D
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Got an Idea after reading FAST6191´s reply in the portrait of ruin thread in the 3DS Section:
As I recall the game was badly coded (as in could happen on a stock DS and original game) and the slight lag that some flash carts have here made it even worse. Some flash carts later fixed it for Konami but not all got it.
Edit. Found the patch code, you will likely have to manually turn it into a patch (no xdelta download or anything on the link) but nothing too drastic.
https://gbatemp.net/threads/which-flashcart-for-castlevania-por.343239/page-2#post-4559271
How about you @FAST6191 or other user with coding experience dissect prominent games that were badly coded (Portrait of Ruin for example) and what you would change if you were the developer? This would be an interesting read. An gbatemp exclusive maybe?
As I recall the game was badly coded (as in could happen on a stock DS and original game) and the slight lag that some flash carts have here made it even worse. Some flash carts later fixed it for Konami but not all got it.
Edit. Found the patch code, you will likely have to manually turn it into a patch (no xdelta download or anything on the link) but nothing too drastic.
https://gbatemp.net/threads/which-flashcart-for-castlevania-por.343239/page-2#post-4559271
How about you @FAST6191 or other user with coding experience dissect prominent games that were badly coded (Portrait of Ruin for example) and what you would change if you were the developer? This would be an interesting read. An gbatemp exclusive maybe?