Using a USB keyboard on the PlayStation Classic opens emulator options menu, allows for savestates

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Sony's attempt at making a miniature version of one of its old school systems, the PlayStation Classic, has received mixed reviews. Major criticisms have stemmed from the hardware simply using an open source emulator, to the PlayStation Classic randomly having a mix of PAL and NTSC games. Now that the little throwback system has released, users have been tinkering with the software and trying to find secrets. YouTube channel Retro Gaming Arts has discovered that if you plug in a USB keyboard (not all keyboards appear to work, however) into the PlayStation Classic and hit the Escape key, the PCSX ReARMed emulator settings will appear that normally cannot be accessed. From here, you can change certain options, such as showing current framerate, changing the frameskip amount, loading savestates, forcing games to run at PAL or NTSC standards, adding filters like scanlines, and perhaps most interestingly, an ability to "Load CD Image". Multiple attempts have been made to get the PlayStation Classic to utilize this option to boot normally unsupported backups, though no breakthroughs have been made yet. It's only a matter of time until the community finds even more interesting details.
 

lincruste

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All "classic" or "mini" consoles are shameless cash grabs... Ninty also didn't start it.
Yes Nintendo did.

--------------------- MERGED ---------------------------

Apart from Nintendo didn't start the mini consoles going.

Fucking Nintendo fans again with the Nintendo did it first and Sony copied.

Sega have rights to a third party that have been making mini Sega consol3s for fucking years before Nintendo ever decided to do the mini nes.
Still Nintendo did that first too.
YbYpXmM.jpg
 
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Kioku

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Yes Nintendo did.

--------------------- MERGED ---------------------------


Still Nintendo did that first too.
YbYpXmM.jpg
No... Sega hit up McDonald's with "mini" games long before that, if we're talking poorly made Chinese products. Even then, we're talking about things like NES Classic. Nice try, though. A for effort.
 
Last edited by Kioku,

MitchBuchanan

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Hey guys I was wondering.. I've got the g15 logitech and the light flickers but doesn't quite register on the system.. So I plugged it into a powered usb hub and plugged it in.

So the save states seem to work from the keyboard but I can access anything using the esc key.. Any advice?
 

lincruste

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No... Sega hit up McDonald's with "mini" games long before that, if we're talking poorly made Chinese products. Even then, we're talking about things like NES Classic. Nice try, though. A for effort.
It was licensed ORIGINAL lcd games, not classic reissues.
Nice try.
By the way, these were made in 2003, that's 5 years later than Nintendo Mini Classics Game&Watch reissues.
 
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Ev1l0rd

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then go ask id software to do the same, they have several of their old games source code released under gpl and I'm not seeing even a single logo or asset in there even when those are clearly part of the final product.
gpl doesn't work like that.
Difference is that in that case, id is the original owner of the software. The GPL'ed parts are still owned by id and they as a result always have end control over it and aren't required to provide the assets (the games themselves aren't under the GPL, the source code for them is). If you're the sole developer of something you have complete control over it. I can choose to open source whatever parts I want. What I can't do is use other people's GPL code and not make my own project available under the same provisions (in practice, the GPL or AGPL). Because at that point I'm using parts of other peoples source code.

In this case they used GPL'ed parts not owned by them (PCSX reARMed isn't owned by Sony), ergo it goes under the GPL, which by its copyleft requires that all of the final product to be under the same provisions.

(Again, IANAL!)
 

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the_randomizer

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Hello everyone, just wanted to say that you can access this menu without a keyboard. :)

Yup, with lolhack and using the right string of text in the lolhack.sh file

According to madlittlepixel it's

Code:
#!/bin/sh

#Access Esc Menu from Select + Triangle on controller
sleep 5s
export PCSX_ESC_KEY=2
killall ui_menu
sleep 5s
cd /data/AppData/sony/pcsx
/usr/sony/bin/ui_menu --power-off-enable
sync
 
Last edited by the_randomizer,

spraragen88

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That code:

#!/bin/sh

#Access Esc Menu from Select + Triangle on controller by andshrew
sleep 5s
export PCSX_ESC_KEY=2
killall ui_menu
sleep 5s
cd /data/AppData/sony/pcsx
/usr/sony/bin/ui_menu --power-off-enable
sync

Doesn't work... I wonder if he copied it wrong? Anyone know the real code and if you need to add it or replace the code already in the lolhack.sh file?
 

Darksabre72

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How so? Because people can potentially fix a shitty product?



At least Nintendo didn't go so low as to use an open source emulator :lol: This is just really lazy. PCSX ReARMed is just...not the best emulator.



PCSX ReARMed doesn't even use Gaussian interpolation, but ear-raping point-sampled interpolation for audio.
geez they really wanted to release this for the holidays
 

the_randomizer

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geez they really wanted to release this for the holidays

Not to mention that there is little to no security checks.

That code:

#!/bin/sh

#Access Esc Menu from Select + Triangle on controller by andshrew
sleep 5s
export PCSX_ESC_KEY=2
killall ui_menu
sleep 5s
cd /data/AppData/sony/pcsx
/usr/sony/bin/ui_menu --power-off-enable
sync

Doesn't work... I wonder if he copied it wrong? Anyone know the real code and if you need to add it or replace the code already in the lolhack.sh file?

It was shown in a video, IDK
 
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