New commit for Yuzu emulator hints at future addition of Vulkan renderer

-uOvpbiU.jpg

A recent commit on the GitHub for Yuzu, a Nintendo Switch emulator, shows that we might see the development team add a Vulkan renderer in the near future. Vulkan support has been a requested feature for the emulator, as it can occasionally perform better than the typical OpenGL renderer when it comes to other major emulators like RPCS3. At the time of this post, nothing has been officially confirmed by the Yuzu team, but it's clear to see that there's some sort of work going on involving one of the latest merges.

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Fewmets

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I mean long term obviously Yuzu is going to need a Vulkan allocator/backend since NVN (Nvidia's graphics API for switch) is basically Vulkan with some tweaks. Implementing NVN/Vulkan concepts in OpenGL gets really messy and can cost a significant amount of performance, while going the other way is much easier.

A lot of the blocking issues like Vulkan's lack of Stream Allocation were big blocking issues when Yuzu started, but because of Valve and DXVK there's a lot more pressure for these to get fixed, which in terms helps Vulkan's usefulness for these kinds of emulators too.
 
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Noctosphere

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I mean long term obviously Yuzu is going to need a Vulkan allocator/backend since NVN (Nvidia's graphics API for switch) is basically Vulkan with some tweaks. Implementing NVN/Vulkan concepts in OpenGL gets really messy and can cost a significant amount of performance, while going the other way is much easier.

A lot of the blocking issues like Vulkan's lack of Stream Allocation were big blocking issues when Yuzu started, but because of Valve and DXVK there's a lot more pressure for these to get fixed, which in terms helps Vulkan's usefulness for these kinds of emulators too.
Does that mean that Yuzu is gonna work even better with NVidia gpu?
 

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