Homebrew WIP dhewm3-nx - a Doom 3 port

switshgam0r

Well-Known Member
Member
Joined
Jul 4, 2018
Messages
141
Trophies
0
Age
31
XP
225
Country
Germany
Sytem crashes, I have to reboot.

--------------------- MERGED ---------------------------

Works with ReiNX one week before without problems.
 

switshgam0r

Well-Known Member
Member
Joined
Jul 4, 2018
Messages
141
Trophies
0
Age
31
XP
225
Country
Germany
Yes, installed nsp. I start it from the horizon ui, not from the HBmenu.

--------------------- MERGED ---------------------------

It crashed after the start. Before the ID logo comes.
 

fgsfds

Well-Known Member
OP
Member
Joined
Aug 28, 2018
Messages
445
Trophies
0
Age
123
XP
3,332
Country
Russia
Might be for a multitude of reasons, it's hard to tell. Try running it through NSP hbmenu or by setting a game/demo title ID for HBL instead of the Album one in atmosphere/loader.ini.
 

switshgam0r

Well-Known Member
Member
Joined
Jul 4, 2018
Messages
141
Trophies
0
Age
31
XP
225
Country
Germany
Might be for a multitude of reasons, it's hard to tell. Try running it through NSP hbmenu or by setting a game/demo title ID for HBL instead of the Album one in atmosphere/loader.ini.

Ok it works with the latest kosmos files. I also switched to fat32. But it works with extfat and reinx in the past.

Thx 4 the port.
 

nmkd

Well-Known Member
Member
Joined
Oct 25, 2016
Messages
554
Trophies
0
Age
26
XP
775
Country
Germany
Actually it would help a little bit. I would like to see the config they use.
I'm working on extracting the obb files
but its proving difficult

Uhm, why the hassle?

Just download it somewhere on the internet.

Also, I'm not sure if you're aware but the Shield has Doom 3 BFG Edition which is incompatible with the original D3.
 

fgsfds

Well-Known Member
OP
Member
Joined
Aug 28, 2018
Messages
445
Trophies
0
Age
123
XP
3,332
Country
Russia
Implemented optional overclocking via pcv in the latest commit. Requires libnx 1.6.0 to build now.

The "overclock level" is changed via the nx_overclock variable in dhewm3.cfg:
0 (default) - no overclock
1 - CPU 1224 MHz / GPU 691.2 MHz / MEM 1600 MHz
2 - CPU 1683 MHz / GPU 768 MHz / MEM 1600 MHz
3 - CPU 1785 MHz / GPU 768 MHz / MEM 1600 MHz

Later two levels make it almost playable even with shadows on. Not sure whether these clocks are completely correct and safe for prolonged use, so use with caution. Did play for about 20 minutes with no ill effects on level 3 though.
New release which includes this change and others will probably come soon.
 

Dutt

Well-Known Member
Newcomer
Joined
Jun 15, 2018
Messages
93
Trophies
0
Age
43
XP
2,176
Country
Australia
I havent tried to boot it up for ages, Ill give the new version ago when its out ..
With all the updates i hope it will start working for me instead of black screen death lol.

Edit..
Accidentally updated to 6.2.. This, Resurrection and Q3 all seem to work fine now on Atmosphere 0.8.0..
 
Last edited by Dutt,

t34p075

Well-Known Member
Newcomer
Joined
Feb 4, 2017
Messages
54
Trophies
0
Age
38
XP
272
Country
United States
Implemented optional overclocking via pcv in the latest commit. Requires libnx 1.6.0 to build now.

The "overclock level" is changed via the nx_overclock variable in dhewm3.cfg:
0 (default) - no overclock
1 - CPU 1224 MHz / GPU 691.2 MHz / MEM 1600 MHz
2 - CPU 1683 MHz / GPU 768 MHz / MEM 1600 MHz
3 - CPU 1785 MHz / GPU 768 MHz / MEM 1600 MHz

Later two levels make it almost playable even with shadows on. Not sure whether these clocks are completely correct and safe for prolonged use, so use with caution. Did play for about 20 minutes with no ill effects on level 3 though.
New release which includes this change and others will probably come soon.

Would love to try out OC. Is it as simple as just building it? Can you release the pre built binary? Thanks!
 

sj33

Well-Known Member
Member
Joined
Oct 22, 2013
Messages
4,072
Trophies
2
XP
4,726
Country
Japan
If anybody is interested, here are some icons which work well and are in the correct format. They were made by a user called Exhumed over at IconArchive.

They are from here and here.
 

Attachments

  • Doom3-a-icon.png
    Doom3-a-icon.png
    13.2 KB · Views: 129
  • Doom-3-Resurrection-of-Evil-1-icon.png
    Doom-3-Resurrection-of-Evil-1-icon.png
    117.1 KB · Views: 126

grabman

Well-Known Member
Member
Joined
Sep 25, 2018
Messages
359
Trophies
0
Age
43
XP
717
Country
United States
Implemented optional overclocking via pcv in the latest commit. Requires libnx 1.6.0 to build now.

The "overclock level" is changed via the nx_overclock variable in dhewm3.cfg:
0 (default) - no overclock
1 - CPU 1224 MHz / GPU 691.2 MHz / MEM 1600 MHz
2 - CPU 1683 MHz / GPU 768 MHz / MEM 1600 MHz
3 - CPU 1785 MHz / GPU 768 MHz / MEM 1600 MHz

Later two levels make it almost playable even with shadows on. Not sure whether these clocks are completely correct and safe for prolonged use, so use with caution. Did play for about 20 minutes with no ill effects on level 3 though.
New release which includes this change and others will probably come soon.

can't wait! thanks so much!
 
  • Like
Reactions: focusonme

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: i think im a bad person