed to use jig battery and custom SD format tools) *made "many" PSP & Go cfw installs.
Had the HDD backup of games on PS2 back in the day with a CD bootloader. Fun Times. LOL

Oh....and used "strike objects" near coin slots (registered as a coin drop) on the old coin op consoles back in the day - AND the quarter on a string (dental floss) trick, as needed :-)

I edited (immediately) my post where I said "CIA Files".....that was a mistake = CIA files are Nintendo 3DS format. My bad....was hot and heavy on the 3DS most recently. Nightly

You had to have replied "very quickly" to miss the CIA edit....Thanks for the quick reply - no doubt (thumbsup).
 
Last edited by Clockdryve,

rockMan83

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no luck with the hotfix for me. All previous installed games (.NSPs) are corrupt. I'm running everything from a maxed out 400GB exFat card. I'll have to reInstall it all again...what a bummer and yes my 5 year old updated when I was at work and I didn't bother to create a nand backup. It's airplane mode all the way when the new OFW hits.
 

DuveltjeDG

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no luck with the hotfix for me. All previous installed games (.NSPs) are corrupt. I'm running everything from a maxed out 400GB exFat card. I'll have to reInstall it all again...what a bummer and yes my 5 year old updated when I was at work and I didn't bother to create a nand backup. It's airplane mode all the way when the new OFW hits.
I think you installation of NSP's is the issue. Did you use tinfoil maybe?

My setup
  • Latest Atmosphere with hotfix
  • Latest ES and FS patches
  • Latest Hekate with autoboot profile for Atmosphere 0.8.8
  • All games (XCI->NSP, NSP Eshop, DLC etc) installed with GoldLeaf 0.5 and Goldtree.
No issues what so ever. It should be something with the way your games were installed.

Try to remove a game that does not work and reïnstall with goldleaf. I'm almost certain it will work. In another threat this was the solution for the games that didn't work.
 
Last edited by DuveltjeDG,

Draxzelex

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What I mean is....if updating my Atmosphere files from 0.8.4 to higher version = It will not effect anything homebrew or NSP game play after the payload update (old stuff on card still work)? And IF I update to firmware (cfw) Switch OS 8.0 "new" = will this cause my previous nsp games (currently cfw 6.2.0) to not play now while on v8.0 switch? *Version 4.2.0 "mentioned above" was just the old original firmware of my switch - before I updated with ChoiDujourNX with the AutoRCM. "above mention" SD card is fine - just putting it out there that I am using ExFat on a 256gb card - in case the exfat might be another issue. noobie input - totally ;-) *I've read something about "keys" and updates causing some changes....maybe it's tools that must be upgraded/made, I don't know. I thought it caused some awful crap that boogered up our running of nsp backups from earlier firmwares. So -- Updating my Payloader "same" to same "higher version" will cause no ill effects (understand some homebrew might 'break" occasionally) ....... roms and homebrew normally not affected - Updating Nintendo OS "base" when CFW "approved" causes no issues with my NSP backups (keys are always the same) *I do understand that sometimes some homebrew can be occasionally broken in early updates (normally later fixed).

*store keys along with nand backup in multiple SAFE storage places?? All is good?


I am a 56 year old truck driver - Just capable enough on PC to "hurt myself".....

Only playing around with Switch for around 3 weeks and waiting half that time for "tools".
Just put CFW on my old 3Ds a few days ago. It's been laying around (out in truck) for years (few hours to find info and install cfw on it = cool) CIA's are DS files/

Have had CFW on PSP and PSPGo (PSP since back when we needed to use jig battery and custom SD format tools) *made "many" PSP & Go cfw installs.
Had the HDD backup of games on PS2 back in the day with a CD bootloader. Fun Times. LOL

Oh....and used "strike objects" near coin slots (registered as a coin drop) on the old coin op consoles back in the day - AND the quarter on a string (dental floss) trick, as needed :-)

I edited (immediately) my post where I said "CIA Files".....that was a mistake = CIA files are Nintendo 3DS format. My bad....was hot and heavy on the 3DS most recently. Nightly

You had to have replied "very quickly" to miss the CIA edit....Thanks for the quick reply - no doubt (thumbsup).
Well while the CFW itself supports firmware 8.0, the same cannot be said for the various homebrew applications and other software projects on the Switch. We have already discovered certain things do not work on firmware 8.0 such as themes or amiibo emulation. Not to mention that Atmosphere utilizes firmware-based patches for piracy. They have now been updated and can either be grabbed from this thread or the CFW and homebrew bundle known as Kosmos so you will need those if you're going to be moving to firmware 8.0. You should also be using FAT32 as unlike exFAT, it won't corrupt your SD card.

Keys are a bit of a more complicated topic but generally, a user doesn't need to update his or her keys. Keys are either brought up when it comes to decrypting Switch content (e.g. converting .XCI files, repacking .NSP files, making themes) or for booting CFW. As newer and newer content come out, they are often encrypted with keys found on higher firmwares. Thing is, these keys are already embedded into your console whenever you update. The purpose of these keys are to perform functions outside of the Switch like on your computer because your computer doesn't naturally have access to these keys. The other keys, ones used to boot CFW, are rarely provided or utilized. These just hamper CFW from booting newer firmwares but are handled in ways that don't require noobs to do anything. The CFW handles key derivation for them so they don't have to provide the keys themselves (which would be illegal).
 
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rockMan83

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I think you installation of NSP's is the issue. Did you use tinfoil maybe?

My setup
  • Latest Atmosphere with hotfix
  • Latest ES and FS patches
  • Latest Hekate with autoboot profile for Atmosphere 0.8.8
  • All games (XCI->NSP, NSP Eshop, DLC etc) installed with GoldLeaf 0.5 and Goldtree.
No issues what so ever. It should be something with the way your games were installed.

Try to remove a game that does not work and reïnstall with goldleaf. I'm almost certain it will work. In another threat this was the solution for the games that didn't work.
Yes, games were installed by various methods (romMenu, tinFoil, Lithium, Goldleaf). None seem to work anymore, however reinstalling via the latest Goldleaf does resolve. It's just a pain to have to delete and reInstall every game, but so be it. I'm just happy to be back in action on 8.0!
 

vanir29

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I meant the switch boots 7.x without a dongle, no point in having a downgraded console for dejavu if it has too many fuses burned and you need a dongle to boot the console.

wait, I didn't know that it is possible to boot CFW without a dongle, I still use tegrarcmgui or a dongle to boot Atmosphere even on 7.0.1, how is that possible if your autoRCM is enabled?
 

naddel81

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Yes, games were installed by various methods (romMenu, tinFoil, Lithium, Goldleaf). None seem to work anymore, however reinstalling via the latest Goldleaf does resolve. It's just a pain to have to delete and reInstall every game, but so be it. I'm just happy to be back in action on 8.0!

so goldleaf fixes game installs? I thought the corrupting was due to old 4NXCI conversions being invalid?!
 

smf

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wait, I didn't know that it is possible to boot CFW without a dongle, I still use tegrarcmgui or a dongle to boot Atmosphere even on 7.0.1, how is that possible if your autoRCM is enabled?

You can use dejavu to boot it, although not from 7.0.1 (yet). Not with autorcm though.

But what I was referring to is you can downgrade any switch to any version, but if the fuses are burnt then you need a dongle for it to boot at all whether you use autorcm or not as the fuse count won't match. I was trying to find out whether the fuse count for 8 was the same for 7.
 
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xenon

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Since a few Atmos releases, I can't play ACA (Arcade Archives) games anymore. I'm "blaming" Atmos because my firmware is always the same, 7.0.1, and I was able to run those games when I first got started with CFW (mid-March). I started with Kosmos + Hekate + 90NDS and slimmed down to just Atmos + Incognito. Asking in the Incognito thread whether it could cause my issue, I was told not and that a recent Atmos patch would fix it, but it doesn't seem to be the case. Just, with Atmos 0.8.8 crash management, instead of a hard freeze I get an error screen mentioning a "Data Abort" error and Title ID 0100000000000004

Does anybody have an idea? Just to be clear, I am still on 7.0.1 and running Atmos 0.8.8 with all the patches from the "sweet patches" thread. And of course I have tried reinstalling the games.

I forgot to mention, the error occurs right after I select my user, after the first ACA screen when you pick the version and press "+". I either get the Atmos error which forces me to reboot or a Switch-managed error message which takes me back to the home screen.

Last edit: other non-ACA games which also force you to pick a user before they start do work correctly. It seems the issue is strictly limited to ACA games, both SNK and Nintendo.

Thanks in advance!
 
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codezer0

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Wait wait wait... What's this i hear about being able to get cfw on hardware patched Switch consoles? I deliberately held off on buying one because of the (unlikelihood) of getting one that could be jigged to be modded this way.
 

Draxzelex

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Wait wait wait... What's this i hear about being able to get cfw on hardware patched Switch consoles? I deliberately held off on buying one because of the (unlikelihood) of getting one that could be jigged to be modded this way.
You should still hold off on buying a patched unit until the exploit is actually released. Its not like patched units are going anywhere anytime. If you want to invest time, look for an unpatched unit. There are still some in the market.
 

Houjin

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Hey guys, if I want to use Incognito with Atmosphere, do I have to install it every time when I updated my firmware with ChoiDujourNX or do I only have to do it once?

Thanks in advance!
 

Wario

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You should still hold off on buying a patched unit until the exploit is actually released. Its not like patched units are going anywhere anytime. If you want to invest time, look for an unpatched unit. There are still some in the market.

If deja vu is the last known exploit that doesn't require hardware RCM and only did 8.0 patch it, wouldn't a patched nVidia Tegra unit still have value because whatever is on the store shelves now isn't going to have OFW 8.0.

I'll wait for the new updated consoles this summer and use that for going online, but it's so hard not to so I can buy and download all my favorite games now on my early firmware Switches. I really want to play Sega Outrun and Dragon's Lair which are digital only.
 

fst312

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I have the same issue as @xenon but in my case it’s super smash bros when I select stage builder or amiibo I get this error.
I believe it’s the same title id. Even though I doubt it’s going to fix the issue, I may need to get a different 3.0 update.
 

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