Hacking [ORIGINAL] Injectiine - Wii U Virtual Console Injector

draftzero

Member
Newcomer
Joined
Apr 16, 2019
Messages
10
Trophies
0
Age
40
XP
58
Country
United States
Yeah that's what I originally had.

Note that I'm trying to convert Chrono Trigger (not MarioKart) I used Mario Kart DS as the base since it was what the wiki had listed.

I know it's a working .nds file, should I try and find another?
 

CORE

3:16
Member
Joined
Jul 15, 2018
Messages
1,176
Trophies
1
XP
2,067
Country
United Kingdom
I think most DS games work well. I am in the process of doing mass DS injects only one I have done is REDS. Awful lot of Icons to make:glare: but should be worth it in end:yayu:

I have been heavily researching N64 Injects.
 
Last edited by CORE,
  • Like
Reactions: draftzero

draftzero

Member
Newcomer
Joined
Apr 16, 2019
Messages
10
Trophies
0
Age
40
XP
58
Country
United States
I think most DS games work well. I am in the process of doing mass DS injects only one I have done is REDS. Awful lot of Icons to make:glare: but should be worth it in end:yayu:

I plan on doing about 32 games. I still haven't found a good template to go off of. Do you have one? Perhaps we can partner up?
 
  • Like
Reactions: CORE

draftzero

Member
Newcomer
Joined
Apr 16, 2019
Messages
10
Trophies
0
Age
40
XP
58
Country
United States
and where should I save these files?
Assuming you're using you're own custom base:
Injectiine\Files\Base\code
Injectiine\Files\Base\content
Injectiine\Files\Base\meta

Everything else:
Injectiine\Files\Example.nds
Injectiine\Files\bootTvTex.png
Injectiine\Files\iconTex.png
 

Andrehws

Active Member
Newcomer
Joined
Nov 21, 2018
Messages
39
Trophies
0
Age
28
XP
259
Country
Brazil
Assuming you're using you're own custom base:
Injectiine\Files\Base\code
Injectiine\Files\Base\content
Injectiine\Files\Base\meta

Everything else:
Injectiine\Files\Example.nds
Injectiine\Files\bootTvTex.png
Injectiine\Files\iconTex.png

my friend, thank you, really was the problem! I'm getting through the process. one more thing, he's asking for a 4-digit product code, do you have any idea what that is?
 

CORE

3:16
Member
Joined
Jul 15, 2018
Messages
1,176
Trophies
1
XP
2,067
Country
United Kingdom
U can make one up say SM64 which would be Super Mario 64 , However if you want to do things properly open a ROM with a Hex Editor and within the Header you will see a 4 Digit / Letter Code.

0SME I think that something like SM64 SM for Super Mario and E is for NTSC , P for PAL and J for Japan.
 

Cleish85

Well-Known Member
Newcomer
Joined
Apr 11, 2019
Messages
66
Trophies
0
Age
38
XP
367
Country
Ireland
Introducing the world's first functional automatic Wii U VC injector! :yayu:
Injectiine is a Wii U Virtual Console batch injector.

Supported Consoles:

  • Nintendo Entertainment System (NES)
  • Super Nintendo Entertainment System (SNES)
  • Nintendo 64 (N64)
  • Nintendo DS (NDS)
  • Game Boy Advance (GBA)
If you want to inject Wii/GameCube games, please try out KhaderWelaye's WiiVC Injector.

Features:
  • Batch interface
  • Functional VC injectors
  • Multi-line support
  • Custom bootSound support (optional)
  • Custom iconTex support (optional)
  • N64 converter for converting *.n64 and *.v64 ROMs to *.z64 format
  • MetaVerify for verifying converted TGA images
  • snesROMUtil for verifying SNES ROMs and removing headers
  • Option to pack game in either encrypted WUPInstaller format or decrypted Loadiine (GX2) format
  • Option to select SM64 INI, DK64 INI, custom INI or blank INI when injecting N64 games
  • Option to input your own options when using custom N64 INIs (UseTimer, RetraceByVsync, etc.)
  • Option to use INI from Files directory when injecting N64 games
  • Option to define your custom INI/ROM name for N64 injects (e.g. Undop0.599, UNSMJ3.002, UNLEE0.123)
  • Custom GamePad/TV background support for NDS VC
  • Injectable NES Zapper emulation via Wii Remote
  • Option to use decrypted base from Files directory
Other Stuff:
  • Automatically checks for ROM and PNG images on boot
  • You will only need two PNG images and a ROM B-)
  • Supports both *.sfc and *.smc formats
  • You only need to specify the title and common keys once, they are saved as text documents and are automatically loaded the next time you start Injectiine
Disclaimer:
I do not own any of the tools packaged in this application. They all belong to their respective owners.

:arrow:GitHub Source
:discuss:Announcement Blog Entry

Download:
:download:MEGA
:download:GitHub

v1.23 (18/12/17)
-Added option to use custom backgrounds for GamePad/TV (NDS only)
-Added custom bootLogoTex support
-Revamped readme.txt

v1.22 (17/12/17)
-Added option to use config .ini from Files directory (N64 only)
-Updated readme.txt

v1.21 (13/12/17)
-Updated Loadiine compiling process
-Added option to use decrypted NES base from Files directory. All consoles available now support offline injection.
-Added Duck Hunt [EUR] as NES base (supports emulation of the NES Zapper via Wii Remote)
-Fixed offline SNES base injection
-Fixed offline NDS base injection
-Added fnr.exe automatic deletion which fixed bug where generated output folder was empty (NDS only)
-Updated readme.txt
-Updated changelog.txt

v1.2 (11/12/17)
-Updated readme.txt
-Added Super Mario Kart [EUR], Earthbound [EUR] and Kirby's Dream Land 3 [EUR] as SNES bases
-Added option to use decrypted SNES base from Files directory
-Added option to use decrypted NDS base from Files directory
-Fixed bugs when compiling game in Loadiine format
-Added Loadiine error when Loadiine (GX2) game package fails
-Fixed missing NDS.bat file, I guess I was in a rush and forgot to pack it in the archive
-Some other bug fixes and tinkings

v1.1 (10/12/17)

-Added working Game Boy Advance support by fixing a meta.xml creation bug which corrupted GBA injects
-Added Mario & Luigi: Superstar Saga [EUR] as GBA base
-Added option to use decrypted GBA base from Files directory
-Fixed bug in GBA meta.xml creation which added a space to game name line #1 when using multilines
-Removed corruption warning when starting GBA injector
-Added support for custom bootSounds!
-Added option to pack in either WUPInstaller format or Loadiine (GX2) format
-Renamed About.txt to readme.txt and added changelog text document
-Tinkered About.txt/Readme.txt a little
-Fixed a little bug when Injectiine prompts to use custom INI/ROM name or copy from base (N64 only)
-Removed Tool64 from N64 injector because it is not needed anymore
-Updated shortcut
-Some other bug fixes and tinkings

v1.01 (9/12/17)

-Added N64 converter which automatically converts *.n64 and *.v64 ROMs
-Added option to use decrypted base from Files directory (N64 only)
-Added option to define custom INI/ROM name (N64 only)
-Added UseTimer prompt when defining custom INI options (N64 only)
-Updated About.txt file

v1.0 (8/12/17)

Initial release
I am getting a "request timed out" message when it's trying to ping Google. Any ideas? :)
 
D

Deleted User

Guest
render 2?

Yeah I see that it lets you use an ini. Basically I just learned that you can edit ini files when loading ds via loadiine to double the res (changing render = 1 to render = 2). I don't think I can post a link to another forum here.

Also still reading through the thread but the same place where I learned this also posted how to fix dark n64 roms.

Anyone use this to get the eng patch for Ninokuni - Shikkoku no Madoushi working as well?
 
  • Like
Reactions: CORE

CORE

3:16
Member
Joined
Jul 15, 2018
Messages
1,176
Trophies
1
XP
2,067
Country
United Kingdom
Well if your making an Inject and not using Loadiine you can edit the file via FTP

I am glad you have pointed this out thanks because I am in the process of making a ton of DS Injects.

 
Last edited by CORE,
D

Deleted User

Guest
Yeah it's pretty neat. Aren't you the dev of nintendont? I talk about that all the time. I make the corny joke yeah nintendo doesn't let you do it but nintendont does! You are the one that first let me play doshin! I love you for that.

Sadly I don't understand how to make the magic happen as a home menu bubble or forwarder whatever people call them. But I will figure it out. From reading it's possible. I was surprised people don't talk about it more. Any luck with the ni no kuni fan translation on your side?
 

CORE

3:16
Member
Joined
Jul 15, 2018
Messages
1,176
Trophies
1
XP
2,067
Country
United Kingdom
Lol no Buddy im not the Developer of Nintendont I think @FIX94 is the Developer and a BIG THANK YOU TO FIX94 FOR IT.

Getting other things setup on your WiiU @seanp2500 there is plenty of Tutorials or I can tell you about my setup.

If only we had a modern M64+GlideN64 setup for Wii U that only thing that is missing.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Veho @ Veho: Firefox users be like "look at what they have to do to mimic a fraction of our power."