Tutorial A Guide to Creating Rock Band 3 Custom Songs

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HarveyHouston

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This tutorial has become deprecated. The Rock Band Customs Project recommends using this tutorial for completely custom-made songs offered by C3 Universe, not official DLC, songs extracted from Rock Band discs, or imports from other games. In order for this guide to stay accurate, edits may be made to remove invalid links without replacing them, and excess info may be deleted. For a more comprehensive guide, please read the GitLab Wiki.

I am no longer accepting Rock Band hacking questions. Please do not comment anymore in this thread. Instead, use the Rock Band Customs Project Discord.


This tutorial is for Wii and vWii hacking. For Dolphin and Wii Mini instructions, please visit the Rock Band Customs Wiki on GitLab. This tutorial is based on a combination of StackOverflow0x/Koetsu's ScoreHero thread and Customs Creators thread, but also includes original research.

Before asking a question in the comments below about a problem with Rock Band 3 hacking, read the entire tutorial THOROUGHLY. Check to make sure you followed each and every step. If you still can't get it to work despite my attempts to help you, try the tab For Further Help.

To use this tutorial, click a tab!

Step 1 - Setting Up for HomebrewStep 2 - Getting the ToolsStep 3 - Choose the Songs you WantStep 4 - Modify the PackerStep 5 - Make the DLCStep 6 - Play the GameVideosFor Further Help


  1. This is the start of the tutorial. All beginners need to read this step first! Those who have hacked their Wii/vWii before may want to double-check to make sure they have followed the cIOS step before continuing.

    What You Need

    • One of these consoles:
      • An original Wii, or the Wii Family Edition. Most instructions are written with these consoles in mind, so hacking Rock Band on these platforms should come easily. The Wii Mini is not easy to hack, so this will not be covered in this tutorial.
      • A Wii U. You'll need to boot into Wii Mode (vWii) in order for this to work. Be careful, as some Wii-specific software may not work on vWii, and can brick vWii or even the entire Wii U!
    • A computer with Windows XP 64-bit or higher on it (Windows 7 and up recommended). You can try to use WINE on Linux or something similar on Mac, but the results may vary. Make sure to configure WINE to have access to your SD card and project folders before starting!
    • If you are using the real NAND on your Wii/vWii, you'll want a compatible SD card. If your Wii is SDHC compatible (Wii version 4.3 or Wii U any version), 4 GB minimum is recommended for storing your songs (and possibly an emulated NAND). You'll also need an SD card reader for your PC, if it doesn't already have one. Note that some homebrew exploits require SD instead of SDHC in order to work!
    • If you plan on using an emulated NAND, a USB drive with no less than 8 GB is recommended. Store your emuNAND and APP files there. You may also choose to store other homebrew on there. Note for vWii users: If you go to the Wii U menu, a prompt to format the drive with your homebrew for vWii will appear. Always select Cancel. Make sure to unplug the USB drive with homebrew on it when in vWii or while the Wii U is turned off, and plug back in any drives that the Wii U games and software use, before playing Wii U games and software, to avoid accidentally losing data.

    Modding Your Wii

    If you've never softmodded your Wii before, choose an exploit from WiiBrew.org. Keep in mind that some exploits don't work for Wii Mode on the Wii U, so choose wisely. Next, follow these cIOS steps on the Complete Softmod Guide. This will help you install IOS 249 and IOS 250 in your Wii's NAND (storage). Make sure to follow the Wii instructions for *the* Wii, or vWii instructions for Wii U. If you don't, you may end up with a corrupt NAND! Once you have done this, you can use IOS 249 or IOS 250 for homebrew applications. IOS 249 is required for most Rock Band 3 stuff.

  2. Although this tutorial is separate from the GitLab wiki, you'll still need to go to my GitLab repo to get [most of] the tools you need in order to start.

    Get the Repo Software

    Download the master branch of my GitLab repo. I recommend a ZIP for most users. Using git clone will copy the entire repo to your computer, but you need enough room for that, and you need to know how to use Git.

    There are several packers included in this repo. If using Git, use git checkout DLC_Packers_REGION, where REGION is either NTSC for North America, or PAL for Europe; then copy to your project directory. If downloading via ZIP, download the appropriate branch and extract them all to your project directory. For this example, we'll be using the contents of the sZAE folder from the DLC_Packers_NTSC branch.

    • You'll need the Wii program "xyzzy" to get the keys to your console. One copy is included in the repo.
    • Get WiiXplorer from Sourceforge. You'll need this to browse files on the NAND and on game discs.
    • If you've never had any DLC for Rock Band 3, you'll want to start by installing sZAE.wad from the Ticket-WADs folder using a WAD installer, like Some YAWMM Mod. Look for and download the latest release.

    Installing Homebrew Channel Programs

    The programs xyzzy, WiiXplorer, ans Some YAWMM Mod are for the Homebrew Channel. To install and use them:

    1. On your computer: Insert your Wii (or Wii U) SD card. If there isn't a folder named apps, make one. Move the entire folders of the programs you want to use in the apps folder. For instance, the FS Toolbox program will be in SDCARD/apps/fs-toolbox. To test them, unmount and eject the card.
    2. On your Wii: Put the card in your Wii and launch the Homebrew Channel (on the Wii U, launch Wii Mode first if you're not in it already). The apps should appear as a list. If they don't, check to make sure they are in the right folders and that each one at least has a boot.dol file. Keep in mind that some apps don't have descriptions or icons to identify themselves.

    Install Ticket

    You'll need the ticket from the sZAE category. If you never got DLC for Rock Band 2, or don't know if you have DLC for sZAE, follow these steps:
    1. On your computer: Put sZAE.wad on the SD card. You can make a wads folder to put it in, if you like.
    2. On the Wii: In the Homebrew Channel, load Some YAWMM Mod. Select Wii SD Card Slot, then navigate to the WAD you added. Select it, then select Install WAD. You'll get a -1022 error. Select it again, and choose Uninstall WAD. Then, install it again. You'll get the same error. Believe it or not, it actually succeeded! Once you have done that, you should now have a ticket on your Wii.

    Alternatively, you can copy the title.tik from sZAE to the SD card, rename it to 735a4145.tik, and use WiiXplorer to move it from the SD card to NAND:/ticket/00010005.

    Get Console ID

    If you're doing real NAND, you'll need an unique console ID key. This is an 8-digit hexadecimal number. The easiest way is to use xyzzy, included in this repo. Launch it from the Homebrew Channel. It will not only show you your console ID, but dump it to a file as well. Put your console ID in ng_id.txt.

  3. There are several choices to make here!

    Get the Official DLC

    PLEASE do not ask for official DLC here on GBAtemp!!! Although no longer maintained by Harmonix, this can be considered warez to people here. Please visit my Discord instead. You will still be required to download the DLC yourself from the NUS.

    Extract from Rock Band Game Discs

    Rock Band Customs and its partners refuse to distribute Rock Band discs in any form for free. Please do not ask for ISOs, WBFSes, or other formats!

    If you can't own official DLC, make your own! To get the song data you need from Wii discs, you'll need to learn how to extract .ark files and use ArkTool. If you do not have other Rock Band Wii titles, consider looking for them in thrift stores and pawn shops, or online via eBay, Amazon or Craigslist. Song files from discs will be rather large, and some may exceed the BIN file size limit, so editing them directly may be mandatory for those songs.

    The other branches on my repo are an older version of the Rock Band Harmonies Project, and are partly needed for database files (.dta), especially when extracting from disc. The remaining files can be used to upgrade existing songs in your Rock Band 3 library. You can either download one of the song branches in this repository, or download from the Rock Band Harmonies Project on GitHub. They should be able to be used as DLC for the Wii version of Rock Band 3.

    Download Custom Songs

    There's an extensive list on C3 Universe Database, available in various formats. Note that there may be some with dead links, so do some web searches if a song you want isn't available. Find and download one you like.

    Xbox customs are usually in CON or RBA format. You can use the C3 Con Tools to extract or simply convert the package. If you converted the package, you don't have to sort the files, as they should already be structured properly.

  4. If you need to convert APPs to BINs for the SD card, skip to the next step. If you have large DLC WADs (4 GB or more), I recommend installing them to an emuNAND and skipping to Play the Game, following emuNAND directions.

    Learn the Packing Structure

    Here is what is contained in each of the DLC packers' folders:
    • A banner file (########.app) for this generation of content that appears in the save manager of the Wii. The file is in hexadecimal format just like the other APP files you pack. DO NOT DELETE THIS FILE! Try to memorize the banner file number to prevent accidental deletion.
    • A common key file (common-key) specifically for Wii software.
    • Library (DLL) files (cygcrypto-0.9.8.dll, cygwin1.dll) needed by the executables.
    • A console ID file in the form of a text file (ng_id.txt). Erase everything in the file and replace with your own ID. For how to do that, see the wiki.
    • A batch file (Packer_Script.bat) to execute the U8it and WadPacker programs.
    • A Packer Script Creator executable (Packer_Script_Creator.exe), which will automatically generate a packdlc.bat script for you that you can run in place of Packer_Script.bat.
    • A Rock Band Customs Mananger (RB3WiiCustomsManager.exe) which can check if the files are valid and can create a packdlc.bat for packing BINs and APPs, or just APPs.
    • A padding.app file required by WAD Packer.
    • A certificate file (title.cert) to verify title.tik.
    • A title metadata file (title.tmd) in the content generation. It keeps track of all the content allowed in that generation.
    • A ticket file (trucha.tik) for allowing DLC via the Trucha bug.
    • The two EXEs which do the packing.
      • U8IT (u8it.exe) packs DLC as APP files. It can also extract APP files, allowing you to explore its contents. The command to pack is u8it [input folder] [output ########.app] -pack and to unpack is u8it [input ########.app] [output folder] -unpack.
      • WAD Packer (wadpacker.exe) packs APP files as WADs that can be used with WAD installers. If a ng_id.txt is supplied, it can also pack each APP as a BIN. The command is wadpacker [starting #], [# to build to].
    • A ticket file for content generation (title.tik).

    First of all, let's take a look at how 061_0000003d_meta is titled. The first digits (061) of the folder name are in "normal" base ten, the actual number of the song. The next eight digits separated by the underscore (0000003d) is the hexadecimal number of 61. This is not always true, however - if you are on 64-bit Windows, use the Rock Band 3 Customs Manager in your DLC packer to see the exact names and order of the APP files. The last part is the type of DLC that it will make (meta). That part can be preceded by another name separated by an underscore, like "mysong", so it reads 061_0000003d_mysong_meta. This folder will pack to 0000003d.app for adding directly to the NAND, which will then be used for creating 061.bin for the SD card.

    You can pack multiple songs into each slot in the folders, but there is a limit of approximately 400MB for APP files, 40MB for BIN song data files, and 500KB for BIN metadata files.

    Putting the Files in the Appropriate Folders

    In the sZAE folder, we'll make this song 063/064. Make 2 folders and call them:

    Code:
    063_0000003f_songname_meta
    064_00000040_songname_song

    ...Where songname is the condensed title of the song, i.e. detroitrockcity. Your song doesn't have to be in the list to be added; just assign it any number you wish. It can even be an official DLC out of order, with this method!

    Note: If you converted a CON custom from Customs Creators, the folders should already be structured. Just rename the folders, move them to the packer directory, and skip ahead to section "Execute the Packer".

    Open the meta folder and make the folders to match the structure below. Copy the files for the song you chose into the folders as shown.

    Code:
    /content
      /songs
        songs.dta
        /songname
          songname_prev.mogg
          /gen
            songname_keep.png_wii

    A slash (/) indicates a folder. The following files and folders indented after a folder indicate what's supposed to be in it.

    Now open the song folder you made for 064 and create the following structure. Drop the files where they are necessary.

    Code:
    /content
      /songs
        /songname
          songname.midi
          songname.mogg OR songname.bik
           /gen
            songname.milo_wii

    Normally, custom songs from places like Customs Creators come with .milo_xbox files, and renaming them to .milo_wii seems to work just fine. Now you should have all the song files moved in the appropriate DLC folders.

    Go back to the songs.dta file that was placed in the meta folder and open it in a text editor. In the name path, you have to add the Wii-specific path so it reads as dlc/sZAE/063/content/songs/songname/songname. The file has to point to the meta folder we created.

  5. For converting APPs to BINs, use the Packer Script. For large DLC WADs, install to an emuNAND and skip this step entirely.

    Execute The Packer

    Use either the batch script file Packer_Script.bat, the packdlc.bat generated by Packer_Script_Creator.exe, or Custom Creator's Rock Band Customs Manager (Windows 64-bit only) to start the packing process. All three use u8it.exe to make .app files and wadpacker.exe to turn them into .bin files.

    Using the Packer Script Creator

    If you'd rather do it the easy way, simply click on Packer_Script_Creator.exe to generate a packdlc.bat file, then click on the batch file it created to create your .app and .bin files. The benefit of this is that it automatically adds extra lines of code for you, to remove unneeded files automatically created by the packers.

    Editing and Running the Packer Script

    If you want to better control what gets packed, you may prefer modifying Packer_Script.bat, as running the automatically generated packdlc.bat script will pack every DLC, every time. Open Packer_Script.bat with your text editor. Notice that there already are some lines of code:

    Code:
    @echo off
    
    REM This packs files for emulated NAND.
    u8it 001_00000001_spoof 00000001.app -pack
    u8it 002_00000002_upgrades 00000002.app -pack
    u8it 061_0000003d_upgrades 0000003d.app -pack
    
    REM This packs files for real NAND.
    wadpacker 1, 2
    wadpacker 61, 1
    
    REM If you want a more verbose output, delete the "@echo off" line.

    Erase the line to pack 061 and add the folders we created under the emulated NAND part to read like so:

    Code:
    u8it 063_0000003f_meta 0000003f.app -pack
    u8it 064_00000040_song 00000040.app -pack

    This part is needed even if we don't want to use the .app files, because they'll be used for making .bin files.

    The last part of the batch command is split up in 2 commands because the tool stops if it can't find more DLC that's a number immediately after the last one. Thus, wadpacker 1, 2 won't pack 061_0000003d_upgrades because 061 is not immediately after 002; it's stops when it can't find 003. Retype the last part at the bottom to pack 063 and 064.

    Code:
    wadpacker 63 2

    Now, if you ever have to add more songs, in 065/066 and on, you increment the second number for every file you make. Thus, changing it to wadpacker 63 4 would pack 4 files starting with 63, and so on.

    Save that and run pack-dlc.bat.

    Using the Rock Band Customs Manager

    If you have a 64-bit Windows, you can also use the Rock Band Customs Manager supplied by Customs Creators (via MediaFire). Copy the program into any packer you're working in (in this case, the sZAE one), run it, make sure there are no errors, and then click either Build APPs or Build BINs.

    Placing the Files

    You will have APP files and BIN files.

    • Real NAND SD users will take the .bin files and place them in the sZAE folder of their SD card (private/wii/data/sZAE).
    • Emulated NAND users should take the .app files and put them in title/00010005/735a4145/content using FS Toolbox or WiiXplorer. If This can be done on real NAND too, but be sure to put only the .app files there and not other files, or you may corrupt your game!

  6. Finally, you're almost there! Just a few more steps before we can be ROCKIN' OUT! :toot:

    Reset the Cache

    if you change the contents of a DLC slot, you must reset the song cache. With WiiXplorer, go to Settings > Boot Settings > NAND Write access. Select "Yes" and "Accept". Then, navigate to title/00010000/535a4245/data and delete MSTORE.vff. This will force the software to recreate it.[/LIST]

    Running the Game

    You will need an USB Loader for customs to work. I recommend USB Loader GX from SourceForge or WiiFlow Lite from GitHub. Download the one you want and move it to the apps folder on a USB drive. If you already have any of these, make sure you've got the latest stable version!

    USB Loader GX

    Inserting the Disc/Installing a Disc File
    If not done already, insert the Rock Band 3 disc into the Wii or Wii U. A prompt will appear giving you two options - Install, which dumps the disc contents to a WBFS file, or Mount DVD Drive, which will take you to a prompt asking to run the disc or change settings. The easiest way to play Rock Band 3 is by running the disc like you normally would through the Disc Channel. However, in the event that the disc becomes damaged, installing the game may be a safer option.
    If you wish to install the game, select Install. If you've skipped the prompt, you can choose the plus icon on the screen and select Yes when it asks to install a game. If you want it to save in a different location, select the gears and choose Custom Paths. Change the Titles Path to where you want Rock Band 3 and other games to be kept, i.e. usb:/MyGames/, and select Yes when it asks to move the files. Make sure you have approximately 5 GB of space on your USB drive for Rock Band 3!

    Setting the Game to Use cIOS 249
    Select the gears icon to go to Global Settings. Choose Loader Settings and use the + Control Pad on your Wii remote OR the on-screen scrollbar to scroll down to Game's IOS. Change this value to 249. If you don't want to change the global IOS settings for every game, select either the disc icon (with the Rock Band 3 disc inserted) or Rock Band 3's channel and navigate to Settings > Game Load > Game IOS and change it to 249. Setting this value to 250, or other cIOSes that do not have base IOS 56, will result in some of your instruments not being detected. For the Wii U, you will only have access to the two USB ports on the back, so use a USB hub if you need to connect more instruments.
    You can use D2X patch version10 beta53-alt, but this has been known to cause problems in games. Its plug-and-play feature doesn't always work.

    Making and Using an EmuNAND
    Starting one from scratch? See this post first! https://gbatemp.net/posts/9017134/
    This step is if you plan on using the APP files instead of the BIN files. One advantage of this is that you can pack many songs into the same slot and have them all appear in Rock Band 3. The 1000 song limit still applies, though.
    To set a path for an emuNAND, select the gears icon. Navigate left and right to find Custom Paths and select it. Scroll down and select Nand Emu Path, then navigate to the folder where you want your emuNAND to be. I recommend a folder on a USB drive that is 8 GB or more, i.e. usb1:/EmuNAND/NAND1. You can also set the path in Rock Band 3's Game Load settings.
    If the folder doesn't exist, you may have to create one. Use WiiXplorer or plug your drive into your computer, and create the folders. Then, launch USB Loader GX again and go back to the General Settings. Choose the path as before, then press B to go back to General Settings and select Features. Scroll down and select Dump NAND to EmuNand. If you already have an emuNAND and the path to it is set in USB Loader GX, this will overwrite it. If you wish, you can make a separate emuNAND dump for Rock Band 3. If you have a Rock Band 3 save file on your Wii/vWii, you can also choose Export All Saves to EmuNand so that you have a copy of it in your emuNAND.
    To use the emuNAND, either toggle the Nand Saves Emulation setting in Loader Settings to Full, or go to Rock Band 3's Game Load settings and check Nand Emulation to Full.

    WiiFlow (a.k.a WiiFlow Lite)

    Inserting the Disc/Installing a Disc File
    If not done already, insert the Rock Band 3 disc into the Wii or Wii U. You now have two options for playing Rock Band 3: you can launch the game by selecting the disc icon and pressing A, or you can install the game. The easiest way to play Rock Band 3 is by running the disc like you normally would through the Disc Channel. However, in the event that the disc becomes damaged, installing the game may be a safer option.
    If you wish to install the game, choose the house icon, or press HOME on your Wii remote. Select Install Game. WiiFlow will save your game to usb:/wbfs/. If it doesn't install correctly, you may have to delete any residual files before attempting to reinstall. Make sure you have approximately 5 GB of space on your USB drive for Rock Band 3!

    Setting the Game to Use cIOS 249
    Select the gears icon and navigate back and forth with left and right on the +Control Pad, the + and - buttons, or the on-screen arrows. Select Go beside Startup Settings. Set Force Load cIOS to On and Force cIOS Revision to 249. Select Back, and a Rebooting... message will appear. Hit A again to restart WiiFlow.
    If you installed Rock Band 3 onto your USB drive, you don't have to change the global settings for WiiFlow. Select the game icon (the one beside the disc icon) several times until you come to your installed game disc titles, choose Rock Band 3, select the gears, and change the IOS setting to 249. Setting this value to 250, or other cIOSes that do not have base IOS 56, will result in some of your instruments not being detected. For the Wii U, you will only have access to the two USB ports on the back, so use a USB hub if you need to connect more instruments.

    Making and Using an EmuNAND
    Starting one from scratch? See this post first! https://gbatemp.net/posts/9017134/
    This step is if you plan on using the APP files instead of the BIN files. One advantage of this is that you can pack many songs into the same slot and have them all appear in Rock Band 3. The 1000 song limit still applies, though.
    To make an emuNAND for WiiFlow to use, select the gears icon. Select Set beside NAND Emulation Settings. Navigate to Extract NAND and select Start. It will dump the NAND to usb:/nand/01. If you have a NAND already, you may want to make a folder in nands using WiiXplorer or your computer named 02 and move the emuNAND contents in there. If you have an emuNAND in default, this will overwrite it. If you wish, you can make a separate emuNAND dump for Rock Band 3.

  7. Here are some videos originally made by Koetsu (StackOverflow0x) on his ScoreHero tutorial, demonstrating some alternative steps and additional enhancements.

    Cache Resetting

    This video posted by StackOverflow0x shows how to reset the cache using FS Toolbox, and shows Rock Band 3 loaded via CFG USB Loader. StackOverflow0x also plays two customs; he does a Quickplay of "Prisoner of Society" by The Living End and practices a segment from "Buddy Holly" by Weezer.


    RBHP Upgrades

    StackOverflow0x demonstrates an imported song working, with RBHP upgrades included. The song is "In Too Deep" by Sum 41, and he attempts Expert Guitar mode.


    Original Rock Band Song in Rock Band 3

    A song from the original Rock Band title, "Timmy and the Lords of the Underworld", is shown to be playing in Rock Band 3 on the Wii. Notice that the venue and character actions have been removed, possibly due to a cleaned MIDI. Again, StackOverflow0x attempts Expert Guitar.


  8. HELP!!! I NEED HELP!!! ...Well, stop singing that catchy Beatles tune and check out these links!

    Rock Band Customs Sites

    You can find all the links you need in my signature at the end of this post. Alternatively, you can find support on this list of forums and support sites.

    If you want my help, discuss it in this thread or the Rock Band Customs GBAtemp thread, mention me in a new thread forum (with @HarvHouHacker), or post an issue on my GitLab repo.

    GBAtemp Threads

    These links will redirect you to threads here on GBAtemp where these issues are resolved or being discussed.



You've reached the end of a section. To learn more, click another tab. Or, if you have questions about Rock Band 3 stuff not addressed in this tutorial, use the comment section below.
 
Last edited by HarveyHouston, , Reason: Deprecated message added; Custom Creators links removed; support links removed.
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HarveyHouston

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You may suggest edits, if you see something wrong. I'm still testing to see what works and what doesn't, so this tutorial may not be 100% accurate.

Also, the linked repo does not include PAL Wii specific DLC packers, although the guide should work if you find some. Just remember that content generation ends in P, not E. Thus, sZAE for PAL would be sZAP.
 
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FancyNintendoGamer567

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Interesting, if Rock Band works w/o a guitar I might try this.
  • NAND: The Wii's internal storage. Normally it is about 200MB (larger for the Wii U). It is not advisable to use this for DLC unless you are on an emulated NAND, however for those daredevils, there are some instructions here on how to do just that.
  • DLC: Download content. The Wii needs to see 2 files per song; one with metadata info, and the other with song data. There are also upgrade files, which add harmony to songs that don't support it, or support for Pro instruments.
  • .APP: A container for DLC loaded directly from the NAND. It is possible to inject this into real NAND, but it's safer if you're using an emulated NAND.
  • .BIN: A container for DLC, only for the SD card. Real NAND users may prefer these files over APP files.
  • Ticket: A file stored on the Wii which allows you to purchase and repurchase songs. You need this to pack your own DLC if you're using an SD card.
  • Content Generation: Folders on the SD card such as sZAE, sZBE, sZCE, etc. that hold about 500 files each. Each generation needs different files, but this guide will focus only on sZAE. On the NAND, DLC folders appear in hexadecimal, such as 735A4145 (which is hex for sZAE).
  • .DTA: A file that contains meta information on songs. They are not entirely cross-console compatible.
Also I know what most of these are, just saying.
 

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Its so interesting how rockband 3 get this kind of replay value... I love the game, and since last months my friends come to my home to play it because ive all the instruments and some DLC.
I will try to follow this tutorial and add more songs to my playlist.
 
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Its so interesting how rockband 3 get this kind of replay value... I love the game, and since last months my friends come to my home to play it because ive all the instruments and some DLC.
I will try to follow this tutorial and add more songs to my playlist.
You do that! If something goes wonky, let me know please. I can adjust the tutorial as needed (if you need more help, please visit my wiki).
 

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There is some form of copy my DLC songs to another Wii SD??
Maybe to share all my content (around 100songs) to the community?
I read something about the usage of YABDM, but there´s no tutorial to follow.
I have a backup of my SD "private" folder in PC.
 

HarveyHouston

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There is some form of copy my DLC songs to another Wii SD??
Maybe to share all my content (around 100songs) to the community?
I read something about the usage of YABDM, but there´s no tutorial to follow.
I have a backup of my SD "private" folder in PC.
First, are you asking if the DLC you got from one Wii console will work in another? I don't know how to answer, as I haven't tried.
Read my piracy warning, in regards to sharing songs.
I have never used Yet Another BlueDump Mod, however it is not necessary for this tutorial. If you're using it to try to convert DLC to WADs, I'd have to do more research in order to help you.
Keep your backup, in case something goes wonky.

EDIT: What's with me and "wonky" lately? I've used that twice already...
 
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HarveyHouston

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Repo Update
  • I added a new executable to the sZAE packer! It's the "RB3WiiPackTool.exe" from the other packers in the beta_software branch, but renamed to "Packer_Script_Creator.exe".
  • I renamed "pack-dlc.bat" to "Packer_Script.bat", in an attempt to avoid confusion with the "packdlc.bat" generated by the Packer Script Creator.
  • The wiki guide was updated to reflect changes in the repo.
If you are using git pull to get the software, I suggest you run it again to get the new changes. Else, download a new ZIP, extract it to your project directory, and let it overwrite your existing files.
 
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Wiki and Tutorial Updates
I added a new section in the tutorial about how to run the game. You can run the game using any USB loader (USB Loader GX and CFG USB Loader are two I've tried). If you have instrument problems, I can not help you. I posted a GitLab Snippet warning those about inferior powered USB hubs.

EDIT: The section in the wiki is now more descriptive. This may or may not be reflected in the tutorial.
RE-EDIT: Reflected.
 
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Repo Update
  • Some READMEs have been added throughout the repo for your convenience.
  • I modified some files in the beta_software branch; I'm thinking of moving the DLC Packers there to the master branch eventually.
If you are using git pull to get the software, I suggest you run it again to get the new changes. Else, download a new ZIP, extract it to your project directory, and let it overwrite your existing files.
 
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Tutorial Update
Now with tabs! You can navigate the tutorial better (I hope)!

I've been doing a lot of work on the tutorial lately, mainly because I want to be able to leave it in a state where it can still be used weeks, months, years from now, despite not being as up-to-date as the GitLab Wiki which I'd rather maintain. Hopefully, the tabs will help those who need just certain sections of the tutorial. If it doesn't look right, I can adjust it a bit more. Just let me know!
 
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i will follow the entire tutorial hopelly this weekend!!
Then of course make the respective sightings
You can follow either the tutorial or the wiki. The wiki is going to be updated more frequently, but the tutorial is cooler because it's tabbed and colorful. :D
 
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