Hacking List of games that benefit the most from l2+clock on n3ds?

masterz87

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Is there a list of games that benefit the most from enabling the cpuclock on the n3ds, this is of course for games that were released before the n3ds came out and thus don't by default utilize it at all.
 

lAkdaOpeKA

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Is there a list of games that benefit the most from enabling the cpuclock on the n3ds, this is of course for games that were released before the n3ds came out and thus don't by default utilize it at all.
Any game that lags with the O3DS clock+L2 cache could see a benefit
 
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The Real Jdbye

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Does this use up more battery? I'd enable it myself if it doesn't.
It's not a huge difference I think, but it will use more battery, there's no avoiding that.
Is there a list of games that benefit the most from enabling the cpuclock on the n3ds, this is of course for games that were released before the n3ds came out and thus don't by default utilize it at all.
There's an incomplete list in a thread that I remember seeing ages ago. Not sure if I'd be able to dig up the thread again.
Pokemon doesn't benefit as much as you might think, battles that were laggy in X/Y/OR/AS will still be laggy. Same with S/M/US/UM but it's far less frequent in those games anyway.
I leave it off because the games that need an improvement the most tend to not actually improve that much. But I did notice Mario & Luigi Dream Team running noticeably smoother, not that it was very choppy to begin with, but it got a perfect 60 FPS with clock+L2 from what I could tell.
 

Wuigi

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The maximum clock only benefits from the CPU side of things as the GPU in the new 3DS is identical with the OG 3DS.
Metal Gear Solid felt a bit smoother, but it is still far from enjoyable on such a small screen.
The Donkey Country Returns port has a more solid 30 FPS.
Senran Kagura Burst doesn't slow down in the house when running.

Load times are a bit quicker as well, but not that nocticeable.
 

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with respect to battery usage, I see that is about the same as enabling 333mhz on my pspgo, translated to time is around a little less than half hour less of battery.
the benefits outweigh the extra battery as that half hour of battery give 2 things. reduces loading times so you can continue playing faster and spend less time waiting ,playtime would be around the same as you lose half an hour but you also get better framerate in games that suffer from performance issues.
 
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Yes it does, Pokémon X and Y are laggy as hell during battles with 3D enabled
That is the actual performance. The processors have to do all the rendering regardless of whether 3D is enabled.
However with 3D off, the screen is interlaced vertially, gives you the feeling that the framerate is increased (but actually not).
(The 3DS' aspect ratio is 1X/2Y)
You can test it with 60p and 120i on a CRT monitor.
 
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EmBlaze

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with respect to battery usage, I see that is about the same as enabling 333mhz on my pspgo, translated to time is around a little less than half hour less of battery.
the benefits outweigh the extra battery as that half hour of battery give 2 things. reduces loading times so you can continue playing faster and spend less time waiting ,playtime would be around the same as you lose half an hour but you also get better framerate in games that suffer from performance issues.
Thanks for elaborating. Enabling it might actually suit me more, as I rarely run out and always charge it. Even got usb cable for the 3DS and an extra battery lol. The PSP reference was quite relatable.
 

masterz87

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Does this use up more battery? I'd enable it myself if it doesn't.
heres information from another thread that I did on my n3ds xl. Note this is the XL version of the n3ds and the game wasn't a super demanding one. All numbers are the amps required from the wall. Note that of course the system is going to use more power when plugged in and running off of AC or at least I'd imagine that it would. Anyway these numbers are the _only_ numbers that I have.
I had the sytem fully charge and used a usb multimeter to get my information on the system itself. I did both homescreen, and in-game tests with ntr 3.3 sound didn't seem to make much of a difference. My multimeter goes to 1/100th of an amp so maybe it's mattering but not 1ma more draw over standard.

home menu
brightness max power save off 0.32
brightness max power save on 0.29
3d on ps on 0.33
3d on ps off 0.39


in game
max brightness
3d on ps off 0.39
3d on ps on 0.33
3d off ps on 0.28
3d off ps off 0.32

max brightness
3d on ps off 804mhz l2 enabled 0.40
3d on ps off 268mhz l2 enabled 0.38
3d off ps on 804mhz l2 enabled 0.31
3d off ps on 268mzhh l2 enabled 0.26

min brightness
3d off ps on 0.20
3d on ps on 0.22
3d on ps off 0.23
3d off ps off 0.21
3d off ps off 804mhz l2 enabled 0.23
3d on ps off 804mhz l2 enabled 0.24
3d off ps off 268mhz l2 enabled 0.19-0.20
3d on ps off 268mhz l2 enabled 0.23-024


sleep mode seems to draw ~<1a total wirelss/nfc off.
wireless on adds ~1-2a it seems in total.

When in sleep mode with wireless on it randomly has peaks of 0.11-0.12 so it clearly does drain the battery even more but the overall differences dont' seem to be that much in total at least from what I can quickly measure.

I let it sit there and waited for it to stick kinda steady before I wroet down the numbers.

Now then this is of course through the usb cable's power reaading and who knows maybe it's less on the 3ds itself when it's not on AC but I know of no way get more accurate information.


All numbers are in amps to get ma multiply by 100 aka .2 is 20ma.

The game was puzzle & dragons z super mario edition so more likely than not new 3ds exclusive games or for example hyrule warriors/smash are probably going to up the ma draw up some more but this should provide a rough guideline for everyone.
Also please note that I did not disable the l2 cache as I didn't see a reason for doing so as the major voltage is going to be from higher clock speed. I'd imagine from my own testing that what you're talking about is the power difference between either having Power Savings on or turning on the 3d on the console. So we're talking about ~10-20% increase in overall power increase. If you're not currently using powersave I'd say that you should enable it and will mostly mitigate the additional power draw.

tl;dr section

So to do a tl;dr for you and others. 3d on has similar power increase to changing the system to 804mhz+l2 enabled. If you always play with 3d disabled you won't notice it much. If you enable PS mode you can negate the power increase. Overall I'd say that the increase is ~10-20% from the stock settings in most games. At the very least _always_ enable the l2 cache as load times are always reduced by ~15-30%.
 
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EmBlaze

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heres information from another thread that I did on my n3ds xl. Note this is the XL version of the n3ds and the game wasn't a super demanding one. All numbers are the amps required from the wall. Note that of course the system is going to use more power when plugged in and running off of AC or at least I'd imagine that it would. Anyway these numbers are the _only_ numbers that I have.

Also please note that I did not disable the l2 cache as I didn't see a reason for doing so as the major voltage is going to be from higher clock speed. I'd imagine from my own testing that what you're talking about is the power difference between either having Power Savings on or turning on the 3d on the console. So we're talking about ~10-20% increase in overall power increase. If you're not currently using powersave I'd say that you should enable it and will mostly mitigate the additional power draw.

tl;dr section

So to do a tl;dr for you and others. 3d on has similar power increase to changing the system to 804mhz+l2 enabled. If you always play with 3d disabled you won't notice it much. If you enable PS mode you can negate the power increase. Overall I'd say that the increase is ~10-20% from the stock settings in most games. At the very least _always_ enable the l2 cache as load times are always reduced by ~15-30%.
Now that's some useful information, thanks for sharing your data! I normally play with 3D off. But I didn't enable power save mode, because I read about washed out colours and the like. Definitely still worth a try though, once I get the chance. Thanks again.
 

masterz87

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Now that's some useful information, thanks for sharing your data! I normally play with 3D off. But I didn't enable power save mode, because I read about washed out colours and the like. Definitely still worth a try though, once I get the chance. Thanks again.
#1 issue with the power saver mode on is that it seems to clamp down the colors and reduce the total ones on the console. The best way to describe is like playing a game on a modern console with hdmi color mode set to limited. I believe that's how it manages to reduce the power, it says simply "reduce backlight based on what's on the screen." But it tends to reduce the range of colors to make it more easy to reduce the backlight's strength.

You're sacrificing some color detail when enabling it, but unless you've got a system that has great lcd with black being real black I doubt it'll be noticeable. For me it's worth the increase in battery life. Generally you're talking about ~10-20% if I remember right from my battery tests I did years ago.
 

The Real Jdbye

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#1 issue with the power saver mode on is that it seems to clamp down the colors and reduce the total ones on the console. The best way to describe is like playing a game on a modern console with hdmi color mode set to limited. I believe that's how it manages to reduce the power, it says simply "reduce backlight based on what's on the screen." But it tends to reduce the range of colors to make it more easy to reduce the backlight's strength.

You're sacrificing some color detail when enabling it, but unless you've got a system that has great lcd with black being real black I doubt it'll be noticeable. For me it's worth the increase in battery life. Generally you're talking about ~10-20% if I remember right from my battery tests I did years ago.
It's definitely noticeable, everything looks yellow with power saving on.
 

masterz87

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It's definitely noticeable, everything looks yellow with power saving on.
The tint or color change isn't that large at least on my n3dsxl MM LE. It might be a mileage may vary thing.

I just rechecked and yes there is a color change but honestly it's not huge.
 
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EmBlaze

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The tint or color change isn't that large at least on my n3dsxl MM LE. It might be a mileage may vary thing.

I just rechecked and yes there is a color change but honestly it's not huge.
Backlight is dimmer and the colours seem to have faded a bit. But don't really notice a yellow tint on mine, so I think I'll keep it on.
 

lAkdaOpeKA

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The tint or color change isn't that large at least on my n3dsxl MM LE. It might be a mileage may vary thing.

I just rechecked and yes there is a color change but honestly it's not huge.
Maybe it differs between TN and IPS consoles? I remember power saving mode turning everything yellow on my TN N3DS, but that's not the case on an IPS model
 

masterz87

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Maybe it differs between TN and IPS consoles? I remember power saving mode turning everything yellow on my TN N3DS, but that's not the case on an IPS model
I have no idea whether mine is a TN or an IPS but since the blackwhen PS is disabled and I pop out a ds cart i tlooks pure black.
 

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