Gaming Do you think upcoming piracy will lead the console to EOL soon?

MikaDubbz

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Considering the rampant piracy on the Wii, DS, and 3DS, and the fact that they all remained successful systems. My gut says no, the scene that pirates will never seem to be large enough to offset the majority that don't pirate for their consoles. If a system is a success, it seems to stay a success despite the piracy, I can't think of a situation within the industry where a successful system died once (and because) piracy became a thing for it.
 

Song of storms

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Off the top of my head, several Monster Hunter games, Dragon Quest remakes, Layton's Mystery Journey, Etrian Odyssey games, Monster Hunter Stories.
Those are just the ones I've bought, and some of them are even best sellers on the console.
The only Monster Hunter game that was released after 2015 is Monster Hunter Stories that sold a fraction of what 4 Ultimate sold. Layton's Mystery Journey sold a lot less than the mask of miracle. Dragon Quest VIII sold very poorly outside Japan. Etrian Odyssey? Lol.
 

KingBlank

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It mainly hurts game developers, not Nintendo - However It is also likely that if a pirate finds a game they really like they will end up buying other games from its franchise, or versions for different platforms or online.

The key thing is that developers need to make pirates want to buy their games, factorio for example; has a good DRM free model - except to use the nice easy to use mod manager you need a licenced account.
 

Edgarska

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vincentx77

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Unless I'm mistaken R4 cards started running rampant in 2007. Half the DS's library came out after that. In 2010 the console was 6 years old. If I remember correctly, the 360 has had rampant piracy since around 2008, and it still had major 3rd party support until 2013.
If Nintendo is really going to swing around the ban hammer like they've been doing, I don't see that many people giving up online play for pirated content. If you only play single-player offline games, then sure, but most people want to play with their friends. They want to get stuff from the e-shop. Unless piracy stops being a hassle, most people won't do it. And it won't hurt Nintendo or 3rd parties.
 
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smf

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The problem with that being what exactly? I'm not going to take either sides on the (honestly, irrelevant) gun hot-button issue but I see no issue with that statement and find that it actually brings us closer to accepting responsibility for needless and tragic deaths.

"Guns don't kill people" is the same kind of argument as "Piracy doesn't.....".

Because Guns do kill people & Piracy does have an effect.

But people who want Guns and want Piracy will always deny it.

You don't know me. You're being needlessly aggressive in lieu of an argument.

I'm not being aggressive, you want a documented case where piracy has been the only cause of a console dying.

a. a console dying is a vague concept
b. nobody documents why games get canned

Sega stopped pressing GDROMs in 2007. They were mainly keeping going because they used them for arcade games, but there were some console games too. But the Dreamcast really died ages ago, when Sega stopped manufacturing the console. But piracy has nothing to do with console sales, if anything you could argue it drives console sales.

That's a nitpick and you know it. How would you have preferred it to be worded?
--> "There are no legitimate documented cases of piracy being major deciding factor in killing a console."
Better?

No, the question surely has to be "has it contributed in any way to any developer abandoning a game or moving it to a different console".
 

pedro702

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Well I‘m afraid Dreamcast was kinda killed by piracy :-/
nope what killed sega was bad decisiosn where they new consoles lasted like 2 years max before next one sega cd,sega32x,sega saturn,sega dreamcast they released 4 consoles(well the addons had their own games and costed more than consoles so i call them consoles) when nintendo released 2 lol.

and the final nail in the coffin was ps2 announcement wich destroyed the dreamcast that wasnt even 2 years old and it was already massively outdated.
 
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Edgarska

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OkazakiTheOtaku

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I'm not being aggressive, you want a documented case where piracy has been the only cause of a console dying.

a. a console dying is a vague concept
b. nobody documents why games get canned
So your argument basically boils down to, "I'm not going to even try to argue my point because even if I did, you wouldn't believe it, so just take my word for it k thx"
 
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It is not even a year and we probably already have CFW
It is not even a year and we probably already have CFW and more than one exploit to launch backup games. In the very first place I was interested in the hacking scene for emulators in order to replay my old games that I don't own anymore from my switch and other useful stuff but at this point (we have SX pro that can launch backup copies less then one year after the console came out) I am worried that 3rd party houses won't develop games for Nintendo anymore and it is awful because this was the first home console from Nintendo to have such a large pool of portings from other consoles and a big consideration from the software houses. I don't want to see my dead in 2 or 3 years and my money wasted for a dead console.

Some days ago I was considering the chance to get SX Pro to try some games that I will be going to buy but as I noticed that everyone is so intensly obsessed with CFW for backups loaders I think I will use demos and video reviews.
At this point I agree with that boy that said on this forum "I will enjoy CFW and backups loaders at the console end of life as an extra".

I want to talk with you about my passed experience with piracy: when I was little and not aware of copyrights and of the work behind a game, I was used to download loads of games for my PS2 but I had managed to complete a few of them that in hindsight I could have bought. The point of these considerations is that is useless to download tons of games making the piracy phenomenon bigger and then playing just a bunch of them. Plus, I don't think you can handle more than 2 or 3 games at once.

Please think about it! I approve the subreddit r/SwitchHaxing mods decision to give no support to piracy oriented threads. This is a very innovative console and it deserves a bright future ahead!

"It is not even a year and we probably already have CFW"

Switch came out in March of 2017, it's been well over a year.
"Probably" have CFW? We do have it.
 
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Banning pirates from online play is a very effective deterrent. Not much can be done about the people who buy two Switches. Not many people do this so it doesn’t have any significant impact on sales.
 

Song of storms

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Unless I'm mistaken R4 cards started running rampant in 2007

They were the first flashcards that didn't require Flashme, weren't huge and had a micro SD slot (capped to 2GB because no SDHC support). They were still expensive and nearly not as "rampant" as the Clone Wars that was everything else when you could spend less than 10 dollars on a good card.
 

mituzora

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and the final nail in the coffin was ps2 announcement wich destroyed the dreamcast that wasnt even 2 years old and it was already massively outdated.

THANK YOU!!! finally someone said it on here. It was the PS2 and it's incredibly well-done marketing that killed the dreamcast. it had a DVD player lol

PSP would like to say hi

Subjectively, I disagree, but seeing that I don't have any hard facts, I'm not going to state that this isn't true, however, from what I can tell, the PSP was relatively successful, and Homebrew/piracy only boosted sales. Sony killed it for the Vita, then fudged that console up.

Anyway, my first point is, out of 1 person who pirates the software, there are literally 10, 50, even 100 others who will gladly buy it, and that 1 person who does pirate the software likely didn't plan on paying for it in the first place, so they're really not losing much in theory.
 
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Trappie

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They earn cash from buying the console and accessoires. Furthermore I bet most people on GBAtemp purchased games in the past so they have sponsored nintendo. Wouldnt the second hand sales also kill a console? Basically 1 sale can lead up to 5 sales afterwards with no income for nintendo/ the third party.
 

smf

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So your argument basically boils down to, "I'm not going to even try to argue my point because even if I did, you wouldn't believe it, so just take my word for it k thx"

There is no documented evidence that what you're saying is true.

--------------------- MERGED ---------------------------

You keep stating that piracy adversely affects sales as a matter of fact, but have yet to provide any evidence.

Please tell me how it's possible to provide evidence for the lack of a sale. Your request sounds reasonable, until you consider

1. That it's impossible to satisfy it.
2. Personal experience is enough to prove that what I'm saying is true.

People want piracy because it stops them being forced to buy games. Some people will decide just to not play the game, but some people would have bought it if piracy didn't exist.
 
Last edited by smf,

Edgarska

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There is no documented evidence that what you're saying is true.

--------------------- MERGED ---------------------------



Please tell me how it's possible to provide evidence for the lack of a sale. Your request sounds reasonable, until you consider

1. That it's impossible to satisfy it.
2. Personal experience is enough to prove that what I'm saying is true.

People want piracy because it stops them being forced to buy games. Some people will decide just to not play the game, but some people would have bought it if piracy didn't exist.
And if you read the report you'll find that the rise of piracy has not had a noticeable effect on overall sales of either videogames, music, or movies. So while your personal opinion and first hand experience might make you believe it does, it's still not substantiated by any actual evidence.
 

smf

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And if you read the report you'll find that the rise of piracy has not had a noticeable effect on overall sales of either videogames, music, or movies. So while your personal opinion and first hand experience might make you believe it does, it's still not substantiated by any actual evidence.

And again, not seeing a noticeable effect is irrelevant. Not everyone starts pirating on the same day, the amount of games that people pirate is much higher than the amount of games they would buy. So it smooths things out enough that it's impossible for there ever to be any "noticeable" evidence. There is no way of gathering evidence of why someone didn't buy a particular game. The only conclusion you can draw is that total piracy doesn't equal the number of lost sales & that is obvious.

We don't know the exact damage by a single act of piracy, like we don't know the exact damage caused by smoking an individual cigarette. Both can have positive effects as well, but it's hard to justify as those too are unknown.
 
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Edgarska

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And again, not seeing a noticeable effect is irrelevant. Not everyone starts pirating on the same day, the amount of games that people pirate is much higher than the amount of games they would buy. So it smooths things out enough that it's impossible for there ever to be any "noticeable" evidence. There is no way of gathering evidence of why someone didn't buy a particular game. The only conclusion you can draw is that total piracy doesn't equal the number of lost sales & that is obvious.

We don't know the exact damage by a single act of piracy, like we don't know the exact damage caused by smoking an individual cigarette. Both can have positive effects as well, but it's hard to justify as those too are unknown.
So you're just agreeing with the fact that piracy doesn't affect overall sales numbers, then why argue about it? I'm not interested in arguing the morality of piracy, just the facts, and they point to piracy not having any noticeable effect on sales, whether you think piracy is bad or not is not relevant to the discussion.
 

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