Nintendo Switch Support on next release of XLink Kai

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Been sitting on this news for a month or so, waiting for development to progress beyond a specific point. CrunchBite has confirmed things are 100% working now on the switch and they are just polishing off features for release! Here is the announce thread -

https://www.teamxlink.co.uk/forum/viewtopic.php?t=45103&sid=05147e15d7d69f4f76075085306bfa09

This will mean a much more robust network for online gameplay for CFW and banned consoles. A full network like Xlink Kai is much preferred to a manual LAN patch, much more robust features.
 

iriez

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Calm down, GameStop. This only applies to games that have LAN support...

This is true, but I don't see why there should be any less joy in this. The situation with the nintendo switch is no different than the xbox live servers. The same problems prevent full WAN network compatibility.
 

Kioku

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This is true, but I don't see why there should be any less joy in this. The situation with the nintendo switch is no different than the xbox live servers. The same problems prevent full WAN network compatibility.
Just reminds me of the DS/PSP XLink days. It was fun, but a headache.
 
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Idaho

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Just reminds me of the DS/PSP XLink days. It was fun, but a headache.

XlinkKai on the xbox and xbox360 was great tho because there was an integrated client in the most popular custom dashboards, it was pretty well integrated and easy to use, all that through the console itself, hopefully the Switch will get such a thing in the future too...
 

Kioku

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XlinkKai on the xbox and xbox360 was great tho because there was an integrated client in the most popular custom dashboards, it was pretty well integrated and easy to use, all that through the console itself, hopefully the Switch will get such a thing in the future too...
I hope so. I had to buy a dedicated stick for the aforementioned handhelds.
 
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Demon27248

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One of the main advantages of Kai over switch-lan-play is that it is a P2P service, meaning your latency will be as low as possible as game traffic goes directly from player to player.

I could see it being possible to do over local wifi as well though, with custom wifi drivers and a compatible wifi card.

Ad-hoc/local-wireless tunneling will be looked into after version 7.4.32 releases.
 

S3phi40T

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I could see it being possible to do over local wifi as well though, with custom wifi drivers and a compatible wifi card.
You are mixing things.
Check here:
https://gbatemp.net/threads/games-with-local-lan-community-maintained-list.520893/

Promiscuous mode is one thing (PC/server/Xlink side)
LAN mode is another (Switch games side) and also there is custom module ldn_mitm.kip that makes ad-hoc regular LAN connection (works with Diablo 3 at least).

--------------------- MERGED ---------------------------

One of the main advantages of Kai over switch-lan-play is that it is a P2P service, meaning your latency will be as low as possible as game traffic goes directly from player to player.



Ad-hoc/local-wireless tunneling will be looked into after version 7.4.32 releases.
I don't believe they have ad-hoc connections covered.
 
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Idaho

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I always wondered why they never added 3DS support.

It had loads of local only multiplayer

Nintendo was not so heavy on bans for the 3DS, mine was never banned even though it's clogged of homebrews and pirated games and I've played a few of them online (mostly mario Kart 7 tho), if you do so with proper precautions it's no problem...
 

S3phi40T

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Nintendo was not so heavy on bans for the 3DS, mine was never banned even though it's clogged of homebrews and pirated games and I've played a few of them online (mostly mario Kart 7 tho), if you do so with proper precautions it's no problem...
Those 2 things are not related.
You don't have to be banned to tunnel LAN outside.


Wysłane z mojego Redmi Note 4 przy użyciu Tapatalka
 

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