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Captain_N

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I mean, you don't own games when you buy them through digital download, you're just licensing them. So same thing essentially.

I dont buy many digital games. But the ones i do own exist on my console. Streaming games only exist in the cloud. They dont function when said service is gone. I can still play the few digitial games i own 20 years later.
 

YeezusWalks

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I think that Fortnite isn't bad, but is overrated and overhyped. EDIT: Lol It's bad
Not all modern rap is bad, just most of it. EDIT: Not most of it is bad lel.
classic rap is way better than modern (probably not unpopular) EDIT: hard disagree
Jailbroken Iphone > Android > Apple EDIT: Eh.
People who say "Rap isn't music." or anything along those lines, tend to be obnoxious EDIT: Based
The culture these days is way too PC. EDIT: Still Based
Whoever said September by Earth,Wind,and Fire is the worst classic song actually kinda triggers me a bit, though I will agree that it's their most overrated song. EDIT: DO YOU REMEMBER? THE 21ST NIGHT OF SEPTEMBER?

EDIT: Seems like I was a brainlet earlier this year.
 
Last edited by YeezusWalks, , Reason: It was small brain hours when I originally wrote this post apparently.

the_randomizer

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I mean, you don't own games when you buy them through digital download, you're just licensing them. So same thing essentially.

This is where another unpopular opinion of mine comes through:

If you buy games digitally, i.e on PC, use patches and cracks to remove the DRM. Paying for the licensing to "own" them be damned. I bought the game, I should be able to do whatever I want with it. Cracking the DRM will
allow one to keep it indefinitely.
 
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the_randomizer

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Tales of Symphonia is a good game, but hardly the best in the Tales of series. And to be honest? I don't like the soundtrack, it's too, well, synth-y as opposed to the more orchestral works from Motoi Sakuraba.
 
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WeedZ

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Legend of Zelda: Ocarina of Time is a subpar, overrated game worth hardly half the praise it gets, and is only held in such high regard purely because of nostalgia.
I can somewhat agree with the nostalgia part. If it were a game made today the gameplay is awful. But at the time of its release it was great. Still has the best storyline of any in the series.

My unpopular opinion? Breath of the wild is garbage. No story, mechanics stolen from mainstream games, no challenge and openworld meant less progression. You just run from one perch to the next synchronizing locations, like a watered down assassin's creed. Give me my dungeons and rewards.
 

IncredulousP

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I can somewhat agree with the nostalgia part. If it were a game made today the gameplay is awful. But at the time of its release it was great. Still has the best storyline of any in the series.

My unpopular opinion? Breath of the wild is garbage. No story, mechanics stolen from mainstream games, no challenge and openworld meant less progression. You just run from one perch to the next synchronizing locations, like a watered down assassin's creed. Give me my dungeons and rewards.
I ran around a bit in botw, played for about an hour or so. Didn't really like the controls and, while I enjoyed it, I haven't played it since. I didn't even get to the first Temple or wherever I was supposed to go first. The openness was neat, but it made occurrences bland and devoid of meaning. What stands out in Zelda games to me is the careful attention to detail in placement and design of a world filled with meaning. I didn't feel any reason to keep playing botw, my actions didn't seem to have any meaningful impact.
 
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notimp

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I ran around a bit in botw, played for about an hour or so. Didn't really like the controls and, while I enjoyed it, I haven't played it since. I didn't even get to the first Temple or wherever I was supposed to go first. The openness was neat, but it made occurrences bland and devoid of meaning. What stands out in Zelda games to me is the careful attention to detail in placement and design of a world filled with meaning. I didn't feel any reason to keep playing botw, my actions didn't seem to have any meaningful impact.
Sunk about 50 hours into BOTW. Its purpose of existing is, to show a mainstream audience what Morrowind did in 2002. While Morrowind did the better job.

BOTW is essentially about environmental story telling. So that famed 'Miyamoto found a cave as a child' moment and the feeling of it. As such its actually crafted quite well. So there is enough "regional mystery" in it to go out and discover memorable moments on your own. Then there are the parts where it falls down completely.

- The weapon break cycle is atrocious.
- The physics stuff is gimmicky and always feels like a layer.
- You have no impact on pretty much anything in the world.
- Every problem of any townfolk is about as meaningful as getting 'just the right cake for a birthday party' - there is no gravitas at all
- The Korok collection loop is even more senseless, but at least surves the purpose of getting you distracted and drawn into different directions.
- There is no world politics, meaningful story, character development, love interest storyline, ...
- The puzzle dungeons in the end where forgetable and interchangeable.
- And the "real dungeons" are too short. :)

So it naturally got 97% reviews because the designer followed the principle of designing the feeling of it all feeling homely and meaningful (http://www.romajidesu.com/dictionary/meaning-of-ぐっとくる.html) when none of it actually was. ;)

But at least many kids experienced environmental story telling for the first time.

BOTW was rightly championed for not doing quest markers and compass in your face stuff.

But Morrowind 2002 did everything BOTW did in most regards, but better. They even stole entire conceptual experiences (build your own house, sneak in ninja suit, get your first mount...). Morrowind did environmental storytelling by littering every place with meaning. Books and notes lying around, having actual artefacts in many places that dont break forever and foster character development. Having politics, having intrigue, ... BOTW had none of it.

Best summery of what BOTW was in the end can be had by consuming Joseph Andersons analysis:


Reviewers will not agree, but most of them arent proper critics anyhow... ;)
 
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Mythical

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What's up with people hating pokemon black and white 1/2? I feel like it's one of the few times there have been actual changes in the same region and atleast slightly developing story

--------------------- MERGED ---------------------------

All drugs should be legalized or at the very least decriminalized. Cannabis is a good start but needs federal legalization, but psychedelics like mushrooms, LSD, Mescaline, 4-aco-DMT etc should be legally available as well. Opiates, stimulants, benzos etc should be medical imo as they are today, but then again alcohol and tobacco are at least as bad as opiates and available to anyone over 21. Also fuck the whole "medical only" thing for weed as well. It's like that in my state and even though I was approved, many can't afford to go to a weed doctor and apply for a card so just let people do with their bodies as they wish.

Prohibition has done nothing but make cartels and other shady motherfuckers rich and prevent prohibited drugs from being properly tested and regulated. Hopefully this is no longer as unpopular as it was in the early 00s.
You don't need a fancy doctor to apply for a card. You need a certified doctor. You can also grow your own depending on state regulations. Most don't impose a quantitative amount outside of plants
 
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Megadriver94

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The Star Wars Sequel trilogy should have taken at least a few elements from the New Jedi Order book series.
Shazam is better than Captain Marvel, and I hope the former's movie beats the latter at the box office.
The green movement has been hijacked by pinkos and self-hating humanists
#BLM is a scam
3DO is not a bad game console
 
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Megadriver94

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Sunk about 50 hours into BOTW. Its purpose of existing is, to show a mainstream audience what Morrowind did in 2002. While Morrowind did the better job.

BOTW is essentially about environmental story telling. So that famed 'Miyamoto found a cave as a child' moment and the feeling of it. As such its actually crafted quite well. So there is enough "regional mystery" in it to go out and discover memorable moments on your own. Then there are the parts where it falls down completely.

- The weapon break cycle is atrocious.
- The physics stuff is gimmicky and always feels like a layer.
- You have no impact on pretty much anything in the world.
- Every problem of any townfolk is about as meaningful as getting 'just the right cake for a birthday party' - there is no gravitas at all
- The Korok collection loop is even more senseless, but at least surves the purpose of getting you distracted and drawn into different directions.
- There is no world politics, meaningful story, character development, love interest storyline, ...
- The puzzle dungeons in the end where forgetable and interchangeable.
- And the "real dungeons" are too short. :)

So it naturally got 97% reviews because the designer followed the principle of designing the feeling of it all feeling homely and meaningful (http://www.romajidesu.com/dictionary/meaning-of-ぐっとくる.html) when none of it actually was. ;)

But at least many kids experienced environmental story telling for the first time.

BOTW was rightly championed for not doing quest markers and compass in your face stuff.

But Morrowind 2002 did everything BOTW did in most regards, but better. They even stole entire conceptual experiences (build your own house, sneak in ninja suit, get your first mount...). Morrowind did environmental storytelling by littering every place with meaning. Books and notes lying around, having actual artefacts in many places that dont break forever and foster character development. Having politics, having intrigue, ... BOTW had none of it.

Best summery of what BOTW was in the end can be had by consuming Joseph Andersons analysis:


Reviewers will not agree, but most of them arent proper critics anyhow... ;)

I agree to a point. Yeah, the weapon breakage system could have been done better, and some environments could have been done better some areas.
>most reviewers aren't proper critics
On what grounds? Sure, IGN and Kotaku count as not being proper critics these days, but why Gamespot, Polygon, Game Informer, and Game Xplain as well?
 

jesterscourt

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I will agree with the durability thing in BotW. Let us turn that function off. I get what they were trying to do with it, but it takes me out of the game.
 

Mythical

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No-one has fully unleashed the limits of co-op game-play and I doubt it'll ever happen. (I like shooters, but outside those options are too scarce)
 
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