Memory Lane #4: Sonic Boom! Sonic CD is now 25 years old

sonic3isbetter.png

And so we meet again once more, readers. Welcome to the fourth issue of GBAtemp’s “Memory Lane” series, where we discuss influential and nostalgic games and hardware that have reached an anniversary milestone. In this installment, we’ll be talking about a game that has gone from being a niche cult classic, to something beloved, and is now considered merely ‘okay’ these days. Exactly 25 years ago saw the release of Sonic CD, the black sheep of the classic Sonic series of old school platformers starring the blue blur. An American release would follow on November 19, 1993, which would see the soundtrack replaced by new songs, including the title theme, of which has become instantly recognizable for most series fans.



If you couldn’t tell by the name, Sonic CD released as a system seller for the Sega CD addon. Sonic 1 had become a mega-hit and helped propel SEGA into an era where they were considered an equal to Nintendo. Now, it was time for a follow up. The development team from the first game had split off and gone with Yuji Naka over to the United States to work on what would become Sonic 2, while the team in Japan also prepared to make Sonic 2 as well. However, events transpired which lead to the games splitting, with Sonic CD keeping the time travel mechanic and trying new things, and Sonic 2 focusing on refining Sonic 1's formula and creating a faster paced game.

Thanks to this split, we got two 2D Sonic games one after the other. Sonic CD was due for a release a bit closer to Sonic 2's, but delays pushed it towards the following year. You can still see how there's many elements from Sonic 1 (rather than its sequel) still entrenched in the gameplay, such as a much different spindash, or the slower overall pace of things. On top of that, you have the time travelling mechanic, where you can switch between the past, present, and future, each of which have slightly different level layouts and wildly colorful and detailed designs. As opposed to later entries, Sonic CD isn't about finishing the level quickly, and is instead based upon exploring a level to find out secret areas and paths by switching time periods to destroy Dr. Robotnik's robot generator machines hidden in each act. Doing so would grant you a "Good Future", saving the world and preventing it from a dark timeline where robots and devastation would rule.

Due to the extra processing power of the Sega CD, Sonic CD was able to make use of FMVs and high quality music. This resulted in a highly memorable soundtrack with energetic tunes, which would alternate depending on what part of the level you were in, with three tracks per "stage"; normal, good future, and bad future. The American release decided to overhaul most of the songs with compositions by Spencer Nilsen, creating contentious debates that continue on to this day over which region had the better OST. Where previous Sonic games had a simple title screen with Sonic confidently wagging his finger to players, CD took things further, and had an entire animated cutscene as the intro, stunning those saw it.

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In 2005, fans had a new way to experience Sonic CD--through the GameCube's Sonic Gems Collection. It was included for the first time in a compilation pack with other more niche Sonic games alongside Sonic R and Sonic the Fighters. During this time, message boards, gaming communities and chatrooms of the early 2000s held Sonic CD in high regard, even claiming it to be the best Sonic game ever. This created a level of hype and demand for a modern day port of the game, due to so many people wanting to experience such a beloved "masterpiece". Christian Whitehead, also known as Taxman, gave the fans what they wanted, when he created a remastered version of the game for consoles, PC, and mobile.

However, times have changed, and with the release of Sonic Mania and the rise of nostalgia for Sonic 3 & Knuckles, the common consensus of today seems to consider CD to just be mediocre, and perhaps even overrated. It's been two decades and a half since this game hit the market, and it clearly left its mark on history, influencing future Sonic games, bringing fans together to see it re-released, and giving us Metal Sonic and Amy, two characters who have been mainstays in the Sonic the Hedgehog series. And all of this started way back on September 23, 1993.

What are your thoughts? Did you play this at launch on a real Sega CD, or did you experience it on the GameCube or older PC port? Were you lucky enough for the Taxman version to be the first one you played? And do you think Sonic CD still holds up to this day? USA or Japanese soundtrack, which is better?! Let us know in the comments below!

If you liked this article, and would like to see more of these anniversary celebrations in the future, be sure to comment as well, and mention which game you'd like to see featured in future threads!
 

Chary

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wait i just realized WHO made this Sonic art used in this thread?
HIS FUCKING ARMS ARE BLUE ._.
Pfffft. Wow, good catch. No idea where the art is from, I grabbed the only transparent image I could find of Sonic in that post from the CD intro. Smh art.

I am extremely triggered that Sonic Boom was put into the main post instead of Toot Toot Sonic Warrior. If there's a better option, why not go with it?
I'm sorry you have inferior taste. Sonic Boom is the only true theme for the game :teach:
 

BlueFox gui

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Pfffft. Wow, good catch. No idea where the art is from, I grabbed the only transparent image I could find of Sonic in that post from the CD intro. Smh art.


I'm sorry you have inferior taste. Sonic Boom is the only true theme for the game :teach:
toot toot sonic warrior is superior

i mean noot noot sonic warrior
 

SANIC

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Pfffft. Wow, good catch. No idea where the art is from, I grabbed the only transparent image I could find of Sonic in that post from the CD intro. Smh art.


I'm sorry you have inferior taste. Sonic Boom is the only true theme for the game :teach:
Its ok sweetie, people like you have wrong opinions all the time.
 
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BORTZ

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Chary and a few others know that Sonic CD is personally my favorite Sonic 2D game. Its mostly nostalgia goggles too. I originally got a copy after playing it at a friend's house. He was a sega kid, and I tended to like nintendo stuff. It was cool seeing an official Sonic game on the... PC? What? Yeah, he didn't have a Genesis Sega CD, but he did have it on his PC. This was mega appealing to me, since I was console-less until 6th grade. I got my for my 8th birthday in 1997. Sadly, our Gateway 2000 was not powerful enough to run the dang thing. I would go 4 years without being able to play Sonic CD at my own house. However, my dad did have a PC where he worked at a local die shop. He worked maintenance so sometimes he would have to go in on early weekends. If I was good, he would let me come along and play while he started up the plant. I remember beating the game multiple times, seeming like it was too easy...

I wouldnt really understand why until much later. As a kid, I don't think I was able to get a single chaos emerald. Or, what, time stone? Anyways, the special stages were probably the most imaginative of all of them, and they were hard. At least to me. I never completed the game to its fullest extend until very recently. I played the re-released PS3 release and I must say, CW did a great job moving it over to play on console. I sat down one day to finish the game as an homage a friend. Remember that friend who i spoke about in the above paragraph? He was the one I made a blog post about. He ended up heavily abusing drugs and succumbing to a heart event which left him to rot in a coma. He was my best friend all the way through elementary to high school. And beyond. Anyways, I decided to conquer Sonic CD once and for all. When I finally did it, I felt like I was able to close the door on a painful memory. In a good way.

What some might not know is that Sonic CD and Sonic 2 were developed at the same time, but not by the same team. While the more mainstream Sonic 2 would garner a reputation of "gotta go fast", CD would forever fall under the stigma of not being a speed game. While Sonic 2 tends to be about blast processing, CD focuses more on polish and music that the CD addon could supply to games at the time. Each zone has 4 different musical themes for 4 different tile sets/layouts. All are redbook audio CD quality save the "Past" stages which used the sega soundfont. While most players (2nd grade me included) thought that Sonic CD was a speed game and were frustrated when we were punished for going fast. After taking a step back and growing up, I learned its about adventure. Funny enough, about going slow.

Side note, its also one of the only games worth owning a Sega CD add on for. I have to routinely fend myself off from buying a Genesis model 1 and the underside Sega CD to have around just for looks...
 

tech3475

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That's because it actually is the Best 2D Sonic game for a lot of people, me included.
And Sonic Unleashed is (debatable) the best 3D game.

If you’re speaking subjectively, ok, although I obviously don’t share that opinion on SCD.

I did like Unleashed, but only years later after I watched an LP and decided to try it out again. It’s amazing how just a few tweaks I think could have improved the game e.g. the control scheme (particularly the homing attack) and not making the Sun/Moon medels mandatory to progress (only reason I wasn’t frustrated by them was because of the LP giving me a heads up).

Wouldn’t say it’s my favourite of the 3D games but I still enjoyed it none the less, much like SCD.
 

Heran Bago

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Sonic CD is great because of:

  • The SEGA CD BIOS animations and load times.

  • The time travel sound that's so fucking loud. It's louder than the SEEEEGAAAA sound when you forgot to check the volume before turning on Sonic 3 or Mania.

  • The weird spindash.

  • Sonic rather killing himself than hold still for 3 minutes without moving.

  • Robotnik's unstoppable instant-death laser that he chases both Sonic and his own Sonic with. He never tries instant-death lasers again afaik.

  • Messing up a jump in Wacky Workbench (a lot to unpack in that Zone name) and having to go all the way back down.

  • That time you go up a ramp at the beginning of the game with weird perspective which never happens again.

  • The same ramp, if you head slowly left on it or on top of it you get sprites/animations that you never see otherwise.

  • BREATHING a boss's shield away.

  • The ending animation that shows a level you didn't get to play.
 

SonsofOcelot

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I played the game at launch when I was about 5, and would later get the port by Christian Whitehead on PS3. Within the last year I bought a Genesis with a Sega CD and Sonic CD. If you are going to experience the game for the first time I really recommend the port as the original just doesn't quite hold up anymore.

As for soundtracks I'm kinda split on it. There are some songs in the US version that I really love like the good future Palmtree Panic and the present and bad future Collision Chaos tracks but there are others from the Japanese version, like Stardust Speedway, that are better than their US counterparts.

Overall the game is still fun today but I find myself popping Sonic 3 and Knuckles into the cartridge slot more often.
 

CeeDee

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Y'all would never guess where I got my username.

This game's pretty damn cool, all in all. Unique, in its own rights, the time travel mechanic was pretty dang interesting, but still a solid Sonic game.

The intro was fantastic, both intro tunes are great, and the Japanese/European soundtrack of the game is so dang good.
 

Metoroid0

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i could never get into this game. graphics is out of place like it has glitching artifacts and ia just all ower the place to colorfull and distracting. Borring to play, and i never had to much atention to finish first 4 levels....it was a pain to play. i wish this game never existed or at least remade completly!
in one word really borring game.

--------------------- MERGED ---------------------------

I find it somewhat overrated (mainly due to the 'best Sonic game' comments).

That is to say I don't think it's bad (I have the game on 5 different platforms, including an MCD), but I would like to have seen a sequel where it fixed some of the 'issues' I have e.g.
1) Sonic 2 concept style 'past, present and future' (i.e. they're completely different stages and not just 'minor' edits and give a reason to travel to the future levels)
2) Make the Time Stones rewarding to collect e.g. instant time travel or some kind of 'super sonic'
3) Remove some of the game annoyances e.g. exploration with a 10 minute time limit
4) Not make the boss fights p*** easy (possible exception to Metal Sonic, but I would have preferred that to have been more like Sonic Mania's).

BTW, I'm guessing you heard the news about the Sonic Chaos remake?



AFAIK, in the case of Sonic CD:
1) More storage space for levels (there are 4 versions for each non-boss stage)
2) CDDA BGM (except for 'Past' levels)
3) 'Sample' based BGM for 'Past' levels
4) 'Mode 7'-like effect for special stages
5) FMV intro/outro

There may have been other parts of the MCD/SCD which helped e.g. RAM, CPU, etc.
so they added nothing special really...

--------------------- MERGED ---------------------------

The Soundtrack still holds out today.
only thing that is good about the game to me is music
 

SANIC

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I played the game at launch when I was about 5, and would later get the port by Christian Whitehead on PS3. Within the last year I bought a Genesis with a Sega CD and Sonic CD. If you are going to experience the game for the first time I really recommend the port as the original just doesn't quite hold up anymore.

As for soundtracks I'm kinda split on it. There are some songs in the US version that I really love like the good future Palmtree Panic and the present and bad future Collision Chaos tracks but there are others from the Japanese version, like Stardust Speedway, that are better than their US counterparts.

Overall the game is still fun today but I find myself popping Sonic 3 and Knuckles into the cartridge slot more often.
The Christian Whitehead ports are only on mobile.

Also Stardust Speedway Bad Future (JP) is iconic
 
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CeeDee

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I'm 99% certain that Whitehead's logo is shown in the PS3 version... But yeah Bad Future Stardust from the Japanese release is one of my favorites.
You're correct - the Whitehead CD port did make it to PS3 and Xbox 360 (as well as PC). The 1 and 2 ports didn't.
 
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