Indie game Crypt of the Necrodancer gets spinoff called Cadence of Hyrule, features Zelda characters

cadence_of_hyrule.jpeg

The surprise final reveal from today's Nindies Showcase was for a rather unexpected crossover. Brace Yourself Games, developer of the rhythm game Crypt of the Necrodancer, and Nintendo will be working together to release a new title called Cadence of Hyrule. Link and Zelda will be playable characters in this game, where you will be able to fight classic Legend of Zelda enemies to the beat of some of the series' most memorable songs. Mixing Crypt of the Necrodancer's gameplay with music, characters, and levels from Zelda, Cadence of Hyrule will launch exclusively on the Nintendo Switch this spring.

In the latest rhythmic action-adventure from Brace Yourself Games, you can enjoy the gameplay of Crypt of the NecroDancer in the setting of The Legend of Zelda series. As Link – or even as Princess Zelda – you’ll explore the randomly generated overworld and dungeons on a quest to save Hyrule. Every beat of each remixed The Legend of Zelda tune is a chance to move, attack, defend, and more, so stay one step ahead of each enemy and boss…or face the music.

From modern-looking Lynels to the Hyrulean Soldiers of old, you must master the instinctive movements of each pixel-art enemy, and strategically outstep them in rhythmic combat. Equip yourself with an arsenal of iconic The Legend of Zelda items, as well as the spells and weapons from Crypt of the NecroDancer. You must be prepared to face Hyrule’s most wicked bosses, which have been transformed by magic, granting them mighty, new forms.

A rhythmic action-adventure game in the world of The Legend of Zelda series
Explore the randomly generated overworld and dungeons to save Hyrule as Link or Princess Zelda
Use items from The Legend of Zelda series, plus spells and weapons from Crypt of the NecroDancer
Outstep legendary enemies and bosses in rhythmic combat
Keep the beat with 25 remixed classic The Legend of Zelda tunes

 

Arras

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I have to wonder how hard this is going to be. Necrodancer is a fantastic game, but goddamn does it get difficult, especially if you want to finish the story. It looks really cool though, and even if it's just a Necrodancer reskin I'd probably still consider buying it, and it's interesting to see Nintendo letting indie devs do something like this.
 
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Hexalform

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I have to wonder how hard this is going to be. Necrodancer is a fantastic game, but goddamn does it get difficult, especially if you want to finish the story. It looks really cool though, and even if it's just a Necrodancer reskin I'd probably still consider buying it, and it's interesting to see Nintendo letting indie devs do something like this.

There'll likely be a difficulty dialogue box before booting up to the game proper! Kinda excited to play some LoZ tunes on it.
 

Arras

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I liked CotND on Vita and PS4, although I found it harder than expected... I guess a sprite swap and change to the audio is as good a way as any of bringing it to the Switch.
The main game is already on Switch! It includes the DLC too, which never made it to the Sony platforms.
 

migles

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This looks downright adorable. Wasn't interested in Crypt of the Necrodancer, but I definitely will check this out.
hope at least ya tried the game (crypt of the necrodancer), its really cool, i do love theese rhythm games. they are very amusing
 

x65943

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Cool to see the world from Alttp again,

between alttp, albw and this - we've got 3 games in this world
 

Arras

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Cool but I dislike the way they hops like a frogs that they are. Grin.
It's to match the rhythm based gameplay. You can't really have characters normally walk from space to space, it would take too long. You need a snappy movement to make sure it's easy to stay on the beat, and a hop is the best way to do it. The only real alternatives are straight up teleportation and a very quick slide, and neither of them seem like much of an improvement, especially when you get items or characters that move 2 squares without touching the one they moved over.
 
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spotanjo3

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It's to match the rhythm based gameplay. You can't really have characters normally walk from space to space, it would take too long. You need a snappy movement to make sure it's easy to stay on the beat, and a hop is the best way to do it. The only real alternatives are straight up teleportation and a very quick slide, and neither of them seem like much of an improvement, especially when you get items or characters that move 2 squares without touching the one they moved over.

I played Zelda from SNES and GBA. A long time ago when I was young adult. He walked a little faster and I liked the way he walked. This is too odd, just saying.
 

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