Homebrew Post Homebrew ideas, suggestion, requests here

ThoD

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if you are using a n3DS and were to compare the lowest settings to that of an o3ds the n3ds is slightly more dim. Same goes for the highest level as well.
That actually also has to do with the screen types, not whether it is just N/O3DS...
 
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Redna

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That actually also has to do with the screen types, not whether it is just N/O3DS...
Just comparing due to personal experience, i have both o/n3ds and i use n3ds when its late. My brother does the same thing and it seems to be consistant.
 

ThoD

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Redna

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mayor_lillia

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Hi there! I'd like to request a screen dimmer CIA (similar or identical to the old "screen brightness" option on BootNTR) for the new 3ds systems? It made it so I could game for quite a while longer (light-sensitive). I totally understand if it isn't doable, but I figured I'd toss the request out there. Would absolutely be willing donate to a homebrew dev for a permanent light-dimming CIA on Luma. Thanks for your time & let me know if you need any more info.
 

ThoD

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I want an N64 emulator, even if the 3DS doesn't have enough RAM.
The RAM is the LEAST of the 3DS's worries when it comes to N64:P N64 is an extremely difficult system to emulate because it had a unique processor architecture, so the game code is fundamentally different, so you either need a similar architecture system or one with a LOT of head room for system resources (really strong CPU to avoid the millions of issues that occur from the code not being translated properly/accurately enough). Only N64 emulator on a weak system has been the one on the PSP, but only the PSP happened to have the exact same processor architecture, reason it was even able to do it, but even then it was hardly able to get 20FPS at best. To sum up, N64 emulation is extremely difficult and literally impossible on both the N3DS and O3DS unless you are fine with a buggy mess that runs games at 1FPS (literally that, not exaggerating) that will most likely just crash.
 

DustyKai

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The RAM is the LEAST of the 3DS's worries when it comes to N64:P N64 is an extremely difficult system to emulate because it had a unique processor architecture, so the game code is fundamentally different, so you either need a similar architecture system or one with a LOT of head room for system resources (really strong CPU to avoid the millions of issues that occur from the code not being translated properly/accurately enough). Only N64 emulator on a weak system has been the one on the PSP, but only the PSP happened to have the exact same processor architecture, reason it was even able to do it, but even then it was hardly able to get 20FPS at best. To sum up, N64 emulation is extremely difficult and literally impossible on both the N3DS and O3DS unless you are fine with a buggy mess that runs games at 1FPS (literally that, not exaggerating) that will most likely just crash.
Oh, then nevermind, lol. If I really want to play N64 games, I can go on my Wii anyway. Though not portable.
 

ThoD

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Oh, then nevermind, lol. If I really want to play N64 games, I can go on my Wii anyway. Though not portable.
For portable N64, your best bet would be a PSVita. Similar architecture and fairly stronger than PSP, so things should pretty decently.
 

DustyKai

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For portable N64, your best bet would be a PSVita. Similar architecture and fairly stronger than PSP, so things should pretty decently.
I'm pretty sure I've got an old PSP lying around somewhere. How hard is it to jailbreak?
 

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