Homebrew working on a quick little wii shooter

newo

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Once you pause the game the music fades out. Also there is no music on the title screem. Its a feature.

There is only one song in the download from wiibrew because the website has a 2mb limit. I will put 3 songs in it when I update to 1.2. Or you can put custom mp3s in the folder as long as you follow the naming convention.
 
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newo

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So I put in some more collision checks and while I was at it I figured I should put in a new type of boss. Its a kinda of snake thing, really annoying to fight but its a boss so, lol. I'm still working on it.

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newo

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I was playing around with the random jumps setting.
And Just realized that instead of having the same levels for normal and hard difficulties i could in theory have totally separate levels. Because what fun would in be to play the same level in different difficulties? might as well have new stages on every difficulty! Sounds worth while? Yay or Nay?
 

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I was playing around with the random jumps setting.
And Just realized that instead of having the same levels for normal and hard difficulties i could in theory have totally separate levels. Because what fun would in be to play the same level in different difficulties? might as well have new stages on every difficulty! Sounds worth while? Yay or Nay?
Totally yay. If it makes the game more dynamic, it will be worthwhile :yaywii:
 
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newo

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Hard mode has longer levels with more solid obstacles to dodge. easy mode has only space levels with no bosses. Normal is the standard 3 minute level. I estimate that it should take 20 minutes to finish the game on normal. 100 levels per difficulty should be enough.
 

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So right now I am trying to work out how exactly the barrel roll is going to work when using the wiimote horizontal (which is the default control scheme ). I am thinking that you can do a 3 tap right-right-right or left-left-left to initiate a barrel roll in the required direction. Once the barrell roll starts you get a extra boost in the direction of the roll. Of course this could cause other problems which will have to worked out during tests. Let me know what yall think of this.

For the classic and the gamecube controllers the L and R buttons will work as in the snes fox where you have to double tap to initiate the roll.

N.B. before any one asks; I am not gonna put in any motion controls.
 

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Wii Homebrew: Newofox Beta 1.13 now available for download; direct link. (rename the old folder if you want o keep both). As with all beta code, it may have bugs.

Things that have changed;
- you can now do a barrel roll by double tapping either left or right on the dpad. You get a speed boost when you do. Let me know if this feels good or wack.
- collision should be tighter. you should see less clipping through stuff (unless its the stage decorations such as trees which have no collision at all).
- new snake boss. let me know if it is annoying or I should increase its health.
- changed the ship lazer and the target cursor to a smaller size.
- easy mode now has land stages.
- hard, normal, and easy all have 100 different stages ( in the difficulty menu there is an option called "random jumps". Select it and you can test stages at random. If you get a bad stage take note of the stage number so I can look at it. )
- made some minor graphics tweeks but most people will not be able to notice.
- look out for frame rate drops. should run at 60fps all the time.

Thats it for now, If you have any questions or things I should work on before release let me now.



screenshot_20190112011712.png
 

niuus

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Wii Homebrew: Newofox Beta 1.13 now available for download; direct link. (rename the old folder if you want o keep both). As with all beta code, it may have bugs.

Things that have changed;
- you can now do a barrel roll by double tapping either left or right on the dpad. You get a speed boost when you do. Let me know if this feels good or wack.
- collision should be tighter. you should see less clipping through stuff (unless its the stage decorations such as trees which have no collision at all).
- new snake boss. let me know if it is annoying or I should increase its health.
- changed the ship lazer and the target cursor to a smaller size.
- easy mode now has land stages.
- hard, normal, and easy all have 100 different stages ( in the difficulty menu there is an option called "random jumps". Select it and you can test stages at random. If you get a bad stage take note of the stage number so I can look at it. )
- made some minor graphics tweeks but most people will not be able to notice.
- look out for frame rate drops. should run at 60fps all the time.

Thats it for now, If you have any questions or things I should work on before release let me now.



View attachment 154923
Downloading!
 
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newo

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Updated the beta;.

- Rearranged the levels so that there is a better mix of ground vs space vs water stages.
- Added a new type of space stage which is filled with asteroids that you have to dodge.‎
- optimised some effects. The water moves slower but I doubt anyone will notice unless the game is paused.‎
- player now leaves a trail while underwater‎ (makes flying underwater more confusing?)
- removed the heart meter from the top and placed a smaller 3 bars at bottom left of the screen.‎ Looks cleaner?
- boss health meter now at bottom right of screen.‎
- ship now flashes red when you are almost dead.
 
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niuus

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Wii Homebrew: Newofox Beta 1.13 now available for download; direct link. (rename the old folder if you want o keep both). As with all beta code, it may have bugs.

Things that have changed;
- you can now do a barrel roll by double tapping either left or right on the dpad. You get a speed boost when you do. Let me know if this feels good or wack.
- collision should be tighter. you should see less clipping through stuff (unless its the stage decorations such as trees which have no collision at all).
- new snake boss. let me know if it is annoying or I should increase its health.
- changed the ship lazer and the target cursor to a smaller size.
- easy mode now has land stages.
- hard, normal, and easy all have 100 different stages ( in the difficulty menu there is an option called "random jumps". Select it and you can test stages at random. If you get a bad stage take note of the stage number so I can look at it. )
- made some minor graphics tweeks but most people will not be able to notice.
- look out for frame rate drops. should run at 60fps all the time.
Updated the beta;.

- Rearranged the levels so that there is a better mix of ground vs space vs water stages.
- Added a new type of space stage which is filled with asteroids that you have to dodge.‎
- optimised some effects. The water moves slower but I doubt anyone will notice unless the game is paused.‎
- player now leaves a trail while underwater‎ (makes flying underwater more confusing?)
- removed the heart meter from the top and placed a smaller 3 bars at bottom left of the screen.‎ Looks cleaner?
- boss health meter now at bottom right of screen.‎
- ship now flashes red when you are almost dead.
Okey, so here's my impressions:
- Barrel roll with dpad double tap totally screws my tactic. I tend to do quick adjustments to the ship's fly course, and this makes me barrel roll all the time. I think you could make it optional, and only for wiimote users, since they are lacking buttons.
- L button does nothing, R press fires the laser, it does not glide. This happens on WUPC/WCC/GCN pad.
- The snake boss is pretty cool. All the bosses die too quickly, though. They could use some special music or intro, i think.
- The hearts counter looks better in the upper part of the screen, and is more intuitive, IMO. If you didn't mention the change, it would have taken me a while to know about the health meter hidden in the left hand corner. Some background colors tend to hide this info too (bombs left, boss meter, etc.)
- When you die/restart, bomb meter does not refill.
- The ship did not flash for me all the time. This happened sporadically.
 
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newo

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@niuus thanx for playing!
- I will adjust it so that double tap it only works on the wiimote. L and R buttons will be used on Classic and GC.
- are you playing with joystick on the classic/GC or the dpad?
- Will fix the L/R buttons in the next update.
- I could give the bosses more health but at the same time I do not want them to be annoying. I think they need more complications.
- will re-adjust the meters back to the top and add some shadows or something
- bomb meter builds up only when you shoot enemies.
- the flashing is pretty quick will adjust it a bit. since the ship only has 3 hits you probably died before you noticed it was flashing, lol.
 

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- fixed the L/R buttons.
- barrel roll double tap feature only active on wiimote dpad.
- no tilting yet because it seems to be tied to the turning code.
- had to remap the shoot buttons.
- fixed the UI stuff. Health bar now about the bombs/combo bar. boss health below distance bar. UI still gets hidden on some stages because the colours are close.


Other stuff; I am gonna have to make the bosses more aggressive in some way. Will work on switching the music when a boss appears.

@niuus Do you have any appropriate short mp3s? did you notice anything you can fix with the spanish translation?

{ //English
"CONTINUE", "RESTART",
"OPTIONS", "EXIT GAME",
"COLOURS", "RESET ALL",
"SCREENSHOT", "BACKGROUND",
"RANDOM", "LANGUAGE", "ACHIEVEMENTS", "LEADERBOARD" , "DIFFICULTY", "LEVEL", "THANK YOU FOR PLAYING"
};


{ //spanish
"CONTINUAR", "REINICIAR",
"OPCIONES", "EXIT GAME",
"COLORES", "RESET ALL",
"CAPTURA DE PANTALLA", "BACKGROUND",
"RANDOM", "IDIOMA", "LOGROS", "MARCADOR", "DIFICULTAD", "NIVEL", "GRACIAS POR JUGAR"
};
 

niuus

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@niuus Do you have any appropriate short mp3s? did you notice anything you can fix with the spanish translation?

{ //English
"CONTINUE", "RESTART",
"OPTIONS", "EXIT GAME",
"COLOURS", "RESET ALL",
"SCREENSHOT", "BACKGROUND",
"RANDOM", "LANGUAGE", "ACHIEVEMENTS", "LEADERBOARD" , "DIFFICULTY", "LEVEL", "THANK YOU FOR PLAYING"
};


{ //spanish
"CONTINUAR", "REINICIAR",
"OPCIONES", "EXIT GAME",
"COLORES", "RESET ALL",
"CAPTURA DE PANTALLA", "BACKGROUND",
"RANDOM", "IDIOMA", "LOGROS", "MARCADOR", "DIFICULTAD", "NIVEL", "GRACIAS POR JUGAR"
};
Oh, sorry i forgot about this. The translations would be:
"CONTINUAR", "REINICIAR",
"OPCIONES", "SALIR DEL JUEGO",
"COLORES", "RESTAURAR",
"CAPTURA DE PANTALLA", "FONDO",
"ALEATORIO", "IDIOMA", "LOGROS", "TABLA DE LÍDERES", "DIFICULTAD", "NIVEL", "GRACIAS POR JUGAR"
 
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newo

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^ will update that later.

Did anyone get this running on Dolphin? It seems that the visor/loading screen is the reason why it get stuck at 70%. At first I thought it was the internet access but it seems to be more than that. I have created 2 additional builds for dolphin testing(because I do not have access to a machine that can run dolphin); no internet and no visor. Let me know if any of them work or passes the loading/visor screen. Once it reaches 70 percent it should stop for a couple seconds then complete. If it stops for longer that a minute it is NEVER going to load so no sense waiting for it.
 

newo

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Some late night bug fixes;

- "The snake boss is pretty cool. All the bosses die too quickly, though. They could use some special music or intro, i think."
FIXED. A new song is played when you approach the boss. There is a stutter when the music changes, not sure if I am going to be able to get rid of it but it works otherwise. New file "bgmboss.mp3" added to assets folder.

- You can no longer damage the boss until you are inside its range. This should make it harder to spam the boss from far away
- spanish text updated

the download has been file updated to v1.136. loading visor removed.
 
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niuus

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^ will update that later.

Did anyone get this running on Dolphin? It seems that the visor/loading screen is the reason why it get stuck at 70%. At first I thought it was the internet access but it seems to be more than that. I have created 2 additional builds for dolphin testing(because I do not have access to a machine that can run dolphin); no internet and no visor. Let me know if any of them work or passes the loading/visor screen. Once it reaches 70 percent it should stop for a couple seconds then complete. If it stops for longer that a minute it is NEVER going to load so no sense waiting for it.
I tried to test them, but i think i need to dump my Wii's NAND for it to work properly, since they did not load properly (even though the assets are present in the virtual SD).
 

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