I'm wondering if there's a way to extract save data from my legit Switch which can't be detected or result in a ban. One way I can imagine that would probably work and leave zero traces would be start with a NAND backup, use CFW and a save manager, and restore the NAND backup afterwards, but that takes a lot of time just to extract save data. Preferably I'd like to be able to move save data both ways between Switch consoles and restoring the NAND backup would only allow me to pull the save data and not write it back to the Switch. I can't see much risk at all just reading save data from a system, but updating or adding new save data could have more of a risk.
Here are some questions I have:
1. Does just performing a NAND backup/restore with Hekate (without booting into any CFW) leave any trace that can be detected by Nintendo?
2. Is it possible to identify where the save data is stored in NAND and only dump certain portions without booting into CFW?
3. With a full NAND dump, is there any software/homebrew which can analyze and extract or write save data at this time? (without emunand yet basically)
4. Could a save game manager be written for hekate which wouldn't be detected and would be practical?
Here are some questions I have:
1. Does just performing a NAND backup/restore with Hekate (without booting into any CFW) leave any trace that can be detected by Nintendo?
2. Is it possible to identify where the save data is stored in NAND and only dump certain portions without booting into CFW?
3. With a full NAND dump, is there any software/homebrew which can analyze and extract or write save data at this time? (without emunand yet basically)
4. Could a save game manager be written for hekate which wouldn't be detected and would be practical?