TX Announces SX OS v2.2 BETA with Docked USB Drive Support

It's only been a week since Team-Xecuter made the big announcement of SX OS v2.1 with their 'cheat engine'

SXOS22.jpg

And now they are back and on a roll with them adding 'Docked USB Drive Support' and many other nice improvements to their 'cheat engine' and a few bug fixes! :)
How do you do, dear SX OS users?

Today we are back once again with a much anticipated new feature as well as various improvements to existing functionality for SX OS. While this is still labelled as BETA we've had some good success with it internally, we're looking forward to your feedback.

Lets jump into the list of changes!
  • Docked USB drive support!
Yes. You read it right. You can now plug a USB mass storage device into your switch' dock and load XCI or install NSP content from there directly. No longer are you limited by the size of your microSD card when playing the switch from the comfort of your couch, but you can now enjoy TERABYTES of content by using external harddisks and such! The filesystem on the drive needs to be either FAT32 or exFAT, and the directories that are being scanned for content are equal to the ones you'd use on the microSD card.
  • Updates to the cheat system
    • More accurate progress indication during cheat search
      People were reporting "freezes" during cheat searches, often times these were just due to impatience and a suboptimal UI from our end. The progress bars are more honest and update more frequently now!
    • Cheat search for exact value requires no initial dump anymore
      For 'exact value' searches a big initial dump file on your microSD is not needed, and since this is often the way people start a cheat search we decided to streamline the cheat finder process a bit. You are now prompted with a question whether you want to start an exact value search or arbitrary value search, in case of the former the process will be much faster.
    • Automatically apply/disable cheats upon toggle
      The interface for "applying" the cheats was a bit counterintuitive, you now no longer have to press the plus (+) button in order to apply cheats. They are automatically applied/disabled once you toggle them. Disabling cheats now properly works as well, so there's no need for having a dummy cheat any more to work around that limitation.
    • Ability to add cheats using the UI
      Identifying memory locations for cheats using just the console is nice, but previously there was no way of adding an actual cheat-code for a location you found to the cheat code library. This has been addressed, and there is now an interface for doing this directly from our menu.
  • Show homebrew NSP icons in TX menu
    Some homebrew NSP titles were not displaying their icons properly. This has been investigated and fixed.
  • Fix error 2345-0021 when in docked mode opening TX menu
    People who play/cheat in docked mode will like this fix. The frequent crashes that happened when opening the TX menu in docked mode are now a thing of the past!
That's it folks. Enjoy this BETA and let us know what you think. We have more tricks up our sleeves, more rabbits in our tophats. And we only have one gear: FORWARD.

--< Team-Xecuter - Rocking the Switch in 2018 and beyond! >--
Enjoy! :)

:arrow: Source: MaxConsole
 
Last edited by garyopa, , Reason: typos

Purple_Heart

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i have a problem. i had SXOS 2.1 Beta now i have 2.2 beta. everytime i go to settings my switch crashes. do someone else have this prob? i only have it with the betas. 2.0.1 doesnt crash in settings.
 

jakkal

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You're so wrong. It can boot to Horizon just like other CFWs.
Wooooooow lol

--------------------- MERGED ---------------------------

i have a problem. i had SXOS 2.1 Beta now i have 2.2 beta. everytime i go to settings my switch crashes. do someone else have this prob? i only have it with the betas. 2.0.1 doesnt crash in settings.
Do you have custom theme?
 

Clutchman

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Using the 1TB HDD that was in my PS4 Pro originally with a USB Y cable has been working flawlessly. Great work. Useful for bigger games like NBA 2K and Wolfenstein.
 
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digipimp75

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Having problems using a WD My Passport Ultra 2TB drive. It's formatted to exFat, all XCIs are in root, and I'm using a Y cable. The led light just blinks continuously and no games ever show up. Dumb question, but are there any SX OS files that need to be on the root?

EDIT: Just tried a 1tb hdd that was pulled from a PS4, and it worked. Although, the light continues to blink even after the scanning is done and the games show up in the menu. It sucks that my 2tb drive won't work, but I guess it is what it is.
 
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LucioSoliz

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Thanks a lot xoxoxoxo
My favorite tool is the MiniTool Parition Wizard. It's free and works great for dealing with harddrives/usb/sd.

It's on Version 10.3.

Find the drive in the list, Right Click on the exfat parition and you should have the choice to Set as Primary in the list.
 
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scroeffie

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Having problems using a WD My Passport Ultra 2TB drive. It's formatted to exFat, all XCIs are in root, and I'm using a Y cable. The led light just blinks continuously and no games ever show up. Dumb question, but are there any SX OS files that need to be on the root?

EDIT: Just tried a 1tb hdd that was pulled from a PS4, and it worked. Although, the light continues to blink even after the scanning is done and the games show up in the menu. It sucks that my 2tb drive won't work, but I guess it is what it is.

its possible there is somekind of software hidden on the external hdd that makes sx os not see the games or somekind of hybernate mode sleepmode etc i had this problem with a brand new external hdd with x360

something i wanted to add its also a problem when the hdd spinsdown sometimes it wont wake up !! i had this problem with ps3 but there was a program i could have the hdd never spindown or go in sleepmode hybernate etc
 
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nWo

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Maybe a noob question but, someone who is well versed in this area, could it be possible to install NSP`s to the HDD in a near future? Or is it just impossible?
 

digipimp75

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its possible there is somekind of software hidden on the external hdd that makes sx os not see the games or somekind of hybernate mode sleepmode etc i had this problem with a brand new external hdd with x360

something i wanted to add its also a problem when the hdd spinsdown sometimes it wont wake up !! i had this problem with ps3 but there was a program i could have the hdd never spindown or go in sleepmode hybernate etc

I figured it out. The partition was showing up as logical. I couldn't convert to primary through EASEUS partition tool, so I just reformatted the drive to exFAT and verified that the sole partition was primary. Added a couple of small XCIs to test, and all is well now. Thx for your tips though!
 
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bundat

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Maybe a noob question but, someone who is well versed in this area, could it be possible to install NSP`s to the HDD in a near future? Or is it just impossible?

I'm not exactly well-versed, but back before 2.2, I already thought it was realistic to expect HDD loading of XCIs from TX in a future update. Because the code to emulate a game cartridge is already there, and the code to read the XCI from the SD card is pure TX code. So all they needed to do was adapt their OWN code to read the XCI from another source instead (USB).

On the other hand, installing to HDD is a different beast altogether. Installing games to SD card or to NAND is a HORIZON feature. It's Nintendo's code. They'll have to rewrite or adapt it to allow a THIRD installation target (USB). Or otherwise redirect all requests for one of the two sources to USB (the same way they redirect all gamecart read requests to their gamecart simulator code... so that any real carts that are inserted can't be used).

And even then, the code that reads what games are installed in either NAND or SD card (i.e. that determines if your game has a "cloud icon" i.e. not installed, or not) is Horizon code. It sounds like a huge undertaking to rewrite all of the places where Horizon reads/checks any currently installed games.

I think it'd be easier if they implemented a HDD based emunand, which can be larger than sysnand (i.e. terabytes), and then you can "install games to NAND".

Just my 2 cents
 
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comput3rus3r

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Maybe a noob question but, someone who is well versed in this area, could it be possible to install NSP`s to the HDD in a near future? Or is it just impossible?
anything is possible when it comes to programming. Most technology today was deemed impossible if you go back in time far enough.

--------------------- MERGED ---------------------------

I'm not exactly well-versed, but back before 2.2, I already thought it was realistic to expect HDD loading of XCIs from TX in a future update. Because the code to emulate a game cartridge is already there, and the code to read the XCI from the SD card is pure TX code. So all they needed to do was adapt their OWN code to read the XCI from another source instead (USB).

On the other hand, installing to HDD is a different beast altogether. Installing games to SD card or to NAND is a HORIZON feature. It's Nintendo's code. They'll have to rewrite or adapt it to allow a THIRD installation target (USB). Or otherwise redirect all requests for one of the two sources to USB (the same way they redirect all gamecart read requests to their gamecart simulator code... so that any real carts that are inserted can't be used).

And even then, the code that reads what games are installed in either NAND or SD card (i.e. that determines if your game has a "cloud icon" i.e. not installed, or not) is Horizon code. It sounds like a huge undertaking to rewrite all of the places where Horizon reads/checks any currently installed games.

I think it'd be easier if they implemented a HDD based emunand, which can be larger than sysnand (i.e. terabytes), and then you can "install games to NAND".

Just my 2 cents
considering that they don't even have an sd based emunand that seems just as big as an undertaking as installing to hdd.
 

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