Homebrew Question Modifikate NSOE NSP with more NES games or other Console?

Working_Goose

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Greets from Vienna young people :D

The NSP File from the Online NES Thing is allready here und i have a Question about it

That means we can play NES Games on a banned switch without Internet or an Online Paymant.
But can we change the NSP with Layered whatever to change the NES games or add some SNES Games whatever?
I hope this Question is not too Stupid.

And sorry for my bad english.
 
Last edited by Working_Goose,

jimmyj

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i deleted the link, thanks buddy
you also need to remove the name of the site,can't have that either(sorry :()

--------------------- MERGED ---------------------------

it is quite interesting, but why not just use an emulator? I mean sure it's a nice layout but why use something copyrighted? sure roms are illegal too but the emulator by itself is fine
 
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Working_Goose

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you also need to remove the name of the site,can't have that either(sorry :()

--------------------- MERGED ---------------------------

it is quite interesting, but why not just use an emulator? I mean sure it's a nice layout but why use something copyrighted? sure roms are illegal too but the emulator by itself is fine

I think the NES App looks very nice and if we can add some folders inside (like for the Mini SNES) that would be awesome. A Quick access to your favorite games in the Home Menu without the way over the Homebrew menu.

--------------------- MERGED ---------------------------

Its allready happening

 

hippy dave

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People have already used layeredfs to add the games from the Japanese release to the Western release, and it doesn't look like it would be hard to add other nes roms (the roms are a standard format, I don't know about the cover images, the database containing the list of games is plain text).

It's just for nes (and famicom) games tho, wouldn't run snes or whatever.
 

WiiuGold

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Creating custom box art and screenshots for Nintendo Switch's NES App
Creating the images To create the images you'll need an app that can create TGA (Targa) image files. This includes Photoshop, GIMP, or Paint.NET. You'll need to make two images, a 355x512 image for the cover art and a 400x300 image for the screen shot shown on the details page. These files should be saved as TGA file type with 32bit colors. You can name them cover.tga and screenshot.tga or whatever you want.

Converting to XTX The Switch's NES app uses Nvidia X1 Tegra Texture files. This part currently requires an official Nintendo SDK program (Windows only but can run in WINE). An open source equivalent doesn't exist yet, hopefully that will change soon. The tool is NvnTexpkg.exe. If you have acquired this tool, simply run this command from Command Prompt for both cover.tga and screenshot.tga:
NvnTexpkg.exe -i filename.tga -o filename.xtx --mip-filter box --minmip 5 -f rgba8


Compressing the XTX files
To save space the Switch's NES app uses zLIB compress textures. If you have python install (2 or 3) you may use the attached script. This is run as so: python zlib_compress.py filename.xtx. Do this for both cover.xtx and screenshot.xtx.

Final Steps
Now all you need to do is rename the files to the product code you're using for your game (Ex. CLV-P-NAACV.xtx.z for cover art and CLV-P-NAACV00.xtx.z for screenshot) and add the game's entry to your lclassics.titlesdb and strings.lng files (not covered in this tutorial).

took from discord.. you need zilb compressy file
 
Last edited by WiiuGold,

Wika

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Creating custom box art and screenshots for Nintendo Switch's NES App
Creating the images To create the images you'll need an app that can create TGA (Targa) image files. This includes Photoshop, GIMP, or Paint.NET. You'll need to make two images, a 355x512 image for the cover art and a 400x300 image for the screen shot shown on the details page. These files should be saved as TGA file type with 32bit colors. You can name them cover.tga and screenshot.tga or whatever you want.

Converting to XTX The Switch's NES app uses Nvidia X1 Tegra Texture files. This part currently requires an official Nintendo SDK program (Windows only but can run in WINE). An open source equivalent doesn't exist yet, hopefully that will change soon. The tool is NvnTexpkg.exe. If you have acquired this tool, simply run this command from Command Prompt for both cover.tga and screenshot.tga:
NvnTexpkg.exe -i filename.tga -o filename.xtx --mip-filter box --minmip 5 -f rgba8


Compressing the XTX files
To save space the Switch's NES app uses zLIB compress textures. If you have python install (2 or 3) you may use the attached script. This is run as so: python zlib_compress.py filename.xtx. Do this for both cover.xtx and screenshot.xtx.

Final Steps
Now all you need to do is rename the files to the product code you're using for your game (Ex. CLV-P-NAACV.xtx.z for cover art and CLV-P-NAACV00.xtx.z for screenshot) and add the game's entry to your lclassics.titlesdb and strings.lng files (not covered in this tutorial).

took from discord.. you need zilb compressy file


Do you know where I could find the script / zilb compressy file? (NOT NvnTexpkg.exe)
 
Last edited by Wika,

Clydefrosch

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So does this work offline on both 5.1 and 6.0?
Because i wouldn't be surprised if the online check is a function introduced with 6.0.
 

TheMattMan

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Do you know where I could find the script / zilb compressy file? (NOT NvnTexpkg.exe)
Found the script, don't know if you still need it, but for anyone else who does, here you go, just change the .txt to .py
 

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